|
Your donations keep RPGWatch running!
Expeditions: Rome - Dev Diary #15 - Companions
January 10th, 2022, 19:41
In today's dev diary, Logic Artists are presenting the companions.
DevDiary 15 - CompanionsMore information.
Ave! Welcome to DevDiary 15, and boy do we have a doozy for you this week. It's companion week! Every day starting today, we'll be releasing a new video about one of our five companion characters, introducing the role they play in the story as well as in combat, and hinting at the personal problems they're saddled with, which you will hopefully help them deal with throughout your adventures together.
We have a lot to get through today, so let's get started. Companions are a staple of the roleplaying genre. Originally an attempt to emulate the dynamics of a tabletop RPG group, they have become one of the most beloved and distinct aspects of the genre, and we daresay its greatest storytelling asset. With a sufficiently compelling set of main characters, a story can really tug on the player's heartstrings - and one of the keys to making a group of characters appealing is to give them enough screen time for the player to get to know them. RPG-style companion characters are perfectly suited for this, as they typically follow the protagonist everywhere, participating in every scene and every crisis. […]
January 10th, 2022, 19:43
Those who played the demo should find something interesting in that picture above

Last edited by Redglyph; January 10th, 2022 at 20:02.
January 10th, 2022, 21:13
Originally Posted by RedglyphI think that this "surprise" was pretty clear
Those who played the demo should find something interesting in that picture above![]()

--
----------------------------------------------------------------
New videos of RPGs/story-driven games (+ENG subtitles):
https://www.youtube.com/user/Rastm4N/videos
----------------------------------------------------------------
New videos of RPGs/story-driven games (+ENG subtitles):
https://www.youtube.com/user/Rastm4N/videos
January 10th, 2022, 21:16
Originally Posted by FarflameI went as far as searching for written proof that there were females disguised as men in the military back then, but couldn't find any. Opinions from historians said that it was unlikely to find any such testimony from Romans, given their patriarchal orientation. So I convinced myself it was a perfectly natural voice for a young male who hadn't broken his voice yet
I think that this "surprise" was pretty clear. At least most players should be suspicious.

Ah, it's like a spoiler, they shouldn't have revealed that so soon.

Expeditions: Rome - Companion Trailer: Caeso
January 10th, 2022, 21:18
And here is the first one:
loading…
Meet Caeso Quinctius Aquilinus, the Centurion.
A veteran of many wars, Caeso is the consummate Roman legionary and loyal to a fault. He will hold off an army of barbarians alone if his Legatus commands it.
Last edited by Redglyph; January 14th, 2022 at 19:22.
January 10th, 2022, 22:16
Originally Posted by purpleblob1Yep, you were right, so much for my theory.
Spoiler

