Kingmaker Pathfinder Kingmaker release thread

Pathfinder: Kingmaker
Seems like a perfect hook up for my Aasimar Paladin in my 2nd playthrough. :D
 
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By the way, my GOG version is currently updating ... something around 160-170 MB.
 
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Huge game, from far the best RPG I have played since long, and very easily my 2018 GOTY.

There are short RPG I played last 15 years that have a better quality, but all are relatively short, and they can't compare.

If I enumerate the various elements of the design, each separately would be from good to very good plus a few quite average, but the whole is just great.
 
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Just started playing this again. Fired it up a few days ago. One thing immediately noticeable for me: the performance is greatly improved. I used to have to play it on medium quality graphics with stuff tuned down and it was sluggish. I have everything turned up now and it runs well.

Really enjoying it so far. My multiple restarts over the last few months have taught me a lot about the game without spoiling too much of it. I'm still in Chapter one.

Playing as a STR based 2-handed Inquisitor. So far, so good!
 
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Just started playing this again. Fired it up a few days ago. One thing immediately noticeable for me: the performance is greatly improved. I used to have to play it on medium quality graphics with stuff tuned down and it was sluggish. I have everything turned up now and it runs well.

Really enjoying it so far. My multiple restarts over the last few months have taught me a lot about the game without spoiling too much of it. I'm still in Chapter one.

Playing as a STR based 2-handed Inquisitor. So far, so good!

Nice! Have fun! :)

Inquisitor is a cool class. You get a lot of weapon abilities and one of the character's who happens to be that class is one of my favorite companions. Nice mix of spells and fighting. :)
 
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There's a "Hotfix 1.1.4" now.
 
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Yep seems another Hotfix patch was released this week.:nod:

Link - https://steamcommunity.com/games/Pathfinder_Kingmaker/announcements/detail/1720837068938972494

Hello everyone!

Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests

  • Maestro Janush could be killed by spells like Phantasmal Killer during the "Cruel Justice" quest resulting in failing to start a corresponding cut-scene and inability to leave the area. Resolution: fixed.
  • The player could get the armor instead of the bow as a reward for the Ekundayo's "Bury the Past" quest in some cases. Resolution: fixed. The reward remains the same for affected saves.

Areas

  • Dialogues where Kalikke and Kanerah replace each other could end abruptly if the player clicks the dialogue options too fast, resulting in issues with the "Sorrowflow" quest and Call Forth Kalikke\Kanerah ability. Resolution: fixed. For affected saves the quest will be treated as completed, allowing to exit the stuck locations.
  • The epilogues stopped abruptly if the player recruited Tartuk as a companion. Resolution: fixed.
  • Bartholomew could be missing from his house if visited without his whip after receiving his quest. Resolution: fixed.
  • Resting was not available in some cases at the "House at the Edge of Time" area. Resolution: fixed.
  • In rare cases, a dialogue could not be started after defeating Nyrissa at the "House at the Edge of Time" area. Resolution: additional fixes were implemented.
  • There were two copies of the same Storyteller's collection item at the "Vordakai Tomb" area. Resolution: the player can find the Fallen Warrior Flask and Fallen Warrior Flint in "Vordakai Tomb" now.

Kingdom

  • Sometimes, kingdom events that failed to start still triggered their effects. Resolution: fixed. This should fix issues with the kingdom being destroyed without any apparent reason.
  • The camera focus at Towns UI was adjusted.

User Interfaces

  • Animal companion equipment UI became available. Resolution: fixed.
  • Added notifications about the reasons why the spell casting failed from the Action panel.

Classes & Mechanics

  • Druids could not wear Bonemail armor. Resolution: fixed.
  • Kineticist. Cloud and Deadly Earth infused blasts didn't show the AoE radius. Resolution: fixed.
  • In case Kalikke or Kanerah had an animal companion, the switch between sisters could place the animal companion in inconsistent place resulting in blocked progression. Resolution: the animal companion is teleported to the owner correctly now.
  • Entangling infusion didn't allow the initial reflex save to negate the effects. Resolution: fixed.
  • Some resources could be incorrectly restored during the level-ups. Resolution: fixed.
  • "Dark Elementalist" archetype didn't have several skills as class skills. Resolution: fixed.
  • "Soul Power" was not working for several creatures of HD, lower than Dark Elementalist's class level. Resolution: fixed.
  • Kalikke and Kanerah alignments were adjusted.

