The Digital Antiquarian explores Ultima VI and the influences and events behind its creation.
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Following what had always been Richard Garriott's standard approach to making an Ultima, the Ultima VI team concentrated on building their technology and then building a world around it before adding a plot or otherwise trying to turn it all into a real game with a distinct goal. Garriott and others at Origin would always name Times of Lore, a Commodore 64 action/CRPG hybrid written by Chris Roberts and published by Origin in 1988, as the main influence on the new Ultima VI interface, the most radically overhauled version of same ever to appear in an Ultima title. That said, it should be noted that Times of Lore itself lifted many or most of its own innovations from The Faery Tale Adventure, David Joiner's deeply flawed but beautiful and oddly compelling Commodore Amiga action/CRPG of 1987. By way of completing the chain, much of Times of Lore‘s interface was imported wholesale into Ultima VI; even many of the onscreen icons looked exactly the same. The entire game could now be controlled, if the player liked, with a mouse, with all of the keyed commands duplicated as onscreen buttons; this forced Origin to reduce the "alphabet soup" that had been previous Ultima interfaces, which by Ultima V had used every letter in the alphabet plus some additional key combinations, to ten buttons, with the generic "use" as the workhorse taking the place of a multitude of specifics.
Another influence, one which Origin was for obvious reasons less eager to publicly acknowledge than that of Times of Lore, was FTL's landmark 1987 CRPG Dungeon Master, a game whose influence on its industry can hardly be overstated. John Miles remembers lots of people at Origin scrambling for time on the company's single Atari ST in order to play it soon after its release. Garriott himself has acknowledged being "ecstatic" for his first few hours playing it at all the "neat new things I could do." Origin co-opted Dungeon Master‘s graphical approach to inventory management, including the soon-to-be ubiquitous "paper doll" method of showing what characters were wearing and carrying.
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