Prometheus Wept: The new turn based RPG from the developer of Vigilantes - Page 4 - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Games » Indie RPG » Prometheus Wept: The new turn based RPG from the developer of Vigilantes

Default Prometheus Wept: The new turn based RPG from the developer of Vigilantes

September 21st, 2021, 12:03
Originally Posted by JDR13 View Post
I just completed the fishing village map in the updated demo. It was pretty fun. Is it possible to use healing items outside of combat though? I could only seem to use them in combat mode.
Glad to hear you had fun. The healing items should be in one of your equipped slots. If the panels are not visible, press the arrow in the lower left, select the item and right click on the character. Bandages only restore HP outside combat, but they restore a lot of it.

I'm guessing the issue here is that the panels aren't visible and the arrow is hard to notice - perhaps I should leave them on by default.
--
Developer of Prometheus Wept, Vigilantes and Deadstone
Timeslip is online now

Timeslip

Watchdog

#61

Join Date: Sep 2016
Location: Donegal, Ireland
Posts: 167
Mentioned: 3 Post(s)

Default 

September 22nd, 2021, 07:35
Played the system infiltration demo tonight. It reminded me of the cyberspace sections in the Shadowrun games.

Are we supposed to be able to save/load in the demo? I think it let me create a save in the fishing village demo but it wouldn't in the infiltration level.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch
Original Sin Donor

#62

Join Date: Oct 2006
Location: Florida, US
Posts: 31,031
Mentioned: 113 Post(s)

Default 

September 22nd, 2021, 11:30
Originally Posted by JDR13 View Post
Played the system infiltration demo tonight. It reminded me of the cyberspace sections in the Shadowrun games.

Are we supposed to be able to save/load in the demo? I think it let me create a save in the fishing village demo but it wouldn't in the infiltration level.
You should be able to save anytime outside combat - if not, that's a bug.
--
Developer of Prometheus Wept, Vigilantes and Deadstone
Timeslip is online now

Timeslip

Watchdog

#63

Join Date: Sep 2016
Location: Donegal, Ireland
Posts: 167
Mentioned: 3 Post(s)

Default 

October 19th, 2021, 23:23
Hey again. Updated demos for Windows, Mac and Linux are now available. The update fixes a number of bugs, provides better guidance on what to do through a quest window, and adds a couple of usability improvements, such as health bars on the character's portraits in real time mode.

I'm waiting for some advice on the Kickstarter, but it's going to start soon. Pre launch page is here, if you're interested.
--
Developer of Prometheus Wept, Vigilantes and Deadstone
Timeslip is online now

Timeslip

Watchdog

#64

Join Date: Sep 2016
Location: Donegal, Ireland
Posts: 167
Mentioned: 3 Post(s)

Default 

Today, 17:05
Hi all! The Kickstarter is live! What could possibly go wrong!
--
Developer of Prometheus Wept, Vigilantes and Deadstone
Timeslip is online now

Timeslip

Watchdog

#65

Join Date: Sep 2016
Location: Donegal, Ireland
Posts: 167
Mentioned: 3 Post(s)
RPGWatch Forums » Games » Indie RPG » Prometheus Wept: The new turn based RPG from the developer of Vigilantes
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 17:15.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2021 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2021 DragonByte Technologies Ltd.
Copyright by RPGWatch