IMO, the problem with Krater is it's a RT squad based game where you have to select individual people in order to use their specials. It's very easy for a medic to pull aggro and get killed before a tank can grab it back. I enjoyed it for about 8 hours before the design drove me nuts. Some people will like, others won't. Wasn't buggy for me.
Tales is a great turned based rogue-like with mods. I would recommend it in a heartbeat even though I'm generally not a fan of the genre.
Torchlight 2 is much better than the first imo. My favorite recent addition to the genre and very moddable. I would recommend it.
Most people love TQ, I didn't find it very interesting, but there's enough fans it's probably worth a recommendation (and Grim Dawn is similar so propably worth a look when it releases).
PoE lacks the polish of D3, but is far more fun if you ask me. Character skills can be freely chosen and the skill forest is absurd. They've tweaked the loot options and seem to have decreased the XP penalty on the final 2 difficulties, which were my top complaints about it. Still very easy to make useless builds. The new Forsaken Master's content is a refreshing injection to the game.
Only put 4 hours into Din's Curse. Much more combat heavy but the nonstop options of randomly generated quests is rather unique. Graphics are very dated. Dungeon sizes are pretty small so makes it an easy game to do in bursts. Lots of options to tweak a game to your liking.