Dhruin
SasqWatch
A two-piece "scourging" of Fable II's plot is up at Twenty Sided. Here's a bit from Part 1, with the designers described as "bad railroaders" (huge spoilers apply:
More information.
...and a link to Part 2.A bad railroader will use their power over the player character to force the PC to do things they would never choose to do on their own. Their (mostly illusory) autonomy is negated so that their character can be conscripted in service of the plot. The player will be forced to ally themselves with people they want to kill, surrender when they would rather fight, show mercy when they would rather have vengeance, blunder into obvious traps, and listen to villainous diatribes rather than simply taking action. This is Fable 2. The game touts “choices with consequences”, but the choices you are allowed to make in-game are never germane to the plot. They’re usually artificially binary good / evil decisions that have no impact on the main story. You won’t be allowed to make any choices that deviate from your predetermined role as a clueless mute doormat.
More information.