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Default Colony Ship - Early Access Version released

April 7th, 2021, 03:28
I'll likely do the same thing shortly. I've no intention on playing the game until it's fully released, but I certainly want to contribute to the company in any way possible.
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April 7th, 2021, 04:58
Tried out the demo and then picked it up on GoG. May be a bit before I do a deep dive but this is looking great.
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April 7th, 2021, 11:36
Originally Posted by Kordanor View Post
Did some first impressions on youtube in english and german
Eh, 3.5 hours preview One minute summary would sell better for us lazy watchers

I second, this game looks great. Will check it out when it is ready.
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April 7th, 2021, 11:46
I tried to have a quick look, but unfortunately the controls don't work for me, I suspect they are hard-coded for QWERTY. So just a heads-up, if you don't have that keyboard layout, maybe it's best to wait.

Originally Posted by Kordanor View Post
Did some first impressions on youtube in english and german
How long is the EA, approximately? I only heard you mentioned it was 25% of the game content, when played through multiple times, but I haven't seen the estimation for the whole game or the Early Access on the game website. Maybe I missed it in your video, I only had the time to watch the beginning… and I don't want to see too much of the gameplay.

EDIT: found an FAQ with the answer It seems very short.
What's in the current Early Access build?
The first 3 locations (the first chapter): the Pit - container town, Armory, and Hydroponics. Estimate playtime - 4-5 hours with combat.
Last edited by Redglyph; April 7th, 2021 at 14:07.
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April 7th, 2021, 14:12
Originally Posted by Redglyph View Post
EDIT: found an FAQ with the answer It seems very short.
There is no way a normal, unexperienced player will be able to finish that in this time.
While it's not huge, it does include the arena and a few other zones.
It would surprise me if anyone finished the game without the arena within 5h. And if the arena is complete (as it is in the freely available combat demo) you can spend another 5-10h for the 15 fights in the arena….because it's hard as f***
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Last edited by Kordanor; April 7th, 2021 at 14:41.
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April 7th, 2021, 14:29
Originally Posted by Kordanor View Post
There is no way a normal, unexperienced player will be able to finish that in this time.
While it's not huge, it does include the arena and a few other zones.
It would surprise me if anyone finished the game without the arena within 5h. And if the arena is complete (as it is in the freely available combat demo) you can spend another -510h for the 15 fights in the arena….because it's hard as f***
Maybe an old or very conservative estimation then.
Good to know and reassuring, thanks!
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April 7th, 2021, 14:46
I usually wait till full game is released but just bought on GOG to support first week sales for Iron Tower
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April 7th, 2021, 16:38
Win 7: there is a warning that it isn't finding some DX12 SHT, but it still starts nevertheless.
Walls of text:
Read into the dialogue texts a little bit. Problem is they aren't shown in the center of the screen, which already suggests to the reader text isn't important, that's why it was thrown to the far right. Writing is okayish, at least its not absolutely boring.

RMB to move to target:
I'm playing with a tablet, so I like to just tap (LMB) and I want my character to go to the tapped spot.. Nope, not in this game! But interestingly I can attack the enemy with LMB = tap.

Trying to find the first combat:
Combat found by visiting the court in a completely illogical, weird way: "Make your case" dialogue option starts a combat. Or is it an interrogation? With the hostage fully armed? Anyway: Combat is very minimal and absolutely boring. No excitement at all. Why do a game, which has absolutely zero fun even in its alpha state? Feels like Colony Ship was made by zombies, who died of brain-death long time ago and have been functioning on Auto-mode.

Finally I looked up Iron Tower Studio: They did the deadly boring Age of FCKAdence and another bad-boring game Dungeon Rats.

So that's why this game stinks of boredom and complete lack of fun design, however promising the graphics is. I erroneously thought Colony Ship is made by some indie team. :-o My bad.

Based on their very basic "combat" and the useless walking around aimlessly trying to talk to barely functional NPCs, trying to make sense of this alpha..
This EA-product is just a tech-demo at best. Given the fact that not-great
Iron Tower is attempting to do a third game, after creating two bad ones, I have strong doubts Colony Ship will ever be anything close to fun or enjoyable. They even fail at getting the atmospherics right. Bad, unfitting music, large Unreal engine map, which is boring to navigate and hard / annoying to investigate.

