Vampyr - Interview @ GameWatcher

HiddenX

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GameWatcher interviewed Florent Guillaume about Vampyr at the E3:

Vampyr: An Interview With DONTNOD Entertainment’s Florent Guillaume [E3 2017]

Being a doctor can’t be an easy life. You are responsible for the health and well-being of the sick people you vow to help cure. However, what if the same people you wanted to protect were also the only thing that could sustain your life? That’s where Doctor Jonathan Reed finds himself in early 19th Century London in Focus Home Interactive and DONTNOD Entertainment’s upcoming role-playing game, Vampyr. Reed has become a vampire, and he must split himself between his vow to help the sick and his need to feed on the blood of those he swore to protect.

Dr. Acula jokes aside, Vampyr contains a story with a vast web of interaction and consequences. Who you save and who you feed upon will not just affect you, but the people around that person. To help untangle this web of intrigue, GameWatcher caught up to DONTNOD’s Lead Level Designer Florent Guillaume at E3 to guide us into the life of this doctor in a vampire’s world. He took us through the dark corners of London to find out what kind of man Jonathan Reed is, how players will choose between doctor and vampire, and what consequences those choices will have for the fall or salvation of London in Vampyr.

GameWatcher: Where do we find ourselves starting off in Vampyr? Who is Jonathan Reed?

Florent Guillaume: So you start Vampyr waking up in a mass grave, and quickly find you’ve been afflicted with vampirism. You’ve been transformed. The game is set in London in 1918. Reed is a doctor that was fighting in France during World War I as a combat medic and doctor. When he returns home, his journey takes an unfortunate turn and that’s when he is transformed.

[...]
Thanks Farflame!

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Reed has become a vampire, and he must split himself between his vow to help the sick and his need to feed on the blood of those he swore to protect.
Extremely misleading, from what we have seen he murders who he feeds on. There's a huge difference between a vampire feeding in almost every other vampire game and this one. Where 95%+ of the vampire games, the victim lives on to be fed on again. For the most part humans are a constant food supply, as long as they are alive.
 
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Personally, I'm hoping I can murder as many people as possible without listening to my character moaning with feelings of guilt.
 
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That could be a break in character, the PC is supposed to be a doctor, concerned about human welfare.
 
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Extremely misleading, from what we have seen he murders who he feeds on. There's a huge difference between a vampire feeding in almost every other vampire game and this one. Where 95%+ of the vampire games, the victim lives on to be fed on again. For the most part humans are a constant food supply, as long as they are alive.

Maybe in other games, but it doesnt apply here. They want to give you the choice and think about it. There is no anonymous crowd, every NPC has some character and backstory. You can kill almost anyone but you are doctor so which person will you condemn for death and kill to feed yourself? And then live with consequences that could be unexpected? Thats the point of their design. They also said you dont have to kill and feed but game will be harder for you.

And it doesnt matter that some players dont care and will happilly roleplay mass murderer. :)

Do you understand that they create fiction so they created their own game with own vampire lore?
 
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Imagine if Acleacius were attacked by a vampire and ended up being proven wrong. Wouldn't that be funny! :p
 
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Vampyr: An Interview With DONTNOD Entertainment’s Florent Guillaume [E3 2017]
mhmkay... Now, where's the game already?
 
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