Archquest is an RPG that combines immersive first-person exploration with tactical combat based on tabletop rules. The idea for this game came about while I was replaying some old Gold Box games and I thought that there aren't a whole lot of games these days that do it this way. First-person is ideal for exploration, but not so great for party-based combat. For that, the best way to do it is turn-based. So, why not combine both, just like Gold Box did?
I have been developing this game for about a year and a half and made quite a lot of progress. Here are some of the features I have done:
-Character creation with Race-as-a-class
-Inventory and paper doll system
-Turn based combat system based on PF2 RPG
-Vancian magic system with spell memorization mechanics
-Custom branching dialog system
I am planning to release a small tech demo in June.
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