- Joined
- April 12, 2009
- Messages
- 23,459
Right, I cleared everything (I believe) and am about to go for the final clash. Tomorrow.
But now I'm thinking, the patch was supposed to set runeslots into one per item. That change was cancelled due to some problems, at least for now. But if it will happen next week when a new patch appears, it will be generally bad IMO.
Spot this item as example (hint: yes, that's the one!):
Yeah, exactly those two rune slots make it desirable at a certain point of game (basically till you find three runeslots jewelry). Cut one runeslot from it and you get what? Nothing, you'll see better legendary and divine jewelry than this.
The change will be bad for these unique items and will render them useless, unless they replace the empty runeslot with some effect.
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More on the matter, I might be wrong, but seems that the amount of armor, physical or magic, you improve on your characters, loses it's efficiency somewhere on the third island. It might be just my impression, but it seems that element resistances (especially fire and water) is more important than stacking a huge number of physical/magic armor.
Did anyone else get similar impression?
Aka, should we actually prioritize element resistances on equipment even if it's armor bonus isn't big past second island instead of, dunno, huge armor and +2 warfare?
But now I'm thinking, the patch was supposed to set runeslots into one per item. That change was cancelled due to some problems, at least for now. But if it will happen next week when a new patch appears, it will be generally bad IMO.
Spot this item as example (hint: yes, that's the one!):
Yeah, exactly those two rune slots make it desirable at a certain point of game (basically till you find three runeslots jewelry). Cut one runeslot from it and you get what? Nothing, you'll see better legendary and divine jewelry than this.
The change will be bad for these unique items and will render them useless, unless they replace the empty runeslot with some effect.
-
More on the matter, I might be wrong, but seems that the amount of armor, physical or magic, you improve on your characters, loses it's efficiency somewhere on the third island. It might be just my impression, but it seems that element resistances (especially fire and water) is more important than stacking a huge number of physical/magic armor.
Did anyone else get similar impression?
Aka, should we actually prioritize element resistances on equipment even if it's armor bonus isn't big past second island instead of, dunno, huge armor and +2 warfare?
- Joined
- Apr 12, 2009
- Messages
- 23,459