Ubisoft - Responds to Piracy with DRM Free Title

As I'm about to show you, the anger against SecuROM - and StarForce before it - is in large part propagandistic misinformation-laden scaremongering deliberately fuelled by various vested interests.

Complex, this world is. Good informed, you must be.


Truth be told I have the greatest respect for the people who simply come out and just say that they pirate because they can, no more, no less. At least then I know I'm dealing with someone who's being honest and has got their head screwed on straight.

In a way, the author ois right about this point (although I strongly disagree with the "respect" thing :

Someone saying he does it because he can do it is not using some theories, philosophies and propaganda to actually hide the real fact behind some mumbo-jumbo.

Some people just make up the weirdest theories just to have a reason why they do what they do.
Like Neo-Nazis saying there have been no KZs at all and everything is an invention by the Allies.
Some people just twist the truth so much that it almost breaks.

And I often have the opinion that some pirates just do this.

Which implies that they are forging and cultivating a culture of untruth and not being honest at all.
 
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Some people just make up the weirdest theories just to have a reason why they do what they do.
Like Neo-Nazis saying there have been no KZs at all and everything is an invention by the Allies.
Some people just twist the truth so much that it almost breaks.

I must say, this is the first time I've seen Godwin's Law invoked in a piracy-related discussion. Takes "I have zero perspective!" to a new height.
 
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DRM free Prince of Persia - is that restricted to the American version? In Norway, a note on the game box says that the game contain copy-protection software which may affect certain DVD recorders.
 
I must say, this is the first time I've seen Godwin's Law invoked in a piracy-related discussion. Takes "I have zero perspective!" to a new height.

First time? LOL, you should wait till page 100 of any thread, anywhere. There will be Nazis, Hitler, Anti-Christ, South Park, Giant Pandas, Chuck Norris and Furlings all referenced at the same time.

I think your little "zero perspective" jab is lacking perspective.:rolleyes:
 
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It's interesting that someone who has supposedly read "hundreds of articles, studies, forum posts, blog posts and general comments from a wide range of people" comes to such a conclusion. I did more or less the same for my M. A. and came to a very different conclusion. The fact that the author makes this a debate based on morality shows me that he has obviously read only the stuff that featured his point of view or that he simply read the wrong stuff.

The very term "unashamed 'Culture of Piracy" is complete nonsense. The depiction of pirates as human beings without a moral compass, without ethics or a conscience is one that suits the industry, but it is big BS. Yes, those people exist, but they do not represent the majority of the file sharing community (if you can call it like that... seems like p2p is dead - long live rapidshare). The author presents modern copyright as something that exists for a long time and grew naturally because it was/is necessary - fact is however that modern copyright is fairly young and it did not develop, it was made by an industry - and it was drastically changed over the last few years.

The "they pirate because they can" argument is completely over-used and short-sighted. There is of course a spark of truth in it: If you cannot pirate a game - you won't do it... obviously. But whenever this argument is used it is used with one purpose only - to denounce those that engage in digital piracy. What the argument does is, it implies that people who pirate games are bad people without any moral responsibility, greedy bastards, the parasites of a paying games community. Fact is however that the content industries as a whole earn more money (and I mean a lot more money) than they ever did before. How is this even possible if pirates are so bad, after all every content industry out there claims that it suffers from enormous piracy rates? Well, the answer is pretty easy - pirates are not the greedy bastards for whom the author takes them. They do spend their money, just not on the stuff they pirate.
Even the author of the Tweakguides article admits that pc gaming is NOT dying. Instead he sings the old “PC gaming is changing” song. Of course this change won’t be for the better... because as nearly all people rambling against piracy the author is the proud owner of a magic ball which shows him the future. It also shows him that common market laws are not valid for the gaming market.

To sum it up – the article has one big flaw: It still deals with the question if piracy is good or evil. But that’s yesterday’s news. The right question to ask is if modern copyright in its current form is suited for a network / information society. In my opinion it isn’t.
 
