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RPGWatch Forums » Games » The Elder Scrolls » TES V: Skyrim » Skyrim Special Edition

Default Skyrim Special Edition

October 23rd, 2016, 02:30
Originally Posted by Ripper View Post
The situation with DX9 is worse than it looks. Dx9 also mirrors a large amount of the VRAM in system RAM. So, combined with a 32bit exe in Skyrim, it creates major problems for heavy modders. As you fill the VRAM with textures and such, the RAM is also filled, and you soon hit the 4GB limit of the 32bit exe.

Eeeeexactly . By the way, another game where these Windows 10 DirectX 9 limitations and general 32-bit limitations just became apparent to me again is The Witcher 2. When I run the performance tester program that comes with the game it says:

- System memory 4095MB (this is the normal 32-bit limitation)
- Video memory 4093MB (this is thanks to Microsoft's DX9 limitations under Win 10)

For the record, I have 16GB of system RAM and a GTX 1070 with 8GB VRAM.

I really hope that Skyrim SE gets the full 64-bit and DirectX 11 treatment so we can finally put all those untapped hardware reserves to good use .
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October 23rd, 2016, 04:56
Any word on what was MS's rationale behind this Win10 change? Seems absurd.
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October 23rd, 2016, 11:30
Originally Posted by Kostas View Post
Any word on what was MS's rationale behind this Win10 change? Seems absurd.
I'm not sure… some people have actually submitted this as a bug to Microsoft and this is also a Windows 8.x issue, not just Win 10. I haven't found any official technical explanation for it when I dug into it a while back.

Interesting Reddit threads here:

Skyrim system RAM & VRAM: Comparison between Windows 7 & Windows 10
Windows 10 ENB Vram Limit. Any updated news?

I'm actually a little anxious that -against all expectations- Skyrim might not have a DX11 renderer in the Special Edition version because it has never been advertised as a feature bullet point and Bethesda usually like to advertise everything they can. I even made a thread on the official forums a while back but no one could 100% confirm DX11. People have only concluded from the graphical feature list of the SE that it must be the FO4 renderer and DX11 but is it really true? I guess we will find out in a few days and hopefully it'll be good news so we can forget about all this DX9 garbage .
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October 23rd, 2016, 14:49
Originally Posted by Moriendor View Post
I really hope that Skyrim SE gets the full 64-bit and DirectX 11 treatment so we can finally put all those untapped hardware reserves to good use .
I'd be pretty shocked if weren't based on DX11 at this point. The Xbone version must be essentially DX11, and I'd think that their whole workflow would be based around DX11 by now. Creating a 64bit DX9 game at this stage seems like a bizarre thing to do, and I wouldn't be surprised if there were all sorts of issues around trying to do so.
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October 23rd, 2016, 15:08
I agree with ripper, after doing a bit of research the overwhelming consensus seems to be it will be dx11 based on graphic techniques used, although I couldn't find any concrete verification from Bethesda themselves which admittedly worries me a bit because I've seen devs do dumber things.

One other worrisome thing I stumbled across was Bethesda saying old mods should mostly be compatible after being run through thier new 64bit compiler and then uploaded to Bethesda.net I assume/hope that's optional and I'll continue to be able to get my mods at the nexus.
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October 23rd, 2016, 16:05
At least on win7 and 32b dx9 you can use Bori's ENB memory management to get around the 4GB limit. I had 251 plugins and 355 mods installed, many 4K textures, on my win7 setup. My game ran better and was more stable than my current win10 setup for Skyrim which has 146 plugins and 250 mods total. Those numbers include all the official DLC plug-ins as well.

But you can't use the memory hacks Boris did on the win10. Its 4GB period. Little less actually for most folks as you need a buffer. The most common being around 3714 for the video setting in enblocal.

