D
Deleted User
Guest
Nothing wrong with game having "cinematic" dialogue…it immensely adds to the flow and immersion when executed right.
Fallout IV going for it was a mistake for different reasons: animations, camera and direction, voice work, dialogue writing…these things are simply there done not well.
Take a more thorough look at what's behind it…honestly, simply saying it will be just another AAA blockbuster is, to be blunt, basically ignoring it's entire core foundation.
Witcher coming from directly books, was stylized more for adventure game with set protagonist and playstyle than crpg.
Even in basic thematic run this is an opposite from typical player super empowerment , so I think there would be a lot more "gravitas" to player choices and style of roleplaying than even coming from games like Daggerfall and Morrowind.
I don't think "cinematic" dialogue adds to immersion or "flow" at all. It kind of does the opposite, IMO. That's one reason I like how TES games have done "cutscenes". The "cutscenes" that do occur happen directly in the game and stay in first-person, thus keeping you "in the game" the whole time and not making it feel like you're watching a movie.
As for your analysis, we'll see. I know the Cyberpunk world has deep pen and paper rules, etc. I'm just guesstimating that in CDPR's position currently,, this is going to be their big swing. If I'm proven wrong and it's got dice-rolls for combat, deep/complex stats, etc., I'll be happy to be proven wrong.