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June 11th, 2018, 17:12
Fortnite Battle Royale, Pubg and CS: GO
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June 12th, 2018, 16:17
Phantasy Star the third, I believe I'm nearing the final fight for the first generation, then, of course, on to the second!!!
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June 13th, 2018, 03:47
Replaying through Baldur's Gate currently, I'm digging the enhanced edition
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June 13th, 2018, 13:20
Originally Posted by martincolins View Post
Fortnite Battle Royale, Pubg and CS: GO
Next one you'll be playing is FO76, right?
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June 13th, 2018, 15:02
I will never be playing FO76.
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June 13th, 2018, 18:07
Currently playing randomly depending on mood:
- Arc The Lad Twilight of the Spirits: They just added it this month to PS Now so I'm checking it out, so far so good. They also added Wild Arms 3 so it was a pretty good month for my taste.
- Battletech: I'm playing a couple of missions every few days, still loving it.
- Europa Universalis 4: After about 6 months of EU4 rest I started a campaign with Burgundy, was scared of France when I started but so far it hasn't been an issue because of my Austrian buddies.
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June 13th, 2018, 18:42
Originally Posted by Tao_ View Post
Replaying through Baldur's Gate currently, I'm digging the enhanced edition
Yeah the EEs are good! What class have you gone with?
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June 13th, 2018, 19:21
Agreed, the enhanced editions have all been worth the purchase for me, at least so far. I've dabbled in the NWN one, but haven't fully played it as of yet. The Baldur's Gates games were both fun.
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June 14th, 2018, 14:36
Originally Posted by Pongo View Post
Yeah the EEs are good! What class have you gone with?
I decided to roll an archer and do an evil playthrough. It gives the game a totally different tone and feel, considering I'd always used to play a straight forward chaotic good fighter. I haven't played BG in years and I'm loving it.
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June 14th, 2018, 15:50
Originally Posted by Tao_ View Post
I decided to roll an archer and do an evil playthrough. It gives the game a totally different tone and feel, considering I'd always used to play a straight forward chaotic good fighter. I haven't played BG in years and I'm loving it.
Good stuff! I've been meaning to try an evil playthrough for a while (possibly with a cleric or a thief) and aim for an entirely evil party rather than the usual mixed bag. I'd be interested to hear your reflections when you finish.
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June 14th, 2018, 16:09
Blew through the second generation of Phantasy Star three yesterday, got about an hour into the third before I stopped for the afternoon baseball game. Today I might finish the last generation, and then I might be going to Phantasy Star four next.
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June 14th, 2018, 16:10
I could never bring myself to play the evil side
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June 14th, 2018, 17:01
Originally Posted by purpleblob View Post
I decided to pick up Rimworld and I'm hooked!! Sunk in 5 hours already, trying my best to not get any of my colonist killed.
This game is intriguing. Tempted to try it out - just how well can you tech up your commune (I'm a big fan of factorio), how are attacks handled?
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June 14th, 2018, 22:12
Originally Posted by Drithius View Post
This game is intriguing. Tempted to try it out - just how well can you tech up your commune (I'm a big fan of factorio), how are attacks handled?
I'm playing on easiest difficulty so my colonists started off with pretty good tech. Can pretty much build a shelter with electricity straight away providing you have enough material to build things. So I now have a nice air conditionerd/heated, brightly lit house powered by solar battery. I'm currently researching on making drugs and biotic body parts etc I think the end goal (if you want to follow the story line) is to eventually build a ship and get off the planet you crash landed.

Attacks mechanic is pretty fun. You can get attacked by mad animals, pirates and other raids randomly. I've managed to survive for just over a year now, recruited 4 people (and I killed one of them because she's pyromaniac and kept setting house on fire… Sigh).
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June 15th, 2018, 01:08
Finished Phantasy Star three today, not quite nearly as long as the previous game. There is also a fair amount of back tracking throughout the game, which isn't my favourite activity, but then again it certainly eliminates any need of grinding at all.

Got about thirty minutes into Phantasy Four, which I suppose I'll be getting back to on Monday or Tuesday of next week.
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June 17th, 2018, 10:12
Still on ELEX, now on chapter 4. 45h in. It's a good game but i still have that feeling that the world is a little bit.. dry/boring. One glance at a new area (e.g snowy area) and you have basically seen all the meshes and textures that particular area has to offer. It has extremely low variety in for example flora and some of the textures can be highly questioned (huge rocks as totally flat textures - i thought we stopped doing that in ~'99..).

