Fallout 4 Some spanish review copy impressions

joxer

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Apparently an actual leak, yea, right.
http://www.neogaf.com/forum/showpost.php?p=183836735&postcount=3819

"leaks", "leaks", everywhere like the game needs more hype.

Anyway, it's contains massive spoilers, so…
Difficulty: very easy, easy, normal, hard, very hard and survival. Each difficulty increases defense and the damage inflicted by the enemy, it also increases the chance of finding legendary monsters such monsters have a chance to have legendary weapons with random effects like regenerate the AP after a critical hit.

No hardcore mode (Eat, drink and sleep)

The puzzles like picking locks and computers are exactly alike.

According to the Dinja70 the map is the same size or larger than the skyrim.

Also according to Dinja the difficulty is low for assiduous players of fallout because the system is very similar

The fight is much better. A true FPS and TPS, I can feel the weight of the bullet to hit the enemy and several weapons have different impact. an enemy does not get much knockback of a gun as you receive from a machine gun.

Enemies lurk too, flank, they are very intelligent and in numbers they really have a good difficulty.

The character's movement is incredible and the faces of NPCs are not repeated either with a nice variety.

Until now just a few missions have moral decisions but now with voice you feel better impact making those choices. You really feel the role of the character.

Cities now make you feel small because they are no longer just piled up barriers with one or two people. The population has increased a lot and you feel that cities are large, failing that camps.

However much do camps is not mandatory it is strongly recommended! The recomensas are good and fun is incredible.

The assembly camps compares to FalloutShelter you will have to think about it when you bring new people to not run without water, food or energy.

As seen at E3 the same weapon can become more than 20-30 as amended.

According to Dinja inventory is lower quality to the inventory of fallout 3 / NV. (I bet that will create a mod)

The voice acting is fantastic, well synchronized and diverse.

The perks system is much more balanced! You can do several different builds as no perk is useless and has its participation in the game.

Small houses no longer require loading, just big buildings but still with fast loading. Just a quick trip takes a while to load. That ironic.

The armor is similar to the weapons since they do not possess wide range but can become 20-30 with different modifications.

As we imagined, PowerArmor is no longer an armor but a vehicle that you use for a while and not as a clothes all the time. They are extremely powerful and against normal human are strong in the extreme.

Bethesda managed to get the perfect balance, the game can now is a perfect FPS and also a perfect tactical game with VATS. Not to mention that the animations are impeccable and help in the immersion of the gameplay. The weapons are also fantastic and sounds are wonderful.

According to Dinja, the game's narrative is slow and often you can forget the main mission is to stay focused on sidequests. You end up forgetting why is there and lack an immersion in the main story which is a small defect.

The feeling of exploration resembles skyrim when you think you're close to seeing all you end up seeing more and more. NEVER ENDS.

The camp can not be destroyed what happens is that your citizens will die and you will have to find more people. But the structures are "fixed".

Dinja not know how many comrades are in the game, but he has found two, a man and a woman. The fellow system has not changed much, it is not worse but not better.

IMPORTANT PERSONAL OPINION! Dinja think the game dialogues even if they are immersive, are not as good as the new vegas!- As expected the Bethesda put exceptional soundtrack! The narrator is as good as threedog.

For the vast majority of relief, there is no tree of habildiade as in skyrim. The system is the same as Fallout 3 / NV.

There are new weapons with radiation damage probably will not damage supermutantes, animals and ghouls, but are extremely effective against humans.

Dialogue is now no longer "[40/75 Speech]" but by chance. The range of system is indicated by red color is very little chance, orange little chance and so on.

Cover system similar to MGSV. It is automatic and you expose yourself to aim.

Whenever your camp is attacked we will notify you by giving you a chance to defend.

Perks:

(LUCK 5): "You're not idiot … Just different!." - Randomly receive EXP three items for your actions. The lower your intelligence, the greater the chance

(END 9): "Ghoul" - Of course, you are still human … Externally! Now radiation regenerates health.

(STR 10): "Pain Train" - Choo choo! All aboard! If you are equipped with the Power Armor, sprint to the enemies to bash Them and Them hurt. Robotic and huge enemies wont bash. " ( PER 7): "Reflect" - "You are like a mirror Get +10 resistance to energy damage!."

(INT 9): "Nuclear physicist" - You have learn how to split the atom … And master it! Radiation weapons of 50% more damage and fusion core lasts 25% more.

Loading screens are like skyrim with floating models. http://i.imgur.com/JIFeq1g.png

If you're interested only to see an input on endless trashmob respawns, do not press the spoiler button. There is not a single word about that rubbish design. So, currently it's unknown if it's in or out.

EDIT:
Related, newly discovered perks are added into interactive perk map on:
http://orcz.com/Fallout_4:_Perk_Chart
 
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Hopefully, we can preload the game starting tomorrow.
 
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8 days before the release?
Don't be silly. Even 50+ Gb Wolfenstein wasn't available to preload that early.
 
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Those notes sound about what I expected, which is a flawed, yet still great experience. Hopefully, they'll let Obsidian make the next one, but I doubt it considering the "fall out" (get it?) between the two after the whole metacritic payment thing.
 
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If Bethesda ever offers (now freelancing) Avellone to do some more Fallout, his answer, just as with PST, will be:
"hell yes!".
 
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Did they make any changes to First person view? It feels more like a floating camera with telekinetic abilities in Beth games. Something to how it's done in Alien Isolation would be welcome.
Edit…Remains the same, it seems.
Here is a ten minutes vid, diagonal cut from one corner of the map to another.
https://vimeo.com/144626633
I don't see any large settlements…was not expecting Novigrad, but a lively, central hub like New Reno would add nice contrast to rest of the world.
 
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Wait for the game. I don't trust that "speedwalk" vid.

For FPS system, apparently they tried to make it better by doing something similar from - Destiny.
Destiny is overhyped and overrated garbage game, but people do say while the game as a game sucks, it's FPS system is perfect.
 
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