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The very term "unashamed 'Culture of Piracy" is complete nonsense. The depiction of pirates as human beings without a moral compass, without ethics or a conscience is one that suits the industry, but it is big BS.

Even pirates themselves despise freeloaders:

Ironically, even pirates implicitly recognize the free rider problem, most notably by distinguishing between those who are 'leechers' and those who contribute something. There are various methods used within piracy to stem the tide of free riders, because of the potential harm they can cause to the system. Usenet for example requires monthly subscription fees to access; FTP piracy requires login details to monitor and prevent abuse; file sharing services limit the amount of free downloads and require payment for full access. However it's the most popular piracy channel, the Torrent protocol, which faces the greatest exposure to the free rider issue. As a result, by default all torrent client software is designed to ensure that those downloading pirated material also automatically upload a proportion of it at the same time. Indeed aside from certain torrent trackers being entirely private to prevent excessive public leeching, some torrent trackers enforce a specific 'share ratio', meaning those who don't contribute a certain amount eventually can't download. The BitThief software demonstrates this issue perfectly. The program is specifically designed as part of a scientific experiment to allow leeching (downloading/benefiting) without seeding (uploading/contributing) on torrents, and the developers note in their findings that:

The lack of incentives to upload potentially results in a total collapse of the [torrent] network, implying that it is essential for a completely decentralized system to incorporate protocols that ensure a fair sharing of resources.

Even the groups which are part of The Scene - the private and elite originators of most pirated material - often make public statements specifically targeting the generally non-contributive and damaging nature of P2P and other non-scene piracy. For example the scene group 'Reloaded' announce at the beginning of their pirated games the following:

We, RELOADED members, would like You - Dear User, to know the following:

1. We do not want You to spread our releases outside of The Scene.
2. Do NOT contact technical support if You have some issues with our releases.
3. We hate Peer2peer networks (torrents, bearshare, …), rapidshare etc.
4. We do not make our releases for YOU - Mr. P2P user, we make them for The Sceners, who contribute something - unlike YOU.
5. To all people who repack our cracks/keygens with spyware/malware: F*** YOU
6. We do NOT fix game bugs, unless we can.

And the most important:
7. IF YOU LIKE THIS OR ANY OTHER GAME: BUY IT!!! (Yes, we mean it)

As the points above indicate, even among pirates themselves, there is clear acknowledgement of the fact that the concept of free riding and a lack of contribution are a significant problem to the viability of the system as a whole. Whether it's hypocritical of The Scene to make such statements given their material forms the backbone of P2P piracy can be debated, however obviously even the most hardcore of pirates recognize the concept that taking without giving something in return is not a sustainable outcome, which is precisely what pirating games without giving the developers or publishers anything in return is all about.

Yes, those people exist, but they do not represent the majority of the file sharing community (if you can call it like that... seems like p2p is dead - long live rapidshare).

Popularity of piracy:
A common measure of a website's relative popularity is through the site Alexa. Alexa's traffic rankings are based on various data, some of which they don't reveal, so while it's not clear precisely how representative Alexa's sample is, for our purposes it should be sufficiently accurate as a broad indicator of relative popularity. Accordingly, I input the addresses of some popular piracy-specific websites, and the results were quite interesting:

The Pirate Bay: A popular torrent search engine, is in the Top 120 Websites globally, and in countries like Sweden it's around the Top 10.

Mininova: A popular torrent search engine, is in the Top 80 Websites globally, and in countries like Pakistan, Algeria, Australia and Greece, it's around the Top 30.

Isohunt: A popular torrent search engine, is in the Top 200 Websites globally.

Rapidshare: A general file-sharing service used heavily for hosting illegal material, is in the Top 12 Websites globally.

Many other less significant piracy-related websites also sit in the top few thousand sites in the world, such as Releaselog and Newzleech.

