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ELEX II - Combat Trailer
January 12th, 2022, 00:33
Here's a new combat trailer for ELEX II:
ELEX II - Combat Trailer (english)More information.
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Invaders arrived. Started taking over the world, transforming it. Pre-order now and stop them before it's too late!
January 12th, 2022, 02:35
Yow, low blow at 1:07! Let's have a good, clean fight gentlemen!

--
The very powerful and the very stupid have one thing in common: instead of altering their views to fit the facts, they alter the facts to fit their views….-- Doctor Who in "Face of Evil"
January 13th, 2022, 00:15
Wow, an english trailer.
So will they finally do some global promotion?
So will they finally do some global promotion?
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
+1: |
January 13th, 2022, 03:53
They try so hard to please those youtubers, but I'm pretty sure the combat will not be good enough for some players of combat games
- it seems to me God of war still does have better animations, also it does have 130k view on THQ youtube and 500 likes, I wonder how many dislikes it would have.
I miss Risen 1 combat, just if they could make dynamic auto targetting to the closest target, co it could work for multiple targets figth and it would be fine for me.
- it seems to me God of war still does have better animations, also it does have 130k view on THQ youtube and 500 likes, I wonder how many dislikes it would have.
I miss Risen 1 combat, just if they could make dynamic auto targetting to the closest target, co it could work for multiple targets figth and it would be fine for me.

Watchdog
+1: |
January 13th, 2022, 05:56
Originally Posted by DafelaOh the combat is already getting bashed for the janky look in the trailer. Hopefully it's not as bad as it looks, but PB has never been known for great combat.
They try so hard to please those youtubers, but I'm pretty sure the combat will not be good enough for some players of combat games
- it seems to me God of war still does have better animations, also it does have 130k view on THQ youtube and 500 likes, I wonder how many dislikes it would have.
I miss Risen 1 combat, just if they could make dynamic auto targetting to the closest target, co it could work for multiple targets figth and it would be fine for me.
Something like God of War of course is going have better animations. That game had a massive budget that is probably multiple times what PB was able to spend on Elex II.
January 13th, 2022, 18:50
Personally, I'm perfectly fine with the combat in all the Gothic games and Elex.
Sick to death of the spastic blur combat with super-sized weapons. I think the weapon size/scale in Elex was just right, no 200lb., 15 foot long swords or hammers. No firearms or energy weapons it would take a crane to lift or wield.
Sick to death of the spastic blur combat with super-sized weapons. I think the weapon size/scale in Elex was just right, no 200lb., 15 foot long swords or hammers. No firearms or energy weapons it would take a crane to lift or wield.

Sentinel
+1: |
January 13th, 2022, 19:07
Looks fine to me. You can't tell from a trailer how responsive it will be, though. In Elex 1 there was a lot of input lag. Get rid of that and I'll be happy.

SasqWatch
January 13th, 2022, 19:24
Originally Posted by DafelaI'm with you there. I have played all of PB games and Risen 1 has the best combat still. Elex 1 was fine, but not that good.
They try so hard to please those youtubers, but I'm pretty sure the combat will not be good enough for some players of combat games
- it seems to me God of war still does have better animations, also it does have 130k view on THQ youtube and 500 likes, I wonder how many dislikes it would have.
I miss Risen 1 combat, just if they could make dynamic auto targetting to the closest target, co it could work for multiple targets figth and it would be fine for me.
--
"Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it."
Terry Pratchett, Reaper Man
"Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it."
Terry Pratchett, Reaper Man
January 13th, 2022, 19:32
Originally Posted by JDR13What I don't understand is why they can't improve the combat system of their games. There are so many action RPGs on the market with much great combat feel. Like Mortal Shell or Surge for ex. And these were done by indie or AA companies. I know the strength of PB RPGs have never been the combat but exploration and interaction, but still this trailer can turn many people off.
Oh the combat is already getting bashed for the janky look in the trailer. Hopefully it's not as bad as it looks, but PB has never been known for great combat.
Something like God of War of course is going have better animations. That game had a massive budget that is probably multiple times what PB was able to spend on Elex II.
--
"Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it."
Terry Pratchett, Reaper Man
"Light thinks it travels faster than anything but it is wrong. No matter how fast light travels, it finds the darkness has always got there first, and is waiting for it."
Terry Pratchett, Reaper Man
January 13th, 2022, 19:39
Cynically speaking, just another example of the notion that "games are about nothing but combat".
they could have released a trailer showing dialogs, but no-one wants that - which shows me, how much degraded gaming is now : "games are about nothing but combat".
they could have released a trailer showing dialogs, but no-one wants that - which shows me, how much degraded gaming is now : "games are about nothing but combat".
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
January 13th, 2022, 19:43
Originally Posted by Alrik FassbauerWhat it's actually an example of is how you'll ignore anything you need to in order to keep harping on this tired "games are too violent and that's all anyone cares about" thing.
Cynically speaking, just another example of the notion that "games are about nothing but combat".
they could have released a trailer showing dialogs, but no-one wants that - which shows me, how much degraded gaming is now : "games are about nothing but combat".
This is the third Elex II trailer. The first trailer was "story" and was mostly people talking to each other. The second trailer was "factions".

SasqWatch
+1: |
January 14th, 2022, 06:10
Originally Posted by GokyabguI didn't think the combat in Elex was as bad as some people like to claim. It's not very good from a mechanical standpoint, but I still found it enjoyable.
What I don't understand is why they can't improve the combat system of their games. There are so many action RPGs on the market with much great combat feel. Like Mortal Shell or Surge for ex. And these were done by indie or AA companies. I know the strength of PB RPGs have never been the combat but exploration and interaction, but still this trailer can turn many people off.
Like anything else, the quality is directly proportionate to the amount of time and effort put into it. I'd like the combat system to be better of course, but not if it means less time spent on the worldbuilding.
January 14th, 2022, 08:39
I was originally going to preorder this, but I've since changed my mind. I have the feeling it's a lot more combat oriented than I believed at first. Plus, there are just too many games coming out this year that I want to play.
I'll still check it out at some point, but I'll wait to see what others have to say about it.
I'll still check it out at some point, but I'll wait to see what others have to say about it.
January 14th, 2022, 10:25
Originally Posted by Alrik FassbauerYou're making this too hard for yourself. You should be a bit more optimistic and shoudn't deal in absolutes.
Cynically speaking, just another example of the notion that "games are about nothing but combat".
they could have released a trailer showing dialogs, but no-one wants that - which shows me, how much degraded gaming is now : "games are about nothing but combat".
With Elex there is a game that certainly is not mainly about combat. And there are many more. There are whole genres without combat. Also there are a lot gamers who like these games.
So the statement "games are about nothing but combat" is just wrong, has always been and will (most likely) forever be.
Yes, for a lot of games and a lot of gamers combat is the most important feature of a game. And perhaps the share is growing. (But I've heard the same 20 years ago.)
But it's not all black yet. A lot of gray and even white.
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
January 14th, 2022, 10:36
Originally Posted by JDR13It may be nitpicky, but I don't think it's directly proportionate but logarithmic. Increasing quality from 90% to 95% takes a lot more effort than increasing from 50% to 55% (however quality is measured..).
Like anything else, the quality is directly proportionate to the amount of time and effort put into it.
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw
Currently playing: Black Geyser
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