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Darth Tagnan
Guest
Thanks for the information. Much appreciated.
You're welcome
I see. Well, I have little to compare with that is not years old.
Anyway, I got a bit bored in Talmberg; there is little else to do but follow the line you are pushed in. Stealing for instance is rather pointless if you can not sell it. I tried killing one or two soldiers, but that did not quite help me in Talmberg. Not much herbs to gather there either.
Yeah, I guess I "sensed" that it was still the introduction - so I basically just did what the game expected me to do, without experimenting much.
I'm pretty good at guessing the intention of the designers in this way, and I find it relatively common that there'a sequence of "learning events" that you have to go through before the game has truly begun.
That said, it's definitely a much longer time before that happens in KCD, but I think it's for the best - because a lot of things would be hard to understand for many players, if they didn't guide them a little.
Having to answer and then learning later you misunderstood the consequence (mentioned in this thread here by someone else as well) was a nuisance to me. Having to answer within a certain time or else the system just takes the first option (for that one is highlighted) was a nuisance too, for I was distracted by things happening irl that suddenly needed my attention. And no possibility to reread what I missed.
Ok, fair enough. I didn't experience anything like that, for some reason.
But it's most definitely not a great game if stuff is going on IRL that you're distracted by. It's a very demanding game - and since it focuses so heavily on immersion - I think it's best played when you can dedicate yourself to it 100%
Yeah, I guess. But me, I’d like to decide that part myself. A player can always decide to use no in between saves at all, other then on exit, but I prefer to be given a choice when to rest or save or pause. What I did now was that I just quit the game, save on exit, and then start it again. Which is a hassle.
Me, I find tension and meaning in other things than not having the possibility to save, I do not gnaw on my finger nails when playing the lottery or a cardgame where I could hit the jackpot or go bust (not saying you do, Darth, I do not think you are fond of those simplicities, those imposed subterfuges either), me, I find meaning and tension in seeking the best strategic choices. So I like to go back on a previous choice.
I am already making enough wrong choices without having the possibility to restore them irl as it is.
Hehe, that's not quite how saving on exit works
If you save on exit - load it back up, and you die - that save game is lost. So, what you're doing won't change anything about the system enforcing the harder choice.
I understand what you're saying, though. For me, it comes down to the kind of game I'm playing and how invested I am.
If it's just a combat-driven game - or something I'm playing just to pass the time, then I definitely can't accept a limited save system like this one.
But if it's a game I'm heavily invested in - and in which I'm actually forgetting that I'm playing a game on occasion - then I really appreciate not being able to "game the system" so to speak.
I don't have the discipline to not save under any circumstances. Having unlimited quick saves would be like buying a bunch of candy and storing it in the fridge, telling myself I don't HAVE to eat it all that day.
I can't do that either - so I have to actually NOT buy candy to avoid eating the stuff
Sometimes, the choice I want to make "in the moment" is not the choice I actually want to make if I have the time to think about it - or if I'm not subject to my impulses.
But I commend you for having that kind of discipline, and - in that case - the unlimited saves mod is probably better.
Great! Thanks! I will search for that one.
I think it's the most popular mod on the Nexus
Well, perhaps it is my bad. I was hoping for a second Gothic 2, which grabbed me with all my being at the time, postponing bedtime every day, but maybe that was a once in a lifetime experience.
Any way, thanks. I won’t give up yet, and with that mod the play will be more to my satisfaction I guess.
Hardly. It's not our own "bad" that we don't love all games
Games are different things to different people, and sometimes it matters more where you are in life than what the actual game is doing.
If we're busy and we have a lot going on IRL - it's much harder to immerse ourselves in games.
That's true for me as well. KCD was just an exception and it took me three times to fall in love with it.