Clearly, by hosting or just linking to illegal material, a site can draw in a huge amount of traffic, to the point where it can project the site into the highly-coveted top few hundred or few thousand sites in the world. Considering there are over 180 million sites in the world today (excluding personal web spaces and the like), this is no small accomplishment. This gives us one impression of the popularity and hence scale of piracy. As an aside, the potential income from owning a piracy-related site is very large; there are literally tens if not hundreds of millions of visitors to each of the sites in the top 100, and it's no coincidence that piracy-related sites are also some of the most ad-covered sites as well, generating massive amounts of money for their owners - we examine this issue in more detail in the Conclusion section.

The right question to ask is if modern copyright in its current form is suited for a network / information society. In my opinion it isn’t.
Right question in that case is to ask how you fund 10 million dollar games if you give it away for free? Can you collect 10 mill for one game through charity / adds? Game development is a risky business - can you base it on somthing like that?

There are plenty of others who will validate just how risky the business can be. From this article by one developer: "...the fact that 90+% of all games lose money makes game developers a particularly risky business."; similarly, from this article by another developer:

...only 15% of all titles break even. That's not "make money," that's just "break even." So that's 85% of all titles that lose money. That 15% pays for the rest. If you're, say, working for a publisher and you're working on one of these titles that's losing money, you're not going to be getting as much for it, you're not going to be getting as much funding, because you haven't been succeeding. For independent devs, it's even more lethal. For [our game], we put our own money into the product. We put our own money there. As a result, we don't have that advance to run out against. Every single lost sale is money out of our pockets.

Mull these facts around in your head a little bit, and you'll see that being a developer or publisher in the games industry is not automatically a license to print money, and indeed anyone who finances the development of a game, whether developers themselves do it, or whether the publisher bears the costs, are facing the very real prospect of losing very large sums of money in many cases.

Modern copyright works perfect in consoles btw. Freeloading in PS3 is almost nonexistant and on xbox360 its a niche. PC though is a whole another case. Console games sell 2-3 times more while been pirated up to ten times less (i.e CoD4).

The future might mean that PC has mainly mmos and other more simplistic multiplayer games while all the singleplayer games are played on consoles.

So if you enjoy single player games for example, then you're faced with the very real possibility that fewer and fewer developers will risk investing large sums of money into this type of game. If they do, then instead of a lengthy and high quality gameplay experience, you may be looking at shorter, less challenging games which may be less than satisfying. Or you may wind up with more poor quality console ports. Furthermore, all major single player games are virtually guaranteed to be protected by some form of online-based DRM to try to at least reduce the massive piracy during the critical initial sales period.

Alternatively if you enjoy multiplayer games, then you may find that if the number of unofficial pirated servers for such games continues to grow, and the tools to find and join such servers become more popular, that this will tip the scale towards more and more multiplayer games being created in the Battlefield Heroes mold: cheaply developed, free to play, low-spec quality, designed for the lowest common denominator of online gamer, with little focus on actual skill and more on simply making the game as attractive as possible to anyone who can operate a PC keyboard.

These are the very real scenarios which rampant piracy is already steadily turning into reality. So while PC gaming as a whole may thrive based on the sales success of subscriber-driven MMOs and casual puzzle games for example, many PC gamers may see their favorite types of games become casualties to changing business models in search of gamers who actually pay for the games they play.
 
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Ironically the use of piratebay have gone up in Sweden due to media attention.
 
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First time? LOL, you should wait till page 100 of any thread, anywhere. There will be Nazis, Hitler, Anti-Christ, South Park, Giant Pandas, Chuck Norris and Furlings all referenced at the same time.

I think your little "zero perspective" jab is lacking perspective.:rolleyes:

Piracy threads tend not to go on for that long if only because it gets locked due to length/flaming or because participants lose interest, as the same "arguments" get trotted out over and over. Then again, you may very well be right, since I usually give up on this kind of thread within page ten, if that.

I think your counter-jab is reaching and nonsensical.
 
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I think the issue isn't whether or not DRM causes piracy (I personally don't think it does), but does DRM actually prevent piracy? And does DRM result in lower sales?