So at least win7 you can work around the limit but on win10 you can't at least for Dx9.
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October 23rd, 2016, 17:30
So glad I didn't opt for the "free" Win10 upgrade.
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October 23rd, 2016, 22:05
So glad I didn't get Hearthstone and forced into the special edition!
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October 23rd, 2016, 23:59
How's it being forced? It'll appear in your steam library as a second install a la DOS and DOS:EE
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October 24th, 2016, 00:13
I think he's saying all DLC are included in the special edition. So you can't get the special edition without hearthstone. That's my guess anyway.
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October 24th, 2016, 23:12
I'm getting the special edition for free as I already own Skyrim and all the DLC, I'll definitely give it another play-through as something I haven't tried in an ES game before. (Like, maybe a melee fighter. Or something.)

I'm interested to see the graphics on my top-of-the-line rig, honestly. The Witcher 3 was beautiful but unplayable for me due to the combat system; I prefer Skyrim type graphics and art anyway so I suspect this will be a relaxing treat of a game.
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October 24th, 2016, 23:53
Originally Posted by ElderGnome View Post
I'm getting the special edition for free as I already own Skyrim and all the DLC, I'll definitely give it another play-through as something I haven't tried in an ES game before. (Like, maybe a melee fighter. Or something.)

I'm interested to see the graphics on my top-of-the-line rig, honestly. The Witcher 3 was beautiful but unplayable for me due to the combat system; I prefer Skyrim type graphics and art anyway so I suspect this will be a relaxing treat of a game.
There's something really satisfying in Skyrim about holding up your shield and hearing the slam of your enemy's 2-handed battle axe against it.
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October 28th, 2016, 01:31
Originally Posted by sakichop View Post
I think he's saying all DLC are included in the special edition. So you can't get the special edition without hearthstone. That's my guess anyway.
Nope, he thought that this new version was over-writing the existing version. Which would be wrong. (D'oh!)

Anyway, lots more facts here: http://www.pcgamer.com/how-skyrim-sp…ames-and-mods/
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October 28th, 2016, 02:23
Just fired it up on Steam. Still no native 21:9 Ultrawide support! Uuuuuhg.
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October 28th, 2016, 02:58
Originally Posted by Zloth View Post
Nope, he thought that this new version was over-writing the existing version. Which would be wrong. (D'oh!)

Anyway, lots more facts here: http://www.pcgamer.com/how-skyrim-sp…ames-and-mods/
How do you know what he was thinking.

Originally Posted by Caddy View Post
Just fired it up on Steam. Still no native 21:9 Ultrawide support! Uuuuuhg.
Hmm, that sucks, I suppose the physics issue at over 60 fps is still a problem as well?
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October 28th, 2016, 07:45
AHHHHH. Since i didnt have hearthfire i didnt get this for free.
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October 28th, 2016, 11:21
Originally Posted by Damian View Post
AHHHHH. Since i didnt have hearthfire i didnt get this for free.
I do. The thing is… I don't care for this re-release. Same shit new wrapping, there is no way I'd replay that nostory let's break a record how many trashmobs one can kill before uninstalling ever again.
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October 30th, 2016, 23:23
Just couple of weeks ago I've finished playing around with the whole bunch of new mods so it will be a while before I will have try SSE. By that time a lot of mods will get converted AND there will be a whole new load of mods to try so I'm not in any hurry.
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October 30th, 2016, 23:27
Originally Posted by sakichop View Post
How do you know what he was thinking.

Hmm, that sucks, I suppose the physics issue at over 60 fps is still a problem as well?
The physics issue was vastly improved too. A lot people love to blame Bethesda for not fixing bugs in the game, but don't understand the structure of the problems (Bethesda was maybe too ambitious, but they didn't ignore the issues, they optimized as best possible for such a complex AI system). One of the major issues of vanilla Skyrim, was everything they were trying to do within a limited 32-bit environment (not to mention they had further limitations within those limitations, especially since they needed to optimize the game on previous generation consoles). In other words, there was so much stuff happening in the game, that if TOO much stuff overwhelmed the hardware and software limitations, stuff would get weird and buggy. The move to 64-bit got rid of that limitation. This video does a much better job of explaining the major improvements and bug fixes in Special Edition:

https://www.youtube.com/watch?v=T6EjcESYIXk
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October 31st, 2016, 05:01
Thanks for the link, Caddy. The new water looks nice, especially when flowing.
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