Banner Saga 3 - Released - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Banner Saga 3 - Released

Default Banner Saga 3 - Released

July 27th, 2018, 09:29
The Banner Saga 3 has been released on Steam and GOG to positive reviews.

loading…


About This Game

THE GAME

Banner Saga 3 is the epic conclusion to a sweeping viking saga six years in the making. This strategic RPG, acclaimed for its strong story and compelling characters has has won over 20 awards and been nominated for 4 BAFTA awards.

As the world crumbles around you, how will you survive when the Darkness draws near, and who will you trust with the fate of the world?

FEATURES

  • A cast of powerful characters - In the final chapter of the Banner Saga, guide more than 40 heroes to survive against the toughest odds yet, many old and familiar faces, and some new allies you’ve never met before, including powerful menders and, for the first time, playable dredge. Just remember that nobody is safe.
  • Decisions matter - Determine the fate of your travel-weary allies with a multitude of outcomes truly tailored to the decisions you make- not just here, but carried over from previous games in the trilogy as well. Nothing is unimportant. Nothing is forgotten.
  • Finely-tuned tactical combat - in a series known for innovative combat, this chapter delivers more unique and custom battles than ever before, from disturbing new warped enemies and multi-wave combat to unique and powerful heroic titles for allies that can turn the tide of battle.
  • A timeless art style - the gorgeous landscapes and animation of the Banner Saga are at their best in Banner Saga 3. Explore unimaginable vistas warped in strange and beautiful ways by the Darkness, and more fully-animated story moments than both the previous games combined.
  • An epic soundtrack - composed by Grammy-nominated composer Austin Wintory, this final full-length score, recorded by a live orchestra, concludes the trilogy on a high note.
  • Play it again - experience the trilogy as it was meant to played. Import your saves from one game to the next and discover a wealth of new an unexpected outcomes from decisions both large and small.
THE END HAS COME

As the Darkness covers the land, the end has truly come. Now it is up to you and the survivors who have travelled so far from home. The Banner Saga 3 brings closure as all is finally revealed in the definitive conclusion to the award-winning Banner Saga trilogy.

Rally your allies, steel your resolve and push into the wind!
More information.
Silver is offline

Silver

Silver's Avatar
Spaceman
RPGWatch Team

#1

Join Date: Feb 2014
Location: New Zealand
Posts: 8,879
Mentioned: 76 Post(s)

Default 

July 27th, 2018, 12:53
https://techraptor.net/content/banne…3-release-date
Indie game developer Stoic has announced the release date for the third installment into their turn-based RPG series Banner Saga. Banner Saga 3 will launch July 24, 2018, for PC, PlayStation 4, Xbox One and Nintendo Switch. Mobile platforms are expected to launch later on in the year.
Although, switch is kinda mobile platform, right?
--
Toka Koka
joxer is offline

joxer

joxer's Avatar
The Smoker
Original Sin 1 & 2 Donor

#2

Join Date: Apr 2009
Posts: 23,424
Mentioned: 223 Post(s)

Default 

July 27th, 2018, 16:01
I might have to buy these on the phone… I did enjoy Banner Saga on the PC when it was released, but never got around to picking up the 2nd, too little time and to many games. On the phone I might find the time though. Just have to finish Chrono Trigger first… (which I started yesterday).
TomRon is offline

TomRon

TomRon's Avatar
SasqWatch
RPGWatch Donor
Original Sin Donor

#3

Join Date: Dec 2010
Location: Sweden
Posts: 3,210
Mentioned: 22 Post(s)

Default 

July 27th, 2018, 16:09
Seems to be getting decent reviews - currently 84% on Metacritic. I don't like the sound of the timer mechanic in combat that spawns fresh enemy waves though. I'd be interested to hear what folk here think of it.
Pongo is offline

Pongo

Pongo's Avatar
SasqWatch
Original Sin 1 & 2 Donor

#4

Join Date: Apr 2012
Location: Basingstoke UK
Posts: 1,898
Mentioned: 23 Post(s)

Default 

July 27th, 2018, 16:12
Originally Posted by Pongo View Post
Seems to be getting decent reviews - currently 84% on Metacritic. I don't like the sound of the timer mechanic in combat that spawns fresh enemy waves though. I'd be interested to hear what folk here think of it.
No, that doesn't sound fun too me. I hope the timer is based on turns and not actual time? In that case I can see it adding something interesting, forcing you to make quicker kills.
TomRon is offline

TomRon

TomRon's Avatar
SasqWatch
RPGWatch Donor
Original Sin Donor

#5

Join Date: Dec 2010
Location: Sweden
Posts: 3,210
Mentioned: 22 Post(s)

Default 

July 27th, 2018, 16:14
Yeah I'm not a fan of more opposition popping up during the battles, never cared for that at all. It completely destroys most of the tactical value of a game for me, and once it happens I mentally start abusing the product. =xxxx
Carnifex is offline

Carnifex

SasqWatch

#6

Join Date: Oct 2011
Location: Holly Hill, FL.
Posts: 13,600
Mentioned: 50 Post(s)

Default 

July 27th, 2018, 16:24
Just download it and will play it after I finish part 2.
--
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Professional Shitposter

#7

Join Date: Oct 2010
Location: “A galaxy far, far away, from you.”
Posts: 27,433
Mentioned: 138 Post(s)

Default 

July 27th, 2018, 18:26
It is ok for the most part. I suppose if I was playing at the hardest level I would barf but I'm playing on the middle level. I suspect I'm 1/3 to 1/2 done but not sure. Anyway you can always 'flee' if you beat the first wave. If it truely becomes problematic there is an easier level that is pretty easy.