Miscellaneous

  • New item icons added.
  • Additional encyclopedia strings are localized.

System

  • DLC content sometimes could be unavailable until a game is loaded (GoG). Resolution: fixed.
 
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1.1.5B on GOG now.
 
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1.1.5B on GOG now.
Yep three hot-fixes in a week already.

Link - https://steamcommunity.com/games/Pathfinder_Kingmaker/announcements/detail/1720837068949604413


Hello everyone!

Please, be aware of the plot spoilers in the description below (in the Quest, Areas and Kingdom sections)!

Quests

  • During the "Equilibrium" quest Kanerah never realized the player may have completed "A Matter of Principle" quest in a "good" way, prohibiting the player of reaching the "good" finale. She does now.

Areas

  • Kanerah and Kalille didn't have epilogues if the game ended after the "House at the Edge of Time" area. Resolution: fixed.

Kingdom

  • Unique building "Vordakai's Tower" was less powerful, than a common Mage's Tower. Resolution: fixed, now Vordakai's tower provides bigger Arcane stat increase as well as the access to the Teleportation (same as Mage's Tower).
  • The dialogue preceding Population Rank Up VI could be skipped completely. Resolution: fixed.

User Interfaces

  • Tieflings portraits were available without unlocked DLC. Resolution: fixed.
  • Animal skins or pelts didn't show in the barter window after being selected for selling. Resolution: fixed.

Classes & Mechanics

  • Walls of the Sanctuary did not have charges and its ability was not limited to 20 rounds per day. Resolution: fixed.
  • Wild talent "Fire's Fury" for kineticist class now correctly works with fire-based blasts.
  • "Foxfire Infusion" now correctly gives the kineticist "Foxfire Infusion" ability.
  • Kineticist could not stand up after battle with accumulated burn. Resolution: fixed.
  • Weather debuffs was improved. Resolution: light rain should no longer cause partial concealment, and heavy rain should no longer slow characters down.
  • The list of magical properties on weapons was not updating properly when being enchanted by a paladin or by a magus. Resolution: fixed.
  • Some mechanical effects (like Web, Grease, Inspire Courage) could get stuck on characters in some cases. Resolution: fixed.
  • "Dark Elementalist" kineticist archetype could get more bonuses from Elemental Overflow than intended. Resolution: fixed.
  • "Kinetic Knight" archetype feature - "Kinetic Warrior" - correctly counts as Combat Expertise for combat feats now.
  • Psychokineticist could get all the abilities from Mental Overflow instead of the abilities for his current burn. Resolution: fixed. For effected characters, the issue will be fixed after the first rest.
  • Kineticist's "Elemental Overflow" abilities no longer disappear after death. Also, only abilities matching the current amount of burn are available.
  • "Knight's Resolve" ability of Kinetic Knight archetype now correctly removes all the applicable debuffs.

Items

  • Blade of the Merciful disappeared after use. Resolution: fixed.

Miscellaneous

  • Rest banters could get stuck for ~1 min in rare cases. Resolution: fixed. Just to remind, the rest banters can be skipped by pressing Spacebar.
 
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I'm just not used to that kind of fast-paced hotfixing anymore ! :lol:
( I guess I'm suffering from SWTOR ... Their patch schedule is the slowest I've ever seen. )
 
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Man, with all these patches and updates I just might push back getting into this one again. I guess if I don't recall exactly where I was or doing when I hung the game up, I can always restart!
 
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Having a blast. I originally tried to use my regular LMK+P party with reversed genders, consisting of a sword & board fighter (Valerie), ranger (Ekundayo), wizard (me) and healing priest (Tristian) but eventually decided to branch out and use a full-fledged 6-man party. In effect I added an offensive warrior (Amiri) and bard (Linzi). Since I like my party members to specialize they each got their very own niche tied to a main attribute.

1. Valerie. CON. Tower Shield Specialist / Stalwart Defender. Bastard sword + tower shield. Pure defense plus BAB bonus feats so she can actually hit stuff.
2. Amiri. STR. Barbarian (Reckless). Greataxe. Melee carnage against many targets and some related debuffs. Also takes care of distant enemy archers and spell casters.
3. Ekundayo. DEX. Ranger (Archery). Composite longbows. Stealthy single target sniper for priority targets.
4. Linzi. CHA. Bard (Enchantress). Rapier & small shield. Mind-related spells, i.e. Enchantment & Illusion. Buffs friends, debuffs foes, defends casters. Mistress of skills.
5. Riann. INT. Wizardress (Evocation). Dagger or Quarterstaff. Elemental-related spells, i.e. Evocation & Conjuration. Magic AoE damage. Can summon elementals.
6. Tristian. WIS. Ecclesitheurge (Healing/Good). Light crossbow. Healing & physical defense related spells, i.e. Conjuration & Abjuration. Can summon monsters.

