For lockpicks: nails + hammer.
Oh good idea. I have a hammer if I can find some nails. I just got off the ship last night at Reapers Coast and haven't started to explore yet. I really need to find some merchants as I have tons of gold and even more loot to sell.
I seem to be missing stuff as I haven't found many skill books or trainers either. My main guy I started as two-handed and at level 2 switched to rogue (more or less) like skills. But then I saw Griff do a teleport backstab thing and I was like damn ... I lost that as well. I have a really gimped rogue at the moment.
Many of my characters have more memory slots than they can use as I don't seem to find a lot of spell books I can use (I have found a lot but not the ones I want). I mean I have some but my rogue really needs some special abilities. I thought the respec might help with that but no. I ended up not respeccing anyone except my main to remove the one point in 2H weapons and move it to Dual. I actually dislike respec a lot in games as it pretty much kills immersion - so doubt I will bother with it.
Anyhow thanks for the lock pick tip.
If you have an undead in your group they can use their fingers as lockpicks.
Aye I have Fane but he has no points in the skill and I don't see him as a rogue so don't want to waste points on that skill on him. My main is the lock pick person.
I have tons of saves (think I had 50 by the time I left the Fort Joy island). It is more lost time. I would start over but the combat kills me. I don't mind it and it is fun at times but it is soooooo slooooooow. I don't think I can stomach doing all the same battles all over again right away. Some battles I have been in have lasted over 25 minutes. If I finish the game and play again it will be different since some time has passed. But to go back now and lose 20 hours or so and just repeat everything I just did over the last week ... ugg can't.
Plus in some ways I like to live with my mistakes on my first game. On my second play through of any game I have all the meta-knowledge which lets me play a more "perfect" game but it is also less "realistic" (within the context of the game world). Part of me likes to play my first game as a character growing and learning, mistakes and all.
I did find some teleport pyramids although not sure if they will make up for not having the glove or not.
Plus getting the glove is somewhat against my character. He didn't take that quest as the guy said only he could escape and Wolf isn't the type to abandon his companions. So I didn't do that quest on purpose ... although at the time I also didn't know how the quest would actually work out and the thing with the glove.
Anyhow I am sure I will be able to finish the game without the glove (if it was that vital to finishing I suspect it would be more apparent) and I think there are spells later on to let you teleport.
All I really want right now are my lockpicks, disarm trap kit and the backstab-teleport-behind-enemy rogue skill I missed out on.