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Default Xenonauts 2 - Kickstarter in May

May 4th, 2018, 16:28
I thought it was this week, but maybe it doesn't begin until next week? They did say "provisionally", so I guess we shall see.
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May 5th, 2018, 00:27
Been pushed back a couple of weeks:

https://www.goldhawkinteractive.com/…tarter-update/
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May 5th, 2018, 00:33
Oh, too bad. Thanks for the update!
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May 5th, 2018, 00:36
Probably smart, get all your ducks lined up before launching. Thanks for the news, I was wondering what the delay might be.
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June 13th, 2018, 21:17
Just received the newsletter. Kickstarter will be at 20. of June 14 GMT
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June 13th, 2018, 22:45
Right on, time to line up my precious pennies!
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June 20th, 2018, 16:23
KS launched:
https://www.kickstarter.com/projects…nce-simulator/
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June 20th, 2018, 16:34
Bam, thanks for the update, time to bust open the wallet!!!
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June 20th, 2018, 23:19
Originally Posted by wiretripped View Post
KS launched:
https://www.kickstarter.com/projects…nce-simulator/
And backed! @HiddenX a news about it would be great
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June 21st, 2018, 00:05
Also a very cool "feature" of the project itself is that you can actually vote on the goals yourself, using this page: https://docs.google.com/forms/d/1Ydf…requested=true
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June 21st, 2018, 00:23
Fully funded already …
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June 21st, 2018, 04:38
Well, that was super-quick, with authority!!
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June 21st, 2018, 05:26
So what order would you vote for the stretch goals? My top 5 would be…

1. reaper hives
2. geoscape situations
3. modular weapons & armor
4. orchestral soundtrack
5. locational injuries
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June 21st, 2018, 12:27
Originally Posted by Silver Coin View Post
So what order would you vote for the stretch goals? My top 5 would be…

1. reaper hives
2. geoscape situations
3. modular weapons & armor
4. orchestral soundtrack
5. locational injuries
I have GS at #1, and Orchestral soundtrack down at the bottom. Don't quite remember the ones in between…
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June 21st, 2018, 13:02
My guess is they will make all 5 so the vote won't be necessary.
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June 21st, 2018, 13:15
Originally Posted by you View Post
My guess is they will make all 5 so the vote won't be necessary.
You really think they'll make that much money in the Kickstarter, or you think they'll include it either way?

And there's 8 options, SC just listed his top 5.
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June 21st, 2018, 13:16
Both.

Originally Posted by TomRon View Post
You really think they'll make that much money in the Kickstarter, or you think they'll include it either way?
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June 21st, 2018, 16:24
Reaper hives first and foremost, in my opinion. The rest can come in any order afterwards.
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June 21st, 2018, 17:40
Originally Posted by Carnifex View Post
Reaper hives first and foremost, in my opinion. The rest can come in any order afterwards.
I've always found an expansiin of the strategic layer would be the most interesting thing in any X-com-like. That the reboot went the opposite way and made the strategic layer really shallow is it's biggest con to me, I don't have a problem with the streamlined tactical combat at all (except for certain mechanics like Jack-in-the-box enemies which makes moving one step at a time the best and safest approach to combat).

Edit: So yeah, that's why I have Geoscape situations at #1. Got carried away and forgot the point I was going to make…
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