Purpleblob spotted an Owlcat interview at Gamespace:
More information.Pathfinder: Wrath of the Righteous - Interview with Owlcat Games About Upcoming Content
A few months after the release of cRPG Pathfinder: Wrath of the Righteous, we had an opportunity to chat with Creative Director Alexander Mishulin about the development of the game: Mythic Paths, the ever-changing landscape of Alushinyrra, player choices, additional management elements like the Kingdom/Crusade and more. What is more important, the amount of epic or a heartfelt personal story? Give it a read to find out.
Now, with the approaching arrival of Through the Ashes, the second DLC out of the three announced, it's time to look forward and learn everything there is to know about the new addition - and, perhaps, about the previous DLC Inevitable Excess as well. We had the pleasure of chatting with Creative Director Alexander Mishulin and Lead Narrative Designer Alexander Kamzolov and asking them some questions about what the game has in store for players.
Gamespace: Please introduce yourself.
Alexander Mishulin: Hello, my name is Alexander Mishulin and I am the Creative Director at Owlcat Games.
Gamespace: Can you tell us about your general approach to the development of the base game and the DLCs? Have you planned for the three DLCs and settled on what they will be about from the very beginning?
Alexander Mishulin: We designed the base game without any regards to the future DLCs, it is a complete experience as we envisioned it. All the DLCs are designed as separate small games, based on the original one. We are trying to experiment with the game tone, structure and try to provide an experience a little bit different from the original game.
[...]