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July 4th, 2021, 14:20
Ye Old Entertainment looks back at the expansion pack Icewind Dale: EE - Heart of Winter:

Icewind Dale review: Will Heart of Winter change your heart about Black Isle's icy D&D rpg?

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Welcome to our Review video on Icewind Dale, Heart of Winter, an expansion pack included in Beamdog's Icewind Dale Enhanced Edition, along with its own expansion pack: Trials of the Luremaster.

For many, Icewind Dale is the best Dungeons and Dragons RPG of all time, for some others, is not up to par with the Baldur's Gate series. But if you are on the fence about getting Icewind Dale Enhanced Edition as one of the games you should be playing in preparation for Baldur's Gate 3… Will Heart of Winter make any difference?

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July 4th, 2021, 20:52
Originally Posted by fatknacker50 View Post
Can anyone fix Poll Watch please
You should post that in the RPGWatch forum (the first one at the top), instead of in every thread
Maybe explaining what doesn't work helps, too. If you want to make sure he receives a notification, address it directly to Myrthos, like this: @Myrthos
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July 4th, 2021, 21:00
I tried to like the Icewind Dale games but they could never compare to their counterparts Baldurs Gate 1&2. I get it they went for different experience in the Icewind Dale games.

Icewind Dale is combat focused while Baldurs gate is much more story focused.
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July 4th, 2021, 21:06
I like them both, roughly about equally I'd say. Having read Salvatore's books over thirty years ago now has given me a love for the entire Dale region that equals or surpasses my interest in some other areas. There's something to be said for when you're journeying through an area and you already have such a keen mental image of the surroundings, as well as some of the people that inhabit the area. Any game that can pull that off is on solid footing.
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July 4th, 2021, 22:49
I rank Icewind Dale 1 & its expansion as one of the best party RPGs ever made. But not played it in years - and no interest in Beamdog. The sequel, ID2, suffered from Interplayitus in its rushed production schedule and recycling of assets; the transition to 3.5e was exemplary however.
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July 4th, 2021, 22:59
I liked the Icewind Dales more than the Baldurs Gates, but my taste is suspect.
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July 4th, 2021, 23:14
I loved Icewind Dale. The sheer amount of combat got a bit much, but the atmosphere was fantastic, and I really enjoyed exploring. Great soundtrack - just the sound of it makes me want set off into the snowy mountains, in search of magical things.
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July 4th, 2021, 23:33
I like the series a lot. Not more than BG but more than PS:T.

And yeah, Jeremy Soule's music tracks are fantastic. Inon Zur's work on IWD II was really good too.
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July 4th, 2021, 23:34
I never tried the first, but I started Icewind Dale 2 several times. It's weird….I didn't dislike it or anything, but it never really grabbed me, and I only made it maybe a third of the way through. I didn't find it as combat centric and devoid of anything else as some make it sound, but I did miss having party members with personalities and the banters and such that come with that. There was/is a mod that add such banters and I did use that for one of my playthrough attempts. It was on Gibberlings Three, Pocket Plane or Spellhold Studios, I don't remember which.
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July 5th, 2021, 11:02
I always loved the atmosphere in the Icewind Dale games (having read Salvatore's books helped). They might not be as questy as BG, but are still great games.
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July 5th, 2021, 11:58
Speaking of atmospheric music, I had a nice nap after listening to this playlist yesterday.

https://youtu.be/A8qMyBWZNw0
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July 5th, 2021, 16:14
I prefer the stories from Icewind Dale to the Baldur's Gate ones and have replayed Icewind Dale 1 and 2 more often than BG 1 and 2.
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July 5th, 2021, 17:11
I liked it enough to play twice but not like BG which I played over and over. It had too much combat for my taste.
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July 5th, 2021, 19:50
Originally Posted by wolfgrimdark View Post
I liked it enough to play twice but not like BG which I played over and over. It had too much combat for my taste.
Interesting. Normally I also don't like much combat in games. For me fighting is like salt in the soup. When there is too much combat, it is like an oversalted soup.

