Ripper
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- November 8, 2014
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More on topic, I should hope that these facial animation tools will impact the movie industry more than the games industry, because I certainly cannot envision any way in which this will elevate the quality of an RPG.
Well, I think that depends on whether the RPG is attempting to use facial animation to convey a convincing performance. Some styles of RPG make extensive use of animated talking heads in dialog situations, and quite often this is done poorly, with unnatural expressions, bad lip-syncing, and so on.
I think the value of tools like this is to make it much easier and cheaper to achieve decent results, that don't detract from the experience.
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