It doesn't seem to slow down piracy in most cases (Bioshock was mentioned above as supposedly causing some pirates to buy it though) and really just annoys your customer, which CAN result in lower sales.

So, for the cost of putting DRM into a game, both in terms of actual cost in creating and implementing the DRM as well as cost of customer service for the inevitable problems that some customers will experience with it, combined with the potential of lost sales from people that will avoid the title if the game really is heavy with DRM, is it worth it? I would say no.

The music industry has more or less figured this out. I buy DRM free MP3's all the time from Amazon. I've never bought a single track from iTunes. Why? Because I don't have an iPod and I can't be bothered to burn to a CD then rip back into MP3. People still pirate tons of music, but it hasn't gone up significantly will the release of DRM free digital purchases.
 
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Right question in that case is to ask how you fund 10 million dollar games if you give away the games free? Can you collect 10 mill for one game through charity / adds? Game development is a risky business - can you base it on somthing like that?

Who said something about giving away games for free? I certainly did not. See, the thing with our copyright is, that at the moment it's pretty ineffectual when it comes to digital data. If we look at somewhat more independent sources, let's say Ipoque or BigChampagne (well, BC isn't really independent, but anyway) we simply have to accept that the law as well as current copy protection measures have failed. People who pirate are protected by their numbers - you simply cannot sue them all, but that's the only possibility you have as a member of the content industry. So what the industry did was, they slowly changed the copyright (through politics) and got rid more or less of all the nifty rights that consumers once had (for example the private copy). What they are trying now is to bully ISPs into cooperation and again change the law accordingly. That might not worry a lot of gamers, but it deeply worries me.
Right now we have a copyright that criminalizes tens of millions of people without having a positive counter effect – where is the sense in that? I don’t see it.
I see more sense in a more liberal copyright which comes with alternative models of compensation – for example variable flat taxes.

Modern copyright works perfect in consoles btw. Freeloading in PS3 is almost nonexistant and on xbox360 its a niche. PC though is a whole another case. Console games sell 2-3 times more while been pirated up to ten times less (i.e CoD4).

You know, that’s a bit of a paradox. If you ask a hardcore pc gamer he’ll tell you how shitty console games are, but when it comes to copy protection he’ll be the first to bring up consoles (not aimed against you personally – I don’t know if you’re a hardcore pc gamer – just something I realized at some point). You forgot to mention the WII, which is not the most profitable console at the moment, but also the one with the lowest copy protection. But anyway, in general you’re right: piracy rates on consoles are not as high as on the pc. But is that proof that modern copyright is working perfectly? Certainly not... for very different reasons (among other things technical aspects) piracy rates there are low – that’s it. You don’t really think that console users are any more law-abiding than pc users, do you?
Console games sell 2-3 times more than PC games... ok... because there is so much piracy on the pc or because the console market is simply bigger? The guy from the article mentions Cevat Yerli, CEO of Crytek. Now, these guys were pretty disappointed that they only sold 1.5 million copies of crisis. Of course the reason was piracy... at least according to Yerli who said that for every original bought there would be 15-20 pirated copies. While these numbers might sound impressive, they mean nothing. Because even on the ps3 you’ll hardly find a game that sells 20 or 30 million copies.

The future might mean that PC has mainly mmos and other more simplistic multiplayer games while all the singleplayer games are played on consoles.

Well, if that’s the way it will be, I’ll happily buy a console and game on. Where is the problem? I don’t mind if I play on a pc or console as long as I can play the games that I like. And that’s the real thing. People speaking against piracy always imply that console games are different than pc games. Consoles that’s Donkey Kong, PC that’s Baldur’s Gate. And right now, I’d agree and admit that it’s still a bit like that. But as more PC gamers begin to buy consoles the games market for consoles will change of course (in fact it already is changing). If there is a demand for something there will be someone who tries to make money by satisfying this demand.
Personally I’m sceptical if piracy has anything to do with publishers switching over to consoles. Publishers will go where there is money is to be made and right now that’s consoles. If we had a pc piracy rate of 0 and you could make more money by creating games for consoles then publishers would finance console games. I won’t deny that piracy adds to this development, but I somehow doubt it’s the main reason.
 
