Kostas informed us of the work that is done on recreating the Morrowind engine with an open source version, which allows to run the original game as well as all mods. Here is some info from the FAQ:
More information.
More information on the FAQ page and they also have a video to watch:OpenMW is an attempt to reimplement the popular role playing game Morrowind. It aims to be a fully playable, open source implementation of the game. You must own Morrowind to use OpenMW.
To give you a better idea of what this project is about, here are some of the aims for the future of OpenMW:
It’s a pretty ambitious list, and there’s a lot left to do before these goals can become reality. You should check below for information about the current development status.
- Be a full featured reimplementation of Morrowind.
- Run natively on Windows, Linux and MacOS X.
- Support all existing content, including Tribunal, Bloodmoon and all user created mods.
- Allow much greater modability: change game rules, create new spell effects, etc through scripting.
- Fix system design bugs, like savegame “doubling” problem.
- Improve the interface and journal system.
- (Possibly) Improve game mechanics, physics, combat and AI.
- (Possibly) Support multiplayer at some point.
- (Possibly) Improve graphics to use more modern hardware.
OpenMW is released under the GNU General Public License version 3, and all source code has been written completely from scratch. It also builds on various other open source tools, most notably OGRE for graphics, and Bullet for collision (and possibly physics).
More information.
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