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Default Krater - Review Roundup # 2

July 17th, 2012, 17:34
Some more reviews for this game have been penned on various websites:
Good is a Geek 6/10
A quote about the gameplay
GAMEPLAY: A variation on the usual action-RPG style, Krater is as much a squad-based RPG as it is an action RPG. While all the hallmarks of the genre that Diablo popularised have returned, with point and click controls, a lot of loot and plenty of dungeon-based goodness, thereís less of an emphasis on levelling up and being attached to just one hero. In Krater, you have 3 characters at your disposal from a possible 4 classes: Retainer, Slayer, Bruiser and Medikus (all of which are slight variations on the usual Tank, Healer and DPS classes from most MMORPGs). With a level cap of only 15, and a ranking system requiring either the purchase of higher ranks from boot camps or recruitment of higher ranked characters, thereís not much emphasis on the RPG side of things.
Strategy Informer 7/10
A quote about the leveling:
Instead, the confusion comes from the levelling of your characters. You see, to carry on growing your team you have to pay money to people to increase their cap. Annoyingly this is never explained and it's only when you realise you're not gaining XP does it become apparent to the player. This alone doesnít illicit a game-hating reaction, but when your team has the rudeness to fall over when out of health (four times being the maximum allowed), they'll find themselves subject to perma-death. Yes, only in gaming would death not be permanent enough and there be a requirement for a phrase that cements its infiniteness. Hereís looking at you Diablo Hardcore mode.
GameFront 62/100
A quote about recruitment:
Recruitment is tied to location as much as funds, so finding the right team with the right abilities is a matter of going to the right towns, and thatís even more annoying. Dying out in the world means you get bounced to whatever town you were at last, and since Krater is kind of huge, that often means repeating a big trek.
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July 17th, 2012, 17:34
The way you customize your characters is by using implants and boosters. Implants increase one of your attributes and boosters add, well, a "boost" to one of your 2 special abilities (anything from improving the ability to more damage to an attribute buff). So you stick defense and strength implants mostly on your tank character(s) and intelligence and focus buffs on your ranged characters. Implants and boosters can be replaced but not removed or transferred.

The number of implants and booster you are able to use for each character is based on their level. High level == more.

The leveling things is pretty stupid. You quickly hit the level caps (which are at levels 5, 10, and apparently 15) and then you have to pay some HUUUUGE amount of cash (5000 at level 5 and 20000 at level 10) for EACH character in order to be able to advance any further. You level really quickly so you will spend much of the game just collecting cash in order to be able to level further.

Recruits only advance when they are with you so later in the game if one of your characters dies you get to start over at level 0. At least some of the recruits already are able to advance to level 10 instead of only 5.

And none of this is explained anywhere. You just get to fumble around trying stuff or hoping there is a post on some web page somewhere that explains it.
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