The world mesh itself is very, very low-poly for a modern game, reminds me a lot of Gothic 2 - very blocky hills, cliffs etc. It's not what you expect in a modern game. I can also tell from looking at e.g tree trunks that they were once more hi-poly and and as some quick remedy for performance they have reduced the polycount on them. The trunks are square and have the typical stretched texture parts (which are introduced when you run meshes trough e.g "Polygon Cruncher".) It's not their best looking game.

Overall i think the game is way too drawn out, but this is a problem for many or even most games. I much rather have a 25h good focused, non-BS game, than a 50-100h one which is just drawn out for the sake of it. "How can we make these conversations as long as possible?", "how many of these types of quests can we do before the player is getting too pissed off and bored?" I wish game devs would not have to do that, but unfortunately there's a demand for so called "long" games. These games aren't long, they are drawn out. It's never considered a good quality for books, it's not considered to be a good quality for movies. But somehow, for this industry it's always good.

Half-way though, the game would have benefited greatly from introducing something completely new to the player. In this game it would have made a lot of sense to make something fun with the jetpack, like being able to fly long distances horizontally. But nope, you get nothing (so far), it's the usual upgrades in armor and weapons. Joining a faction does very little to change the gameplay in any way.

Overall i like it, but it's not Gothic 2-fun, much due to it feeling less focused and being more sloppy overall (which comes almost naturally with the much bigger world i'd say).
(wow, this got way too long..)
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June 17th, 2018, 10:48
Still on DKS having reached the 2nd part I must be on fire. The game is ok not quite as good as I first remembered but not bad. Like all divinity games there can be points of confusion.
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June 17th, 2018, 11:00
Originally Posted by vurt View Post
Still on ELEX, now on chapter 4. 45h in. It's a good game but i still have that feeling that the world is a little bit.. dry/boring. One glance at a new area (e.g snowy area) and you have basically seen all the meshes and textures that particular area has to offer. It has extremely low variety in for example flora and some of the textures can be highly questioned (huge rocks as totally flat textures - i thought we stopped doing that in ~'99..).

The world mesh itself is very, very low-poly for a modern game, reminds me a lot of Gothic 2 - very blocky hills, cliffs etc. It's not what you expect in a modern game. I can also tell from looking at e.g tree trunks that they were once more hi-poly and and as some quick remedy for performance they have reduced the polycount on them. The trunks are square and have the typical stretched texture parts (which are introduced when you run meshes trough e.g "Polygon Cruncher".) It's not their best looking game.

Overall i think the game is way too drawn out, but this is a problem for many or even most games. I much rather have a 25h good focused, non-BS game, than a 50-100h one which is just drawn out for the sake of it. "How can we make these conversations as long as possible?", "how many of these types of quests can we do before the player is getting too pissed off and bored?" I wish game devs would not have to do that, but unfortunately there's a demand for so called "long" games. These games aren't long, they are drawn out. It's never considered a good quality for books, it's not considered to be a good quality for movies. But somehow, for this industry it's always good.

Half-way though, the game would have benefited greatly from introducing something completely new to the player. In this game it would have made a lot of sense to make something fun with the jetpack, like being able to fly long distances horizontally. But nope, you get nothing (so far), it's the usual upgrades in armor and weapons. Joining a faction does very little to change the gameplay in any way.

Overall i like it, but it's not Gothic 2-fun, much due to it feeling less focused and being more sloppy overall (which comes almost naturally with the much bigger world i'd say).
(wow, this got way too long..)
I think you notice all these things because you have worked on mods and seem to be very familiar with gaming artistry. I would never even have thought to look at those points

I haven't played through it yet, but from what I have read about the game from other watchers, it does seem like they made the game too long. I think the same was true for Gothic III (which I played for over 100 hours and never finished).
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June 17th, 2018, 11:18
Originally Posted by Pladio View Post
I think you notice all these things because you have worked on mods and seem to be very familiar with gaming artistry. I would never even have thought to look at those points

I haven't played through it yet, but from what I have read about the game from other watchers, it does seem like they made the game too long. I think the same was true for Gothic III (which I played for over 100 hours and never finished).
Yeah i got close to finishing G3, but didn't. I think it's rare that i feel "oh man, i can't wait to see how this one ends!". I can probably count those moments in games on 1 hand.

This trend with "long" (=drawn out) games must be something introduced by demands from kids? I mean for them games are very expensive so of course they want them to be as long a possible and demand it, to get their money's worth. I really wish devs would not listen to it, it makes games so much worse. What if it was introduced for movies.. "i won't watch if its not at least 4h!!!!" the horror… movies has gotten longer though, but within bearable range.
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June 17th, 2018, 13:02
All it needs now is one of those Flora overhauls. Leafs and shrubbery, tall grass and small grass, from the hills to the plains!
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