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Default Last game you finished, tell us about it

February 1st, 2021, 18:27
Originally Posted by Couchpotato View Post
Yep good review @purpleblob but nope it wont convince me to play it. As your review highlighted almost everything I hate about the game, and I'm set in my opinion.
If @purpleblob couldn't sell you, I don't know who would. But don't despair, you can still pre-order the new Disco Elysium Vinyls and get the feeling of that game without playing it!

https://blackscreenrecords.com/search?q=disco+elysium

And it's a bargain, 130 EUR for the Origami Edition

Is it just me, or that's completely nuts? Or was the music so good?
Last edited by Redglyph; February 1st, 2021 at 18:28. Reason: Euro symbol not appreciated by the forums, outrageous
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February 1st, 2021, 21:17
Originally Posted by Redglyph View Post
If @purpleblob couldn't sell you, I don't know who would. But don't despair, you can still pre-order the new Disco Elysium Vinyls and get the feeling of that game without playing it!

https://blackscreenrecords.com/search?q=disco+elysium

And it's a bargain, 130 EUR for the Origami Edition

Is it just me, or that's completely nuts? Or was the music so good?
I found the music pretty good but I wouldn't pay 130 EUR for vinyls
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February 5th, 2021, 14:54
Twist(s) of My Life. Best sexy VN I've played by far! True C&C with significantly different paths resulting in 17 different endings. All girls are different physically and by personality - no head-swap clones here! It also gets a big boost by not being hentai, using good quality renders with some simple animation. I finished it for the first time last night playing it straight just picking my natural choices and ended up in a FFM relationship with both girls pregnant - awesome!
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February 7th, 2021, 21:34
I finished Banner Saga three yesterday, and while it started off well, in the end I consider it a huge disappointment. If I ever replay the series, I'll likely omit this game and just play the first two.
So, what did I find to be a letdown? Shortly into this game, you are introduced to a new opponent, one that sullies the battle field with their corpses, and provides a bonus to the enemy, and a detriment to the player. Really not a big deal, if this were a one and done fight, but that isn't the case here. Often you have waves of additional ambushes/reinforcements to deal with, and this is where the harm really plays a huge factor. I found it a head-scratching choice to make, as it simply turns the subsequent fights into an unnecessary slog-fest, and literally the opposite of fun.
The end of the game was a huge disappointment as well. After the prior two games and all the build up, I was expecting something much….bigger. Sigh.
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February 10th, 2021, 18:33
Last night I polished off Fae Tactics, this one was a fun, clever game that really kept me on my toes. One thing I learned is that you need to pay strict attention to the story and try to adhere to a certain path, lest you run into spot where you can really run into trouble. On the whole, the exploration side is a little weak, but the combat and story make up for that in spades.