By giving everyone a relatively narrow focus they have a more defined identity.
I use team-based feats sparingly. Outflank for Valerie/Amiri and allied caster for Linzi/Riann. Linzi stays at range via the autocast of cantrips. Tristian is making do with a crossbow for now since I won't let him use purely offensive spells, with the exception of banishing demons or healing undead. Riann on the other hand won't cast defensive spells except if Linzi or Tristian don't have them in their spell repertoire, like Stone Skin.

Character planning is half of the game for me in CRPGs and so far Kingmaker delivered.
 
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A hint: don't assume that you have all companions available in every part of the game.
So you perhaps should consider this in your planning.
 
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Having a blast. I originally tried to use my regular LMK+P party with reversed genders, consisting of a sword & board fighter (Valerie), ranger (Ekundayo), wizard (me) and healing priest (Tristian) but eventually decided to branch out and use a full-fledged 6-man party. In effect I added an offensive warrior (Amiri) and bard (Linzi). Since I like my party members to specialize they each got their very own niche tied to a main attribute.

1. Valerie. CON. Tower Shield Specialist / Stalwart Defender. Bastard sword + tower shield. Pure defense plus BAB bonus feats so she can actually hit stuff.
2. Amiri. STR. Barbarian (Reckless). Greataxe. Melee carnage against many targets and some related debuffs. Also takes care of distant enemy archers and spell casters.
3. Ekundayo. DEX. Ranger (Archery). Composite longbows. Stealthy single target sniper for priority targets.
4. Linzi. CHA. Bard (Enchantress). Rapier & small shield. Mind-related spells, i.e. Enchantment & Illusion. Buffs friends, debuffs foes, defends casters. Mistress of skills.
5. Riann. INT. Wizardress (Evocation). Dagger or Quarterstaff. Elemental-related spells, i.e. Evocation & Conjuration. Magic AoE damage. Can summon elementals.
6. Tristian. WIS. Ecclesitheurge (Healing/Good). Light crossbow. Healing & physical defense related spells, i.e. Conjuration & Abjuration. Can summon monsters.

By giving everyone a relatively narrow focus they have a more defined identity.
I use team-based feats sparingly. Outflank for Valerie/Amiri and allied caster for Linzi/Riann. Linzi stays at range via the autocast of cantrips. Tristian is making do with a crossbow for now since I won't let him use purely offensive spells, with the exception of banishing demons or healing undead. Riann on the other hand won't cast defensive spells except if Linzi or Tristian don't have them in their spell repertoire, like Stone Skin.

Character planning is half of the game for me in CRPGs and so far Kingmaker delivered.

Great post, sounds like a fun party. You should post that in the Tips and Tricks thread where we can talk about it more. This thread feels icky for some reason :p. I'll give my party as well, which is kind of similar but I also try to switch in new characters to try new lineups and see what works, finding new synergies along the way.
 
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Really enjoying this game. I had some misgivings with initial bugs but have quickly grown to love this game. Even though I had not planned on it I changed my mind and voted for it as GOTY.

Started my second play through, this time on a mix of challenging and normal difficulty settings. Mostly challenging but with some quality of life adjustments in regards to encumbrance and resting to remove ability debuffs.

No spoilers here as it is just the start of his adventure. This character is a planes walker and shows up in a variety of worlds I visit. My little story on his background below.



The Saga of the Stolen Lands begins with a team of adventurers being led by a chaos tiefling named Wulver Blackfur and his worg companion Amarok.

Chaos Tieflings are outsiders able to traverse the many planes of existence although it is an ability fraught with risk as they have little control over their destinations, often arriving in another plane seemingly at random. Consequently most Chaos Tieflings avoid using the ability unless in an extremely dire situation or extremely bored (or in the case of an untimely death). Not that they always have a choice in the matter as this rather chaotic ability sometimes seems to have a mind of its own and has been known to randomly activate - transporting the Tiefling across time and space. Luckily this type of situation is an extremely rare event.

