Dhruin
SasqWatch
Flaming Mac blog writer Emilio argues Fallout: New Vegas missed the mark by not embracing the same "Fallout archetype" with the protagonist. Here's an excerpt that encapsulates the point:
More information.The first three major Fallout games follow a narrative that is the core of their immersion and satisfaction. This satisfaction transcends the weapons and action, the joys of “Bloody Mess”, the celebrity voices (Wayne freakin’ Newton!), and even the massive and detailed game world: there is an emotional involvement built on the player character’s background and decision making opportunities.
The essential element for this emotional involvement is a player character (PC) that is initially isolated from the wasteland and naive about its nature. The PC starts in a protected community with the support of family and friends, a familiar environment, and plentiful food and water. There may be tension and trials at home, but everyone knows their life is privileged compared to the wasteland outside.
This safe, stable home is then threatened with crisis: a dwindling water supply in Vault 13, a drought in Arroyo, and political instability in Vault 101. At the command of an authority, the PC must then leave this place – leave Eden – to face an unknown world alone with nothing but a small amount of equipment and resources.