Unlike Banner Saga the third, this is one game I'll be replaying again. Truly a fun romp, if you enjoy tough, well-nuanced combat with a rich story, give Fae Tactics a try. It's a gem!
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February 18th, 2021, 01:47
Arkham Knight. Worst of the Arkham Batman games. City>Asylum>Origins>>Knight. More content than the previous games but half of it uses the batmobile, which is HORRIBLE! Completely unintuitive controls that cannot be remapped are a recipe for frustration. Also, the characters are given a very bland redesign. In previous games I'd spin the camera around because they looked so cool, now I don't care at all - except for Harley's ass
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February 18th, 2021, 18:44
This morning I wrapped up Operencia: The Stolen Sun. When I first began this game, I quickly fell in love with it. At it's heart, this game is a turn based Grim Rock, with all the goodness that you'd expect. There is a riveting story, which you'll read much of at every camp fire, excellent combat (but keep reading), and stellar exploration. You can be rewarded for going off the beaten path, and looking where perhaps you've no reason for being.
Where this game got annoying for me was with a couple of opponents. I eschew mage types, so at the beginning of the game I made a stalwart warrior, and the next three companions I picked up along the was were also….warriors, with one being an archer. I do not like mages, I avoid them like the plague, but if the game requires them I'll certainly make use of them. There are some golem type monsters that are well defended from any type of melee/missile weapons, and obviously somewhat weaker against mages. This turned many of the battles into dreary, protracted slog-fests that ceased being fun two days ago. Had the game warned me at the beginning that mages were scarce, and perhaps my protagonist should be one, I might have listened but no warning was to be had.
So yeah, I got through the game, but I would have to think long and hard about ever replaying this, or recommending it to others. It left me quite soured, which is a shame, because at the beginning I thought so highly of the game.
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February 18th, 2021, 20:49
Originally Posted by Carnifex View Post
This morning I wrapped up Operencia: The Stolen Sun. When I first began this game, I quickly fell in love with it. At it's heart, this game is a turn based Grim Rock, with all the goodness that you'd expect. There is a riveting story, which you'll read much of at every camp fire, excellent combat (but keep reading), and stellar exploration. You can be rewarded for going off the beaten path, and looking where perhaps you've no reason for being.
Where this game got annoying for me was with a couple of opponents. I eschew mage types, so at the beginning of the game I made a stalwart warrior, and the next three companions I picked up along the was were also….warriors, with one being an archer. I do not like mages, I avoid them like the plague, but if the game requires them I'll certainly make use of them. There are some golem type monsters that are well defended from any type of melee/missile weapons, and obviously somewhat weaker against mages. This turned many of the battles into dreary, protracted slog-fests that ceased being fun two days ago. Had the game warned me at the beginning that mages were scarce, and perhaps my protagonist should be one, I might have listened but no warning was to be had.
So yeah, I got through the game, but I would have to think long and hard about ever replaying this, or recommending it to others. It left me quite soured, which is a shame, because at the beginning I thought so highly of the game.
Two things I wanted to note there. The first one:
At it's heart, this game is a turn based Grim Rock, with all the goodness that you'd expect. [b]There is a riveting story[b]
Grimrock doesn't have any story.
I mean I get what you say, but besides of the perspective the games don't have much in common. I would rather compare it with Lands of Lore, as a "Story Crawler"

Regarding the Warrior / Classes:
There might have been some issues in tactics or how you chose or skilled your group members. I also played a warrior and had no issues at any point - however it also never got easy (which is a good sign, not a bad one, other games like MMX and BT4 have huge balancing issues).
There is actually a thread here where a player was complaining that he can't get past a boss with a mage, considering it much weaker than a Warrior.
He sent me is savegame, I changed some stuff, and did the boss in first try.
This game is really about how you use your team and abilities. So my guess is that at somepoint you missed adapting to the situation.
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February 18th, 2021, 22:25
Aye, that's why I didn't put the comparisons in the same sentence. Grim Rock only lacked a tale, else it would have been flawless. I tried to make the comparison to some game that might be more relevant, rather than one three decades in arears. And yes, the game was still winable, no doubt, but a fight with a golem simply shouldn't last so long, regardless of group makeup. I later picked up a companion that I believe would have made that area much easier, but a player shouldn't be faulted that severely for tailoring a group to their liking. In my opinion, of course.
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February 18th, 2021, 23:28
There was also the combat of Grimrock which made the whole character system obsolete, but wont go further into that again.

Same goes for the "Player should have the freedom to do whatever he wants and still be able to win the game discussion". I got a bit of a different opinion there.

The issue operencia definitely had albeit only at release (and not at steam release) was a missing respec option. Thats fatal for such tight balancing, but gladly had been changed.
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February 26th, 2021, 18:50
Today I finished Heroines of Swords and Spells, and what an excellent trip this was. I started off not being too sure what this game actually was, as the prior two games I had played were very combat-heavy, and this was more of a visual novel, I'd say. Heavy on the text and light on combat, with no respawns that I'm aware of, so you had to do quests to level and progress. Once I understood that and buckled down, the game really opened up!!

This is the first act, and more are supposed to follow. Having said that, I spent almost thirty hours with this game, so for simply one act, it's meaty. You start off as a rogue in a tutorial, and you eventually pick up three companions, all adventuring ladies. You have to progress each of their singular quests to get the main one underway, and while combat isn't the main focus, there is enough of it to keep one very busy. As an rpg-maker type game, it's well worth playing simply for the humour alone, and I would recommend it heartily to those that enjoy that genre.
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