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Default Magic & Mercenaries: Curse of Eternal Darkness

August 25th, 2019, 20:24
Those shots look really nice to me, keep up the great work and thanks for keeping us informed!
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September 8th, 2019, 23:40
I'm torn on whether to pursue dynamic lighting in dungeons or to keep the game at a consistent light level (like old games). Here are some examples of dynamic lighting in a dungeon. Any feedback is appreciated.





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September 9th, 2019, 03:26
Well, now I wish I hadn't even mentioned it. It turns out there were some issues with it that would probably require a lot of work to get functioning in a way that would satisfy everyone. So, with that in mind, I'm just going to use consistent lighting (like the Gold-Box games did). So, maps will look more like this:

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September 9th, 2019, 13:25
The dynamic lighting did look nice. Either way is fine and the consistent lighting looks good also. I think this game is coming along nicely and it almost looks like a mix of Might and Magic and the Gold Box games. That's a very nice combination.
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September 9th, 2019, 18:17
Whatever lighting you pick will be fine with me. Either way, I look forward to playing this sometime in the future.
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