speculators are like a cross between special forces and spies.. most of the time their missions required them to blend in
there are records of female speculators (that's where the word speculatrix comes from)
+1: |
January 11th, 2022, 00:22
We decided to promote our four starting characters to €œcompanion€ status, making them functionally immortal in that their deaths would result in a game overOoof - so, if there is no option to create mercs, then we practically can't lose any members during the combat because it will be a game over?
--
Favourite RPGs: Baldur's Gate 2, Pathfinder: Wrath of the Righteous, NWN: The Aielund Saga, Pathfinder: Kingmaker, Icewind Dale
Favourite RPGs: Baldur's Gate 2, Pathfinder: Wrath of the Righteous, NWN: The Aielund Saga, Pathfinder: Kingmaker, Icewind Dale
January 11th, 2022, 03:50
Originally Posted by purpleblob1It will probably only be game over if all your party members fall. IIRC how it worked in previous Expeditions games is a party member gets an injury after they fall in battle. Then their injury has to be treated in camp. If you failed to treat them (i.e., because you lacked medicine) then their condition could worsen and they could eventually die.
Ooof - so, if there is no option to create mercs, then we practically can't lose any members during the combat because it will be a game over?
In Viking, an injury gave stat penalties, but I think for Rome they've also said you probably won't be able to bring a seriously injured party member into battle at all until their injury gets treated.
January 11th, 2022, 04:47
Originally Posted by daveydHmmm maybe they aren't talking about death in combat only? I'm guessing maybe its a game over if any of companion die for the story reason since the devs quoted "making them functionally immortal in that their deaths would result in a game over"?
It will probably only be game over if all your party members fall. IIRC how it worked in previous Expeditions games is a party member gets an injury after they fall in battle. Then their injury has to be treated in camp. If you failed to treat them (i.e., because you lacked medicine) then their condition could worsen and they could eventually die.
In Viking, an injury gave stat penalties, but I think for Rome they've also said you probably won't be able to bring a seriously injured party member into battle at all until their injury gets treated.
--
Favourite RPGs: Baldur's Gate 2, Pathfinder: Wrath of the Righteous, NWN: The Aielund Saga, Pathfinder: Kingmaker, Icewind Dale
Favourite RPGs: Baldur's Gate 2, Pathfinder: Wrath of the Righteous, NWN: The Aielund Saga, Pathfinder: Kingmaker, Icewind Dale
January 11th, 2022, 11:15
Originally Posted by purpleblob1That could be both actually. You must enable the option "Combat Death" to allow them to die in combat, it's not by default. But some can still die from their injuries no matter what. From the description, it seems this part is only for other characters than the companions.
Hmmm maybe they aren't talking about death in combat only? I'm guessing maybe its a game over if any of companion die for the story reason since the devs quoted "making them functionally immortal in that their deaths would result in a game over"?

(EDIT: poor Augustus, what a poor reputation after all he did

From the 2nd screenshot (codex), anyone can die from bleeding out. Or is that only for non-companions? Or for combat with the "Combat Death" option?
What else I'm wondering is what happens if they are incapacitated during a combat and start to bleed. As I understand it, they won't die from that in combat, but they may bleed so much that they die shortly after, not leaving enough time to treat them? I'm not sure how they're treated, whether it's the same as in Viking (during camp) or differently.
I can ask or put the question in their forums for Wednesday stream Q&A.

+1: |
January 11th, 2022, 12:16
I am thinking to start previous two games before this is released and fully patched.
But I have certificate to pass in two weeks.
I am feeling like a schoolboy again.
But I have certificate to pass in two weeks.
I am feeling like a schoolboy again.


Watcher
+1: |
January 11th, 2022, 12:42
Originally Posted by RedglyphIt's ok, I appreciate Augustus difficulty
(EDIT: poor Augustus, what a poor reputation after all he did)

From the 2nd screenshot (codex), anyone can die from bleeding out. Or is that only for non-companions? Or for combat with the "Combat Death" option?Hmm I can't remember whether bleeding to death was a thing in Augustus difficulty or not - I screwed up badly during "set the ships on fire" mission and one of my companion was incapacitated - but I promptly reloaded so can't remember anything much
What else I'm wondering is what happens if they are incapacitated during a combat and start to bleed. As I understand it, they won't die from that in combat, but they may bleed so much that they die shortly after, not leaving enough time to treat them? I'm not sure how they're treated, whether it's the same as in Viking (during camp) or differently.

I don't remember bleeding to death in Viking either (I played on default) - IIRC, they only got injuries which could be treated back at camp.
--
Favourite RPGs: Baldur's Gate 2, Pathfinder: Wrath of the Righteous, NWN: The Aielund Saga, Pathfinder: Kingmaker, Icewind Dale
Favourite RPGs: Baldur's Gate 2, Pathfinder: Wrath of the Righteous, NWN: The Aielund Saga, Pathfinder: Kingmaker, Icewind Dale
+1: |
January 11th, 2022, 13:55
Originally Posted by purpleblob1It's an independent switch at the bottom, so I think the difficulty level does not change that, even if you select 'Crassus'. EDIT - or maybe it is for non-story characters? I'm not sure.
Hmm I can't remember whether bleeding to death was a thing in Augustus difficulty or not
Originally Posted by purpleblob1It's a fun mission, offering several approaches. First time I realized after engaging the combat that there was a much better way (in all honesty, any other way was better than what I'd started), so I reloaded too
I screwed up badly during "set the ships on fire" mission and one of my companion was incapacitated - but I promptly reloaded so can't remember anything much![]()

