PCGamesN reports that Pillars of Eternity II: Deadfire will be going turn-based from the 24th of January.
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Pillars of Eternity II: Deadfire players are no strangers to choice. But when you boot up the game from January 24 onwards, your first decision will come even before character creation - real-time or turn-based?
Since the inception of the series, Pillars has been firmly rooted in the wonderfully messy but deeply tactical real-time and pause paradigm of the Infinity Engine games. That wasn't a decision the dev team made, so much as a duty they fulfilled to nostalgia-driven Kickstarter backers. Now, though, Deadfire is fully playable in a new turn-based mode. It's the most fundamental and far-reaching change Obsidian has made to any of its games after release.
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