Originally Posted by Pongo View Post
Seems to be getting decent reviews - currently 84% on Metacritic. I don't like the sound of the timer mechanic in combat that spawns fresh enemy waves though. I'd be interested to hear what folk here think of it.
you is offline

you

Lazy_dog
RPGWatch Donor
Original Sin 2 Donor

#8

Join Date: Oct 2006
Location: usa - no longer boston
Posts: 7,758
Mentioned: 63 Post(s)
+1:

Default 

July 27th, 2018, 18:26
If the timer is based on turns then it's fine. I welcome more challenge.
Copper Coin is offline

Copper Coin

Copper Coin's Avatar
Outspoken D&D critic

#9

Join Date: Jun 2018
Posts: 866
Mentioned: 9 Post(s)

Default 

July 27th, 2018, 18:46
Originally Posted by Pongo View Post
Seems to be getting decent reviews - currently 84% on Metacritic. I don't like the sound of the timer mechanic in combat that spawns fresh enemy waves though. I'd be interested to hear what folk here think of it.
I'm only about two hours or so through it, but I'm quite enjoying what little I've seen.

Regarding the timer mechanic; I'm not really finding it an issue (I'm playing on hard), as it only occurs on certain battles, and most of the time I've been able to easily take down the first wave without really thinking about the timer (barring one battle where it came pretty close to the wire, and I had to get pretty tactical about downing the enemies before the timer ran out; otherwise it's not really been something I've been too concerned with). If you do take down the first wave before the timer runs out, you can choose whether to end the battle there, or fight on; if you choose the latter, you're able to swap out party members and replace downed or near-downed members with fresh ones, not to mention you can get extra loot if you manage to take down the miniboss, as well as getting more renown in general for the extra enemies you defeat. Note; you're only able to choose whether or not to fight and prepare a new lineup only if you take out the first wave before the timer runs out; fail that, and you're in for a world of hurt.

I think it works fairly well (from what little of it I've seen) as a risk/reward sort of mechanic. Do you risk potentially getting more members injured, or possibly losing the battle entirely, for the sake of extra renown and an item? This is pretty critical in hard difficulty, when getting certain heavy-hitters injured is fairly debilitating, particularly when you can't rest between some battles in certain situations, not to mention the derth of supplies in the early game makes resting somewhat precarious.

Honestly, the major consideration for me in my playthrough has mainly revolved around how I compose my lineup for the battles, as well as managing the injuries that naturally get accrued (I typically resort to mixing my usual party members with ones that I didn't normally use, so I have some stronger ones at the ready for any battles that still lie between now and when I can finally get my group rested up.)

Originally Posted by TomRon View Post
No, that doesn't sound fun too me. I hope the timer is based on turns and not actual time? In that case I can see it adding something interesting, forcing you to make quicker kills.
It operates on turns, so you don't have anything to worry about on that end.
Matin Sanguine is offline

Matin Sanguine

Matin Sanguine's Avatar
Traveler

#10

Join Date: Aug 2013
Location: Australia
Posts: 17
Mentioned: 0 Post(s)
+1:

Default 

July 27th, 2018, 22:40
Every time I see some tactical RPG no matter how good I remember Final Fantasy Tactics and I realize, that game will never be overcome and will remain forever the best in her genre… At least for me. :-)
Ryzwitcher is offline

Ryzwitcher

Ryzwitcher's Avatar
Vještac

#11

Join Date: Jun 2017
Location: Sarajevo
Posts: 66
Mentioned: 0 Post(s)

Default 

July 27th, 2018, 22:48
You are correct, Ogre Tactics and Final Fantasy tactics are among two of the very best of the genre. I keep hoping we'll see a continuation of either, but no such luck yet, if we're lucky with the current trend perhaps these two fine games will grace our computers at some point in the future.
Carnifex is offline

Carnifex

SasqWatch

#12

Join Date: Oct 2011
Location: Holly Hill, FL.
Posts: 13,600
Mentioned: 50 Post(s)

Default 

July 27th, 2018, 23:36
Originally Posted by Matin Sanguine View Post
I'm only about two hours or so through it, but I'm quite enjoying what little I've seen…
Ok, thanks for the detailed response. That doesn't sound so bad. I'll pick it up at some point and do a complete run of the trilogy (I have the first two on Steam already, just been waiting for this one!).
Pongo is offline

Pongo

Pongo's Avatar
SasqWatch
Original Sin 1 & 2 Donor

#13

Join Date: Apr 2012
Location: Basingstoke UK
Posts: 1,898
Mentioned: 23 Post(s)

Default 

July 28th, 2018, 03:36
So it sounds to me that the time mechanic/additional opposition is a purely optional choice? In that case, assuming that is true, I'd have no issue at all with it, matter of fact more options are usually a good thing, in my book.
Carnifex is offline

Carnifex

SasqWatch

#14

Join Date: Oct 2011
Location: Holly Hill, FL.
Posts: 13,600
Mentioned: 50 Post(s)
RPGWatch Forums » Comments » News Comments » Banner Saga 3 - Released
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 04:52.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2021 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2021 DragonByte Technologies Ltd.
Copyright by RPGWatch