|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Baldur's Gate - Extra Credits on Durlags Tower

Default Baldur's Gate - Extra Credits on Durlags Tower

September 6th, 2016, 04:04
Extra Credits examines Baldurs Gate's Durlag's Tower and uses it as an example on how to make Dungeons great again.

loading…

Learn how game designers make dungeons by looking at one of the greatest teaching examples in gaming history: Durlag's Tower from Baldur's Gate.
More information.
Silver is offline

Silver

Silver's Avatar
Spaceman
RPGWatch Team

#1

Join Date: Feb 2014
Location: New Zealand
Posts: 5,515
Mentioned: 22 Post(s)

Default 

September 7th, 2016, 04:13
Dungeons are already great! Oh wait, sorry, force of habit…

I do need to give a shout out to Skyrim's Blackreach, though. Actually for some of the same reasons they go over in the video. While I had read mentions of Blackreach in a little of the lore, I didn't really know anything specific. I think there was a quest to find some of the plants growing there, but I don't think it gave you much direction and I actually didn't find the quest itself until after I had found Blackreach.

When I walked into it, I was completely unprepared for what I found and just wandered around with my mouth hanging open for a pretty long time. Definitely THE coolest thing in the game for me!
--
The very powerful and the very stupid have one thing in common: instead of altering their views to fit the facts, they alter the facts to fit their views….
-- Doctor Who in "Face of Evil"
Zloth is offline

Zloth

Zloth's Avatar
I smell a… wumpus!?

#2

Join Date: Aug 2008
Location: Kansas City
Posts: 5,712
Mentioned: 14 Post(s)
+1:

Default 

September 7th, 2016, 07:00
The main drawback of Durlag's Tower was the game's so-so walkpathing. It's a total headache to try and navigate with a party in tow.
rjshae is offline

rjshae

rjshae's Avatar
Periapt vs Paronomasia
RPGWatch Donor

#3

Join Date: Mar 2012
Location: Seattle
Posts: 4,277
Mentioned: 6 Post(s)
+1:

Default 

September 7th, 2016, 13:22
Nah, it's not that hard, not if you've got a decent thief and a few potions and spells to raise the trap detection and most important of all - be slow and methodical.

If I was a meme creator, I might just use the Sean Bean image with "One just does not… rush Durlag's Tower".

I've made the argument many times on these boards about the virtues of Durlag's Tower. It virtually remains unsurpassed in AD&D story-telling atmosphere and challenge. Nothing comes close in recent memory, unfortunately - the main disappointment in this department for me being Od Nua from Pillars of Eternity.
--
Diddledy high,
Diddledy low,
Come brave blood sheep,
You've a goodly way to go.
- Brilhasti Ap Tarj
Pessimeister is offline

Pessimeister

Pessimeister's Avatar
Living Backwards
Original Sin 2 Donor

#4

Join Date: Jul 2009
Location: Australia
Posts: 1,806
Mentioned: 3 Post(s)
+1:

Default 

September 7th, 2016, 13:34
Originally Posted by Pessimeister View Post
Nah, it's not that hard, not if you've got a decent thief and a few potions and spells to raise the trap detection and most important of all - be slow and methodical.

If I was a meme creator, I might just use the Sean Bean image with "One just does not… rush Durlag's Tower".

I've made the argument many times on these boards about the virtues of Durlag's Tower. It virtually remains unsurpassed in AD&D story-telling atmosphere and challenge. Nothing comes close in recent memory, unfortunately - the main disappointment in this department for me being Od Nua from Pillars of Eternity.
I've never understood why people would rush about in a dungeon of all places. I always have my thief ahead detecting traps and then moving. Mind you most games don't bother with such attention to details and world building etc. More's the pity..
Silver is offline

Silver

Silver's Avatar
Spaceman
RPGWatch Team

#5

Join Date: Feb 2014
Location: New Zealand
Posts: 5,515
Mentioned: 22 Post(s)
+1:

Default 

September 7th, 2016, 15:20
Eh, no. No matter of rush, it's annoying moving your party here, how poorly pathfinding is.
CTRL+J is your friend here.
BoboTheMighty is offline

BoboTheMighty

BoboTheMighty's Avatar
SasqWatch

#6

Join Date: Jun 2015
Location: Croatia
Posts: 3,641
Mentioned: 6 Post(s)

Default 

September 7th, 2016, 17:32
Originally Posted by Pessimeister View Post
It virtually remains unsurpassed in AD&D story-telling atmosphere and challenge. Nothing comes close in recent memory.
This.