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I think the reason you see so much less piracy on consoles is because it requires modification to the console to play pirated games, not modification (necessarily) to the game.

There is no potential loss to a PC gamer downloading a game and playing it if it doesn't work. A drunk monkey can figure out how to download a torrent, burn it to a disk and try to play the game, and even if it doesn't work, you've only wasted time and a 10 cent CD-R. For a console, whether you are hard or soft modding it to run burned disks or games off the hard drive, you are risking turning your $200-$500 piece of hardware into a brick. That's a big barrier to entry.

Hence, I think the only way they will ever have an effective DRM scheme for PC games is if it ties into the hardware (probably the video card) and you have to be concerned with frying your nice several hundred dollar piece of hardware to play pirated games.
 
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Piracy threads tend not to go on for that long if only because it gets locked due to length/flaming or because participants lose interest, as the same "arguments" get trotted out over and over. Then again, you may very well be right, since I usually give up on this kind of thread within page ten, if that.

I think your counter-jab is reaching and nonsensical.

I was talking about any kind of thread, it could be about "Learning how to drive a Semi" if it lasted 100 pages then without a doubt you will see some wacky stuff being referenced.

And you found me out. I am always reaching and hardly ever make sense:p Seriously though, I was just having a little fun with you.:biggrin: These threads tend to get too serious for me.

I've given up on the piracy debate a long time ago. I have no more outrage, intellectual thought, or stanima left in me to get involved. It's basically the same ol' same ol'. Since the dawn of civilization, thieves have been around, always have and always will be. This is a little different because now it is so easy to steal, but it's still stealing whether they want to admit it or not.

I could list the common sense point without any of the moral or other BS.
1. Taking someone elses product for nothing is stealing.
There, that is common sense 101. Learn it, live it, love it.

And with that little nugget all I have to say is,
So long, and thanks for all the fish.
 
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This is a little different because now it is so easy to steal, but it's still stealing whether they want to admit it or not.
Actually it's not - that's why it's called copyright infringement and not theft. Same in my own language it's called "Urheberrechtsverletzung" not "Diebstahl".
 
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Yeah, all this flailing about theft cracks me up to no end. It's like some ignorant dolt screaming about slander, when in fact the offense committed is libel.
 
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Same as semantic arguments over what it's called crack me up. If you copy something of mine you were supposed to pay for, I know what it is, regardless of all the semantics arguments in the world.
 
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Pity the outcry over piracy is all about legality, and gosh wouldn't you know, legal things are all about semantics. One would think people so interested in the subject--interested enough to go on a self-righteous crusade how those terrible "thieves" should be punished in hellfire and blah and blah--would at least do some research. All that outrage must be searing away brain cells by the score.
 
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Same as semantic arguments over what it's called crack me up. If you copy something of mine you were supposed to pay for, I know what it is, regardless of all the semantics arguments in the world.

Semantic arguments do not really have anything to do with it, Dhruin. Pirating a software is simply NOT the same as stealing... let's say a car (any physical product, does not matter which one). There are obvious differences. You can say that both is morally wrong and I would even agree, but it's simply not the same.

The problem is the one that I mentioned before: People talking about illegal file sharing (or similar delinquencies) usually apply a traditional morality and become very emotional. While this is perfectly fine it does not lead anywhere. Part of that equation is that thieves must be punished because they did something wrong. Unfortunately this isn’t working out at the moment and probably never will. As I said before these “thieves” are protected by their numbers – you simply cannot sue them all. The attitude however that all pirates are evil criminals pretty much limits the spectrum of possible solutions to "harsher punishment" and "more restrictive copyright" both methods that are excessively used at the moment and slowly but steady begin to show grotesque tendencies.
 
