I don't know, I guess the Elder Scrolls just aren't really for you then. Did you like Arena/Daggerfall? I don't know that much about them, and it's different because times and tech were different then, but aren't they based on the same design philosophies? Even random dungeons and all (I think).
No, the Elderscrolls games aren't for me, that's true enough. But they could be, and it wouldn't take all that much for them to be. Naturally, they shouldn't go and change their ways just for me, so that's that.
In any case, as I've said repeatedly, this is about what I think - not what is objectively true. If people find huge hollow games appealing, then I guess they achieved something great for them.
That's harsh, I know, but it's just to make my point. I think their design philosophy is incredibly flawed. I know there's a lot to like, and there might even be some people who actually prefer huge worlds without detail - versus smaller (not small) worlds with lots of detail.
I will say, though, that I think the vast majority of gamers (including fans of the franchise) would prefer all the good things about Elderscrolls games AS WELL as a detailed world - and that the size in itself is not the key feature for them.
But that's just what I think, and I really have no evidence to prove that.