Wulver and Amarok arrived in the Stolen Lands a few months before the call out for adventurers was initiated by Jamandi Aldori. A year or so before that he had taken the risk of plane walking and had ended up in the cold and wintry Lands of the Linnorm Kings (the Lands of the Linnorm Kings sit in the north-westernmost corner of Avistan, where the land meets the Steaming Sea and the Stormspear Mountains, which separate it from the eternal ice of the Crown of the World).

While there he learned that the most interesting geographical feature of the Land of the Linnorm Kings is its extra-planar nature, for it sits atop an invisible planar rift leading to the First World of the fey. This rift is the reason for the large amount of fey that inhabit the Lands of the Linnorm Kings. Wulver also suspected this weak spot between the planes is also why his capricious talent dumped him here in the first place. It wasn't until much later that he would learn that it was also tied to events related to the First World.

Wulver spent a year there learning the ways of the Great Northern Rangers. At his side is his ever faithful companion, Amarok. This great beast can take many shapes (sometimes dependent on the world he is in) but his favorite is that of a giant black and gray worg wolf. Eventually the two of them felt a tug, a calling of sorts, to head south. There they learned of the offer to tame the Stolen Lands and become a baron. While the last thing Wulver wanted to do was tie himself down to ruling a barony (he preferred living in the woods and lacked a lot of the social graces needed to run a barony) his instincts told him this was part of the reason he had arrived in this world.

Thus he accepted the offer, formed a band of fellow adventurers, and set off to conquer the Stolen Lands.
 
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Really enjoying this game. I had some misgivings with initial bugs but have quickly grown to love this game. Even though I had not planned on it I changed my mind and voted for it as GOTY.

Started my second play through, this time on a mix of challenging and normal difficulty settings. Mostly challenging but with some quality of life adjustments in regards to encumbrance and resting to remove ability debuffs.

No spoilers here as it is just the start of his adventure. This character is a planes walker and shows up in a variety of worlds I visit. My little story on his background below.

I love how you add detailed story to your character :) I tend to a bit as well but no where near as detailed as yours.

I'm still on my third playthrough - trying to max out kingdom stats and finish off all quests I missed last time (including the "secret ending" although I think I may have missed something already, sigh).

Playing on normal again - I'm starting to feel this is getting a bit too easy. I might bump up the difficulty to challenging for fourth playthrough when I try out chaotic character :)
 
I'm still on my third playthrough - trying to max out kingdom stats and finish off all quests I missed last time (including the "secret ending" although I think I may have missed something already, sigh).
If you simply missed one of the required conversations, it can be edited in without too much hassle.
 
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Thanks PB. This was rather short for me for a profile - normally they are very long and detailed. But I was more just sharing a quick outline of how I approach a good RPG like this game. I also took some text from the WIKI as I wanted to build a connection between Wulver (who I also play in SKyrim) and the world of Pathfinder. The cold north was a perfect choice.

It also helps with a little guiding. Like I wrote that Wulver is not keen on being a baron and lacks social graces … i.e. he has low charisma and low persuasion skills (unlike my sorcerer Fenn who had them maxed out). So he will be very different. He is also dual wield and up front melee while Fenn was ranged caster and crossbow.

Anyhow enjoy your 3rd and possibly 4th play through. I tend to play NG or CG most of the time. At some point it might be fun to play a very law heavy character though.
 
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Ooh how do you do the edit? Just in case I actually do miss requirements.
I would wait with doing this until you actually get to the conversation with Nyrissa near the end. It's fairly easy to notice if you need to edit something or not: During the conversation, you can try to convince her that the curse can be removed. You need to list arguments from two out of three encounters: Tartuk, Armag and Vordakai.

If you only have one argument, you need to load your game to before the conversation and edit one in:

1. Open a file called "player.json" in a text editing program. Might be a good idea to do a back up first. Even notepad will do for editing. I don't recall the exact location of the file, but it should be near the savegame in question.
2. Find the value of the one conversation option that you have. The values are as follows:
- Tartuk: 966f49753c6c2d44582d34c9757dc52b
- Armag: 9c0b744e62fd6854a97216dd87907b6e
- Vordakai: d675b1f0fbbb52c4ba6a3a7642bd79cd
3. Simply copy in one of the two values that aren't there, following the format of the file. I think it was simply value, value, value or something simple like that.

Load your game and do the conversation again. You should now have two arguments.
 
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