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Yeah, heard it all before, including all of the lousy analogies. You don't need to waste time with them - I've seen them all. I know two things:

1. The pirates love diverting the real issues with talk about legal definitions and all sorts of other stuff (knowledge needs to be free, CD reproduction only costs a few cents, nothing is removed from inventory, it's only copyright infringement blah blah blah).

2. If I were say...Jeff Vogel, and you grabbed Geneforge 5 from a torrent site with a keygen, I'm going to say you stole from me. I don't care about the legal definition (and more to the point, the argument only serves to augment the piracy side. What other benefit does that argument serve?) - I only care that you should have paid me money - but you didn't.

I'm not emotional about the subject, so I don't need you carefully managing the terminology so I don't fly off the handle or break down. If you want to cede piracy and just say "they win, we can't do anything about it", that's one thing but I'll happily sit over here and say "we're letting people steal software because we can't find a solution.

This may well be the truth but it doesn't need to be painted over with softer terms.
 
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I think there are indeed fundamental differences between stealing a physical object and pirating (such as that a stolen physical object can no longer be sold to a legitimate customer, while digital software still can - therefore the number of pirated copies does not automatically equal loss in sales). That has nothing to do with wanting to excuse piracy, but its an important point when discussing the actual impact of piracy. But either way it's moot: piracy is a very clearly defined term in this regard, and all that matters is how damaging it really is.
Now in its present form, I think piracy has indeed become very damaging to PC gaming, although it is certainly not the only reason for this segment struggling. However, quite clearly DRM is also not a useful solution at present (since it can in the majority of cases, not prevent piracy), and its use has become another reason for PC gaming struggling instead of a solution. So we either need DRM that really works, or a completely different system. E.g. software could be made free to download and basically paid through tax money, and distributed by # of downloads, or something similarly whacky, much like public broadcasting gets funded. Another option is that games will move completely online and become subscription based. Or indeed that hardware controlled protection becomes part of PC architecture. Etc. Maybe one should think more about new solutions than having these fruitless pro / con DRM discussions.
 
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Yeah, heard it all before, including all of the lousy analogies. You don't need to waste time with them - I've seen them all. I know two things:

1. The pirates love diverting the real issues with talk about legal definitions and all sorts of other stuff (knowledge needs to be free, CD reproduction only costs a few cents, nothing is removed from inventory, it's only copyright infringement blah blah blah).

Well, it's often a thin line between explanation and excuse. Not every argument that pirates will bring forward is right, just as not every anti-piracy is wrong. Nonetheless I think that from a scientific point of view it makes sense to acknowledge the facts for what they are. And fact is that copyright infringement is legally not the same as theft. The law makes a difference and that's a thing we have to acknowledge. We might not like it, we might not agree, but that's the way it is.
It is also quite obvious that the act of pirating a digital product is simply not the same as stealing a physical product from a store (usually known as theft). If I steal your car, your car is gone. If I copy your software you still have your software. You can say that it does not make a difference, but it is obvious that there is a difference between theft and copyright infringement.

There is another reason why I reject such an equation: If you use the term theft you exclude the problems of modern copyright. There is a difference between physical and immaterial goods - that's also a fact we have to acknowledge. I do not have to sign an EULA each time I use my car... What’s so bad about separating the copyright debate from the piracy problem is that the solution of the later is directly connected to copyright issues.

2. If I were say...Jeff Vogel, and you grabbed Geneforge 5 from a torrent site with a keygen, I'm going to say you stole from me. I don't care about the legal definition (and more to the point, the argument only serves to augment the piracy side. What other benefit does that argument serve?) - I only care that you should have paid me money - but you didn't.

