COG has reviewed The Bard's Tale IV:
More information.The Bard’s Tale IV: Barrows Deep Review
Thirty years is a long time to wait between installments for one of the most notable RPG franchises in gaming history. Sure, there was a revisit of sorts in 2004 with a version of The Bard’s Tale, but that wasn’t a direct sequel or even a remake. And, yes, VR owners did get a chance to get back into the “proper” lore with last year’s The Mage’s Tale, which set the stage nicely for The Bard’s Tale IV: Barrows Deep. With such a big gap in time between the last main chapter of the story, will it be able to not only connect with the nostalgia factor but also keep things up to date for modern gamers?
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There is so much going on that is good that it’s hard to even mention it all. You start with plenty of customization options, not just with character creation, but within classes and skills. All told there are somewhere between sixty to seventy skills per class. I haven’t even mentioned the puzzles, which I found to be just the right mix of difficult, neither boring nor too hard. The story is great, even with the occasional self-spoiler. Combat has a lot going for it and keeps things interesting, but it’s always possible that not everyone feels that way on that front. The few performance issues aside, it’s a game that’s hard not to like. Interestingly enough, prior to release InXile Entertainment CEO Brian Fargo said that if The Bard’s Tale IV sells over two million copies over the first eighteen months he’ll attempt to buy back Interplay. Is this a two million seller over the next year and a half? It very well may be.
The Good
The Bad
- Excellent story and music
- interesting combat style
- Good puzzles
- Lots of options
- Great visuals
Score: 86/100
- Game occasionally spoils itself
- Long load times
- Some stutters