But I mostly have that problem in games with twitchy real time combat. In games, where you can either play turn based or you have enough auto-pause options (like in the infinity engine or Drakensang, for example), that is nearly like turn-based, I don't have a problem with much fighting. In this situation you can play the fights like chess by considering every single move. That is often even fun to do.

In Icewind Dale I even liked the final boss fights (which is very rare for me) because you could win them with very careful choice of moves.
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July 5th, 2021, 21:01
Fantastic idea, on paper. Unfortunately after I began the game it was soo cheesy and insufferable - not the hardcore "Warhammer 40K Necron vs. Tyranid Massacre" that I prefer.. So I was unable to continue playing Heart of Winter after about the first hour…
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July 5th, 2021, 21:07
Yeah, because Warhammer 40K isn't cheesy at all, no sir.
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July 5th, 2021, 21:26
I loved it the first time I played it, when it was released. Since BG had very little party banter, it didn't feel like there was a huge loss going from joinable NPCs to full party created. However, after playing BG2, with its much better overall story and the joinable NPC interaction, I had trouble getting back into IWD when I went for a replay.

A few years later I gave it another go with the NPC mod and it really made it a lot more enjoyable. Per the link on that mod, apparently with either the EE or the IWD in BG2 mod, the few hiccups are gone too. May have to give it a try once I'm done with my current BG run through.
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July 6th, 2021, 01:06
Originally Posted by bkrueger View Post
Interesting. Normally I also don't like much combat in games. For me fighting is like salt in the soup. When there is too much combat, it is like an oversalted soup.

But I mostly have that problem in games with twitchy real time combat. In games, where you can either play turn based or you have enough auto-pause options (like in the infinity engine or Drakensang, for example), that is nearly like turn-based, I don't have a problem with much fighting. In this situation you can play the fights like chess by considering every single move. That is often even fun to do.

In Icewind Dale I even liked the final boss fights (which is very rare for me) because you could win them with very careful choice of moves.
That makes sense to me. I think in this case my feeling on combat can't be taken generically as about combat but only makes sense with my own idiosyncrasies in personality.

That being said I am not really big on any combat - twitch, FPS, dark soul style, TB, RTwP, etc., doesn't matter. I do have preferences in combat with RTwP being my favorite followed by games that allow you to play third/first person on the fly. While not a fan of TB there is combat I dislike a lot more as I can play a TB game and enjoy it but not twitch or shooter style games.

The only game I ever really enjoyed the combat a lot is FO4. Doesn't make sense I know but there is that personality thing coming into play. It clicked with me. Yet Skyrim I did not like the combat much except stealth style.

My main issue with TB isn't exactly TB combat itself but in the time commitment. I don't have the time I used to and I don't enjoy combat like others do. Combine those two and TB is a time sink. I remember some battles taking up to 30 minutes to an hour in some cases. That is fine for a big boss fight but not every battle.

Just me though. I don't enjoy the combat enough to want to spend the time on battles over and over, like multiple chess games.

IWD was like these big long battles over and over with not as much other content (IMOC) to help break it up for me. I still remember going up this long winter trail at some point in the game and was never ending. One blockade after another, one endless battle after another. I did enjoy the game as I said but got burnt out on the combat.

Anyhow this wasn't meant to criticize IWD or any specific combat style. Just an explanation of how I view combat. Also explains a bit why I prefer BG3 over Solasta even though both are TB and good games. I simply feel Solasta is more about the combat and a bit less about the other stuff. All my own opinion of course.
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July 6th, 2021, 04:10
Loved the game.
I feel like I carted a LOT of arrows around…
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July 6th, 2021, 05:03
Personally I'm holding out for the ToEE total conversion. I never could get into Heart of Winter, just because it seemed more of the same.
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