Well, what exactly does your argumentation serve? You call it theft because the term theft has a stronger negative connotation than copyright infringement. Your insistence on theft and copyright infringement being the same (although that is clear not the case – neither legally nor logically) reveals your sole intention: you want to denounce these pirates. You want to express that you don’t like them... and that’s all. It also shows the emotional involvement that you deny. Unfortunately that’s not a very solution-oriented approach. If you got the facts wrong your solution will be inevitably wrong as well.
To solve a problem you have to understand it first. And that's exactly where the difference between theft and copyright infringement comes into play. As you might have realized way more people are prone to online piracy than to theft (or let's say at least a different group of people). People that you'd never expect it from are suddenly committing acts of criminal behaviour. Why don't the same people go out everyday and steal whatever they need from shops and stores? Now, there are a lot of obvious reasons (the anonymity of the internet, the low chance of getting caught, etc.), but there are also more subtle ones. There are quite a few criminal and social theories around which at least partly might explain the mass phenomenon of copyright infringement in online environments...
Let me show you – taking one of your examples – that sometimes it makes sense to listen to what the enemy (in this case the pirates) has to say. You said you heard all the pro-piracy arguments and you also implied that they pretty much all sound like crap to you. Let’s have a look at the “CD reproduction only costs a few cents” argument. Of course you can say that’s all nonsense and in fact the way most pirates use it does not make much sense. But from a scientific point of view the argument is interesting since it reveals a lot of a pirate’s psychology. To understand what’s going on in a pirate’s mind we have to understand that immaterial products like software have a different cost structure than most (not all) physical products. A cost structure consists of fixed costs (upfront costs, e.g. research and development) that usually do not vary with the number of units produced and variable costs ascribed to producing a single unit of the product (e.g. raw materials, manual labour, packaging. etc.). A car for example is a product which has relatively high variable costs and relatively low fixed costs. Developing a new car is fairly easy nowadays, but producing one is still quite expensive since there is a lot of labour involved. Software on the other hand is quite different. It usually takes a few years to develop in which you basically make no money at all, so the fixed costs are relatively high. Producing the software however is extremely cheap – the reproduction costs are indeed just a few cents. J. Nunes, C. Hsee and U. Weber did some empirical research on the cost structure of products and came to the conclusion that very obviously people are so prone to steal digital products because they think they bring less harm when their failure to pay prevents a seller from recovering fixed costs than when it prevents a seller from recouping variable costs (this is one reason, but certainly not the only one). Nunes, Hsee and Weber also speculate about the reasons why this is so, but I won’t go into details here. More important are the implications of their research. The author’s propose that increasing the variable costs of software products might lead to an increased attractiveness (they also give an example which I’ll cut out). And this is basically what we’re seeing nowadays in the form of special editions. Although special editions are usually more expensive than standard editions and although the price-performance ratio (in a strictly commercial sense) of a special edition might be lower than that of a standard edition, they obviously possess an increased attractiveness and might lead to bigger sales.
If we ignore the implications that pro-piracy arguments give us we might miss out on solutions.

I'm not emotional about the subject, so I don't need you carefully managing the terminology so I don't fly off the handle or break down. If you want to cede piracy and just say "they win, we can't do anything about it", that's one thing but I'll happily sit over here and say "we're letting people steal software because we can't find a solution.

This may well be the truth but it doesn't need to be painted over with softer terms.

Well, I think this is a very good point, but also a bit tricky. Because this is not really a piracy question, but much more a copyright question. You’re saying that we’re letting people steal software because we can’t find a solution, but as a German I have to tell you that until 2003 we (the Germans) let people steal software because we thought it might have a positive social effect. What I want to say is: Copyright is not something that is undisputed. You’ll hardly find anyone who will tell you that human rights are bad thing, but you’ll find quite a few people who will tell you that the modern copyright is a bad thing (and I am one of them). Copyright is a pretty young branch of the law and it was/is constantly subject to change. Now, I’m not a complete idiot – I know that an industry cannot exist if everyone steals its product’s. That’s why I’m saying that we have to find alternative forms of compensation for the content industry and its artists. Such solutions exist and a positive side effect would be that they allow for a more liberal copyright as well.

@GhanBuriGhan

Excellent points. Unfortunately I wrote my post before I saw yours.
 
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