I realised I was playing something outstandig after 10 minutes into the tower. I was in awe for hours after completing it (well, I could've lived with the connected boss fight in Ulgoth Beard, though).
--
blackcanopus:
Steam is out of question. It's not convenient, it's not easy to use, it's not simple and fast. It's terrible.
"Where STEAM fails, the PHOENIX rises"
Sir_Brennus is offline

Sir_Brennus

Sir_Brennus's Avatar
Planeswalker
Original Sin 2 Donor

#7

Join Date: Feb 2009
Location: Germany
Posts: 543
Mentioned: 0 Post(s)
+1:

Default 

September 7th, 2016, 17:37
Originally Posted by BoboTheMighty View Post
Eh, no. No matter of rush, it's annoying moving your party here, how poorly pathfinding is.
CTRL+J is your friend here.
Exactly. It's not really possible to rush about and still avoid the traps. But even moving in slow incremental steps can be a pain, especially if you want to maintain any kind of fighting arrangement.
rjshae is offline

rjshae

rjshae's Avatar
Periapt vs Paronomasia
RPGWatch Donor

#8

Join Date: Mar 2012
Location: Seattle
Posts: 4,277
Mentioned: 6 Post(s)

Default 

September 7th, 2016, 18:25
Originally Posted by BoboTheMighty View Post
Eh, no. No matter of rush, it's annoying moving your party here, how poorly pathfinding is.
CTRL+J is your friend here.
No offence, but I'd suggest it's your own skills that are probably lacking more than anything else. Although admittedly I micro-manage like a madman which is probably why I never have issues with path finding.
--
Diddledy high,
Diddledy low,
Come brave blood sheep,
You've a goodly way to go.
- Brilhasti Ap Tarj
Pessimeister is offline

Pessimeister

Pessimeister's Avatar
Living Backwards
Original Sin 2 Donor

#9

Join Date: Jul 2009
Location: Australia
Posts: 1,806
Mentioned: 3 Post(s)
+1:

Default 

September 7th, 2016, 18:45
Originally Posted by Pessimeister View Post
No offence, but I'd suggest it's your own skills that are probably lacking more than anything else.
Then run an experiment and order your party to reach a single point on map simultaneously…that thief dungeon before reaching Saverok in particular, is a major pain in the ass.
Here, you have a merrygroup of ghouls behind every narrow passage and you get to play a traffic policeman with everyone acting drunk…Go that way! Why did you get stuck! You there…move, move!
Watcher's keep is way more enjoyable and seems devs even realized this, in how they opened it up more.
BoboTheMighty is offline

BoboTheMighty

BoboTheMighty's Avatar
SasqWatch

#10

Join Date: Jun 2015
Location: Croatia
Posts: 3,641
Mentioned: 6 Post(s)

Default 

September 7th, 2016, 19:10
Maaaaan…one does not simply rush through a Baldur's Gate game, or really ANY old-school RPG like that!

I never get the pathfinding so-called issue. I micro-manage the movement and move at a snail's pace in those games, pausing a lot, etc., so I never had much of an issue with that. They are games to be savored and enjoyed slowly and methodically, imo. Shoot, if me and my dad can play and finish a co-op run of Icewind Dale on TABLETS, it can't be THAT bad!

But in terms of overall RPG experiences, the Baldur's Gate series is still unmatched in many ways. I love the continuation of one overarching story between two games, characters returning in the second game with the main character being imported from the first, D&D lore + mechanics, epic scope and long playtimes…those games have it all.

Deleted User

Guest

#11

Posts: n/a
Mentioned: Post(s)

Default 

September 7th, 2016, 23:02
Well, one thing's for sure - this made me want to fire up Durlag's Tower!
xSamhainx is offline

xSamhainx

xSamhainx's Avatar
Paws of Doom
Original Sin Donor

#12

Join Date: Oct 2006
Location: San Diego, Ca
Posts: 4,997
Mentioned: 1 Post(s)
RPGWatch Forums » Comments » News Comments » Baldur's Gate - Extra Credits on Durlags Tower
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 13:02.
Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2018, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2018 DragonByte Technologies Ltd.
Copyright by RPGWatch