As I read more "mission" texts the game got more boring and annoying.

Refunded. Bookmark deleted from browser.

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Last edited by mercy; April 7th, 2021 at 17:30.
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April 7th, 2021, 18:19
Originally Posted by mercy View Post
Win 7: there is a warning that it isn't finding some DX12 SHT, but it still starts nevertheless.
Walls of text:
Read into the dialogue texts a little bit. Problem is they aren't shown in the center of the screen, which already suggests to the reader text isn't important, that's why it was thrown to the far right. Writing is okayish, at least its not absolutely boring.

RMB to move to target:
I'm playing with a tablet, so I like to just tap (LMB) and I want my character to go to the tapped spot.. Nope, not in this game! But interestingly I can attack the enemy with LMB = tap.

Trying to find the first combat:
Combat found by visiting the court in a completely illogical, weird way: "Make your case" dialogue option starts a combat. Or is it an interrogation? With the hostage fully armed? Anyway: Combat is very minimal and absolutely boring. No excitement at all. Why do a game, which has absolutely zero fun even in its alpha state? Feels like Colony Ship was made by zombies, who died of brain-death long time ago and have been functioning on Auto-mode.

Finally I looked up Iron Tower Studio: They did the deadly boring Age of FCKAdence and another bad-boring game Dungeon Rats.

So that's why this game stinks of boredom and complete lack of fun design, however promising the graphics is. I erroneously thought Colony Ship is made by some indie team. :-o My bad.

Based on their very basic "combat" and the useless walking around aimlessly trying to talk to barely functional NPCs, trying to make sense of this alpha..
This EA-product is just a tech-demo at best. Given the fact that not-great
Iron Tower is attempting to do a third game, after creating two bad ones, I have strong doubts Colony Ship will ever be anything close to fun or enjoyable. They even fail at getting the atmospherics right. Bad, unfitting music, large Unreal engine map, which is boring to navigate and hard / annoying to investigate.

As I read more "mission" texts the game got more boring and annoying.

Refunded. Bookmark deleted from browser.

FORGETWARE™
I wonder if you ever realize your statements don't need to be as harsh as you make them out to be.

VD has obviously spent a lot of time on developing this to get some snide remark from someone like you is really disrespectful.
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April 7th, 2021, 18:24
Not sure if trolling or… ?
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April 7th, 2021, 20:25
Originally Posted by Kordanor View Post
There is no way a normal, unexperienced player will be able to finish that in this time.
While it's not huge, it does include the arena and a few other zones.
It would surprise me if anyone finished the game without the arena within 5h. And if the arena is complete (as it is in the freely available combat demo) you can spend another 5-10h for the 15 fights in the arena….because it's hard as f***
I suspect, that if you play as a mostly talkative sort, you can probably complete the game faster.
That's how it was in AoD.
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April 8th, 2021, 21:15
I erroneously thought Colony Ship is made by some indie team.
Uh, it is..? Who do you think made it, Bethesda?
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April 8th, 2021, 21:30
It looks much more interesting now compared to earlier, I'll probably get it at some point… but no hurry!
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April 8th, 2021, 22:48
Originally Posted by GothicGothicness View Post
It looks much more interesting now compared to earlier
Indeed, I played the combat demo and wasn't impressed. Back then, I didn't even know the game was going to have recruitable NPCs. I'm kind of hoping they release another demo that lets you explore a larger area and do more than just fight in an arena.
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April 11th, 2021, 00:42
Originally Posted by Pladio View Post
I suspect, that if you play as a mostly talkative sort, you can probably complete the game faster.
That's how it was in AoD.
Yeah, but similar to AoD you would probably need to spend tons of time in this case to identify all the skill checks and their values, and then need to make a plan in which order you would try to do them, to avoid tons of back and fourth and running around.

I mean instead of "just" doing a fight you could try to avoid the fight with a skill of 5. But you have a skill of 3. So you need to find other tasks you could solve with a skill of 3 to get it to four, to then find other ones to rise it to 5 to finally pass the initial skillcheck and avoid the combat.

If you have the perfect plan laid out, yeah, like a "short" game.
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April 11th, 2021, 09:57
I didn't find this to be a problem if you were using a talkative character in AOD, only if I was playing a hybrid character.

Just keep putting points only in two speech skills. With 10 intelligence you never had issues with enough skill points.
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