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Colony Ship - Major Update
December 15th, 2021, 20:26
Iron Tower Studios released a major update.
First System UpdateMore information.
Welcome to the first system update. The game was released on Early Access in April and until now our focus was on new locations and content. After releasing the Shuttle Bay we took a 3-week 'break' and worked on nothing but the systems.
These changes and improvements reflect the feedback we received over the last 7 months and we'd like to thank everyone who posted suggestions, shared builds, and participated in discussions. That's what Early Access is all about.
Thematically we can split the changes into 7 categories:
Difficulty & Tutorial
Despite our best efforts to keep the difficulty manageable and engage players who struggle, some players find the game frustrating and unplayable rather than challenging. Needless to say, frustrating people was never our goal, so we added Easy difficulty mode and a tutorial explaining key concepts.
Coincidentally, now that we don't have to worry about first-time players, we can make the Hard difficulty a bit more challenging.
Feats & Derived Stats
Charisma now adds Neural Resistance (see Psi Overhaul below). We added 3 new feats (Master Trader, Frog Hunter, Slow Metabolism) and 3 new mutually exclusive mutation feats as quest rewards. Plus balance changes to the existing feats as suggested by the players.
[… Weapons & Armor, Combat & Stealth AI, PSI Overhaul, Fight Balance, Misc …]
+1: |
December 15th, 2021, 21:33
"Coincidentally, now that we don't have to worry about first-time players, we can make the Hard difficulty a bit more challenging."
That's potentially bad news for me. I have a feeling I'll be stuck between choosing a difficulty level that's boring because it's far too easy and one that just aggravates me.
That's potentially bad news for me. I have a feeling I'll be stuck between choosing a difficulty level that's boring because it's far too easy and one that just aggravates me.

SasqWatch
+1: |
December 15th, 2021, 21:34
Originally Posted by RedglyphI put damn near everything in dark mode, so I'm probably not the person to ask, haha.
There's another long post with the patch notes.
Heh. Did they keep this light-on-dark log on the right? So uncomfortable to read long texts, I was hoping they'd fix that. Or am I the only one feeling that way?

SasqWatch
December 15th, 2021, 21:42
Originally Posted by JFarrell71Ah damn, I knew it wouldn't be a popular complaint
I put damn near everything in dark mode, so I'm probably not the person to ask, haha.

I'm often editing code in dark mode, curiously, but the contrast is different and a good choice of font / colour highlighting helps a lot.
+1: |
December 15th, 2021, 23:04
Originally Posted by JFarrell71I understood this as they will have three difficulty levels. Current difficulty will be normal, hard will be harder and easy will be easier.
"Coincidentally, now that we don't have to worry about first-time players, we can make the Hard difficulty a bit more challenging."
That's potentially bad news for me. I have a feeling I'll be stuck between choosing a difficulty level that's boring because it's far too easy and one that just aggravates me.
+1: |
December 16th, 2021, 04:53
I am just so, so stoked about this game. The last game I was this stoked about was Vagrus and it's as awesome and as different as I hoped. I've been wanting to play this since it was rumored after playing Age of Decadence, still one of the coolest… experiences, we'll say, I've ever had with a game. I think the storytelling in it was better than the much-vaunted Torment game.
I am really trying not to play this EA at all because I want to play the finished game in all its glory.
I am really trying not to play this EA at all because I want to play the finished game in all its glory.
--
My mother said that dreams aren't real. But nightmares are.
My mother said that dreams aren't real. But nightmares are.
December 17th, 2021, 05:42
Originally Posted by PladioNo, as of last year, VD was saying that Colony Ship would not have multiple difficulty levels at all. So it was never the plan to have the same setup as Dungeon Rats.
That's what they had for dungeon rats. So I'm assuming it'll be the same here.
I interpret this update as saying they've added a 2nd difficulty that they're calling "Easy", and that the original/default difficulty is now named "Hard" - two difficulty levels total.

SasqWatch
Original Sin 1 & 2 Donor
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