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Default General News - Action Combat vs RPG Elements @ C4G

June 13th, 2020, 22:45
Click4Gameplay explains why combining an action combat system with RPG elements is not always an easy task:

Action Combat vs RPG Elements

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June 13th, 2020, 23:12
Love that sites videos. Keep posting them please.
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June 13th, 2020, 23:29
Yeah, I like them, too. He has a great understanding how RPGs are working. Game developers should watch these videos.
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June 14th, 2020, 01:18
This is why I prefer my RPGs to be turn based. I rather play games with my brain than my hands.
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June 14th, 2020, 01:24
Again I prefer either mode as the combat should fit the game, or rules you base it on. Someone brought up how many seem to prefer only turn based combat that's sad.

I wouldn't want every RPG to be turn based that would be boring.
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June 14th, 2020, 06:44
I can enjoy action games myself, just not my preference. It's the same with RTwP, I just prefer my actions to be more segmented and well defined between turns, have a ruleset that determines when each actors action begins and ends so I can plan around it. Having to pause constantly to adjust the position, facing and abilities of every character gets tedious, and I end up just bunching up the whole party and left clicking enemies one by one till they die.

In that regard, the "TB vs RTwP" gets visceral at times cus we're nerds and a lot of us don't have real problems, but I think I've mentioned how a couple of my top 5 games of the last decade are PoE/PoE2 and Witcher 3, which aren't TB (PoE2 wasn't when I played it anyway).
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June 14th, 2020, 08:11
Originally Posted by Nereida View Post
This is why I prefer my RPGs to be turn based. I rather play games with my brain than my hands.
well said
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June 15th, 2020, 11:19
I don't get on with games where my combat success relies on mashing keys very fast so I'm preferring turn based these days.
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