Grrr, why I have to support a game for which I get some hate against? Ha well.Its kind of like understanding the rules for D&D or Pathfinder. The ruleset is complex with lots of nuances. Its way too much for a proper tutorial, and I can see it being a barrier for getting into the game.
In my opinion pathfinder is a lot more complex overall for the set of rules and special cases, also there's so many specificity and so many rules not quoted in detail in the game.
I agree that optimize mech refit and setup a party and use the tactics adapted to the whole, is very difficult. Firstly because everything is new, it evoked me no combat systems I had played before. Secondly because there's many balances problems to manage, and you can easily end in a poor refit.
In fact it's not that complex for the rules base, a lot more simple than pathfinder, just more uncommon.
Not the rules but some base to help:
- If I remember well, at first you can as well use the default refit, none are the most optimized refit, but good enough to make the deal.
- Rush the campaign is really for very good players or players with a large experience of the game or the board game. It means that you need do secondary missions.
- For secondary random missions, you need learn decipher a bit the hints to evaluate the mission difficulty, no way I can remember any detail, but it's really there in mission description, type of mission, rewards, and comment of the "advisor".
- For campaign missions, don't bother if you can't beat it at first try, it's quite standard because of their design.
- There's no need to roleplay the big guy and force yourself play it like permadeath, there's saves, use them.
- For rewards many players will explain you that salvage is better than money, don't listen them. This is true in general for more experienced players, this is true a lot because hardcore players are a lot about collecting mechs and rare equipment. But as a newbie to the game it's better ensure your company doesn't get bankrupt, and then few salvage and more money is a safer choice.
- Sometime a combat is going to be win, but one of your meach is going to be destroyed and eventually pilot kill. You can eject a pilot from his mech and save both.
That's it, for sure there are the rules, but until you start really bother with refits, there isn't that many.
EDIT:
This newbie guide seems fair, not really to read before to play anything, but when you start wonder what you are doing wrong:
https://www.gamecrate.com/battletech-guide-understanding-combat/19088
Or this steam user guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=1365402907
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