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Darth Tagnan
Guest
I'm afraid, despite your vast and deep knowledge of the industry, you keep missing the point.
"Decent" profit often isn't enough. This depends on the publisher ( Ubisoft despite it's annual generic whatever, often works on great smaller titles like Child of Light), but on larger, more expensive projects, they go with less risk/high profit. And EA openly talking about SP oriented games becoming more "obsolete" ( which Mass Effect is), they need a better return for it.
Andromeda is probably not what they were going for, you know
Mass Effect has the potential to make a lot more money than that - and they know it.
Apparently, you don't.
That depends on the type of game and what content they're planning to add to it. For some it takes much more than a "skeleton crew". And Bioware already stated it is "10 year long journey" and that is more story driven ( than similar games like Destiny), which requires a lot more work than adding skins, simple game mechanics, balancing, etc.
Who said anything about a skeleton crew? I said live teams a much smaller than development teams, in almost all cases.
Are you disputing that or not?
Are you aware of how many developers and how much money was poured into Star Wars the Old Republic? The most expensive MMO in the world, at the time - by the way. Are you aware that Bioware didn't stop making games after that?
We're, what, 7 years after launch now and we've had:
Mass Effect 3
Dragon Age Inquisition
Mass Effect Andromeda
As well as two cancelled games actively in development POST launch of SWtOR.
Can you see how your point is a little weak when contrasted with that information?
You see, while people on "minor" positions tend to move around a lot, highly experienced leads ( typically) do not. And I'm sure you're aware that finding people in those positions is actually pretty difficult ( mostly thanks to high rate burnout). Not to mention that Bioware has lost considerable number of people in those positions in recent years.
I'm not sure what you're trying to say here. Are you saying that these challenges won't be overcome if they see money in doing so?
And last time, EA handed IP to unproven studio, "coincidentally" Mass Effect Andromeda happened. They even had to pull one of leads from Edmonton to save the project…despite this, it killed the studio, put franchise on ice, and damaged Bioware's reputation.
It's unlikely EA would do the same again. And the ones who have experience on IP, are working on Anthem, with Casey Hudson spearheading the project. Again, their own words: 10 year project.
I agree, it's unlikely they'll mess up the next game on the same level
Read above. Also recently, Ammy Hennig who worked on cancelled EA Star Wars game, left the company. She also talked about problems with SP centered AAA games and how publishers are shifting away from them.
Who said anything about Mass Effect being exclusively SP?
That said, they've been talking about going away from these games for something like a decade by now. Still hasn't happened.
Flawed analogy. TES is one of the most popular and profitable franchises in gaming. It wouldn't be the same franchise with MP. Bethesda can release it a month after ESO expansion without even the slightest worry.
Andromeda is nowhere near ( commercially) successful; and bad reception always hits next game in the series ( see Watch Dogs I/II). Even Dragon Age II received a good amount of post launch content. Andromeda: zero.
I didn't say it was an analogy - I said it reminded me of the same thing. The same ignorant kind of statement as you're making.
I'm not sure why you're talking about Andromeda here. Your own point was about Anthem - not Andromeda.
How much profit is more relevant. If you can earn 1.50 for every $ you spend, or 5, or 10…
Also huge amount of revenue for EA comes from microtransactions, and MP oriented ( which Mass Effect is not) games are much easier to monetize on that front.
Former EA employee: "EA doesn't care what you want, they care what you will pay for".
Again, Mass Effect has included MP in the past - and it could easily do so again.
If you think games with a built-in audience are unattractive in this way, I can only repeat myself about your insights
You might want to inform them then to start working on C&C, Dead Space and dozens of other IPs that were ( comercially) successful, even without breaking sales records.
Sorry, but that is plain false: There are far too many cases of publishers setting unrealistic sale expectations, game earning decent amount of profit, and it still being put on ice afterwards.
Dead Space was never anything like Mass Effect in terms of popularity - and C&C has failed way too many times by now.
That said, I wouldn't be surprised in the least to see them come back - even so.
Congratz for mastering the obvious.
You mean, the obviousness of your false information? Ok, cool.
Yes, I was talking about total numbers that includes outside contractors, but "GAAS" games require a lot more than a few dozen people working post launch. Bioware's own words indicate they're in for a long haul and entirely focused on it.
That's great, but you forgot to mention any of that when you doubled the number of active developers - and now you're talking about "a few dozen people" which I suppose must relate to something I've said?
Would you mind telling us more about your personal experience on working in industry? Projects you worked on, publishers,…or even worked with game legends like Mikami, Spector, Miyamoto, ol' Gabe and others? Perhaps even taught them a few tricks, eh?
You must have many wonderful stories to tell.
Oh, you mean like I must have endured World War 2 to know anything about it, right?
Hey, man, if you think you understand game development - that's cool
All I'm saying is that it sure doesn't sound like it, to me. Your arguments are weak and you're providing false information, pretending it's no big deal - and then you're saying "obvious" about stuff that's incredibly relevant, but you just happened to not mention.
In any case, the future will tell - won't it.
Let's agree that if the next Mass Effect is not announced or confirmed to be in development within, say, 5 years - I will publically state on this very forum that I was wrong.
Deal?