Spoiler
I had two companions down in the first mission when I played a sagittarius (the choice of class is a difficulty setting in itself), but there was no injury. I think they mentioned something like protecting the fallen companions against further attacks in a stream, but maybe I'm confusing that with another game.
January 11th, 2022, 18:04
Originally Posted by purpleblob1Not really. You can hire different praetorians as you wish (you could do that in Viking as well). Its just that there are 5 main companions who are required in some missions. Their story is part of the the main story.
Ooof - so, if there is no option to create mercs
--
----------------------------------------------------------------
New videos of RPGs/story-driven games (+ENG subtitles):
https://www.youtube.com/user/Rastm4N/videos
----------------------------------------------------------------
New videos of RPGs/story-driven games (+ENG subtitles):
https://www.youtube.com/user/Rastm4N/videos
Expeditions: Rome - Companion Trailer: Julia
January 11th, 2022, 19:24
It's time for today's companion. 

loading…
Meet Julia Calida, the Spy.
This self-sufficient speculatrix fled Rome to join the legion disguised as a man. Her talent for stealth and deception made her a natural for espionage.
Last edited by Redglyph; January 14th, 2022 at 19:22.
January 11th, 2022, 22:03
Originally Posted by FarflameI thought I read that we can't hire mercs but maybe it was incorrect info then
Not really. You can hire different praetorians as you wish (you could do that in Viking as well). Its just that there are 5 main companions who are required in some missions. Their story is part of the the main story.

--
Favourite RPGs: Baldur's Gate 2, Pathfinder: Wrath of the Righteous, NWN: The Aielund Saga, Pathfinder: Kingmaker, Icewind Dale
Favourite RPGs: Baldur's Gate 2, Pathfinder: Wrath of the Righteous, NWN: The Aielund Saga, Pathfinder: Kingmaker, Icewind Dale
January 12th, 2022, 00:16
Gotta admit, I really like female companion portraits. They look feminine and strong/built at the same time

--
Favourite RPGs: Baldur's Gate 2, Pathfinder: Wrath of the Righteous, NWN: The Aielund Saga, Pathfinder: Kingmaker, Icewind Dale
Favourite RPGs: Baldur's Gate 2, Pathfinder: Wrath of the Righteous, NWN: The Aielund Saga, Pathfinder: Kingmaker, Icewind Dale
January 12th, 2022, 11:53
So I started Expeditions: Conquistador again and forgot how fun game was. Only thing I hate is locked camera on your hero which makes moving on map frustrating.

Watcher
January 12th, 2022, 16:42
@purpleblob1 @Redglyph I found this explanation of combat death from a LA developer on their discord:
"Characters that go down to 0 hp will bleed out if you have Combat Death enabled. After 3 turns they will die if they are not stabilized by a skill (such as Aid, Cure, Bandage). If the character is a companion or the player character; it will prompt a game over.
However after Lesbos; Injury system gets enabled, which means getting damaged/downed can trigger injuries that needs to be treated."
And also:
"We don't have that many quests in the game where you have to bring the companions - and we have lines written for the hired praetorians if you bring them instead."
"Characters that go down to 0 hp will bleed out if you have Combat Death enabled. After 3 turns they will die if they are not stabilized by a skill (such as Aid, Cure, Bandage). If the character is a companion or the player character; it will prompt a game over.
However after Lesbos; Injury system gets enabled, which means getting damaged/downed can trigger injuries that needs to be treated."
And also:
"We don't have that many quests in the game where you have to bring the companions - and we have lines written for the hired praetorians if you bring them instead."
Last edited by daveyd; January 12th, 2022 at 16:54.
+1: |
Thread Tools | Search this Thread |
|
|
All times are GMT +2. The time now is 04:02.