Interview: Guido Henkel (German)

Kordanor

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Hey there,

while this interview is completely in German I wanted to post it anyways, as it's a very unique insight into what Guido Henkel (Realms of Arkania, Planescape Torment) did before his most well known games.

The Interview focuses on the time when he started to write games up to the point of creating "Drachen von Laas", which was a Text-Adventure/RPG Hybrid.

He is telling about long working days, ill-minded by publishers, idealism, and how coming from a little German province influenced his games. All in a very entertaining way.

https://steadyhq.com/de/stayforever...JHXZMdE1Fej3WG7wv1rO5cxt_8Cl30jLAWnk9EYmUyJBM
 
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