Pathfinder: Wrath of the Righteous - Patch 1.0.8d

Redglyph

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Pathfinder: Wrath of the Righteous just received a new patch.

Update 1.0.8d

Crusaders!

A new patch 1.0.8d is ready.

Beware of possible plot spoilers below!

Quests

  • Daeran wouldn't show up to his not-a-date, because he was still drunk after his birthday party - fixed, now he'll make sure to sober up before such an important event;
  • During the final dialogue in the game, one of dialogue options could lead to a loop - fixed;
  • Fixed an error with the game not ending if Greybor died during The Price of Loyalty quest, when he was loyal to you;
  • Fixed incorrect reactivity in a dialogue with Anevia in chapter 5 after the summit;
  • Rapture of Rupture sometimes wouldn't complete after the death of Vellexia - fixed;
  • Sometimes a conversation with Vellexia wouldn't start during the Rapture of Rupture quest - fixed;
  • Sometimes in Nexus a dialogue with Hand of Inheritor wouldn't start - fixed;
  • The Last Steps quest sometimes wouldn't continue - fixed.
[...]

More information.
 
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Details below.

Quests
  • Daeran wouldn't show up to his not-a-date, because he was still drunk after his birthday party - fixed, now he'll make sure to sober up before such an important event;
  • During the final dialogue in the game, one of dialogue options could lead to a loop - fixed;
  • Fixed an error with the game not ending if Greybor died during The Price of Loyalty quest, when he was loyal to you;
  • Fixed incorrect reactivity in a dialogue with Anevia in chapter 5 after the summit;
  • Rapture of Rupture sometimes wouldn't complete after the death of Vellexia - fixed;
  • Sometimes a conversation with Vellexia wouldn't start during the Rapture of Rupture quest - fixed;
  • Sometimes in Nexus a dialogue with Hand of Inheritor wouldn't start - fixed;
  • The Last Steps quest sometimes wouldn't continue - fixed.


Areas
  • Berenguer would not appear in Drezen after joining the crusade - fixed;
  • Blackwater - assembling the Helm of Psionic Protection is no longer limited to one attempt;
  • Daeran could get stuck in the sitting animation in Nexus - fixed;
  • Ineluctable Prison - fixed an issue when Hepzamirah's ghost wouldn't disappear when you attempted to attack her;
  • It was possible to walk through one building at Kenabres market square - fixed;
  • Players could meet a tiefling on Kenabres square after the attack on Defender's Heart, if they previously killed him - fixed;
  • Skipping a cut-scene of using an elevator in the mines of Colyphyr could leave the party floating in the air - fixed, now you can't skip that cut-scene.


Crusade
  • Abyssal Host status could stay when switching from Demon to another mythic path - fixed;
  • Added a button to hide the log;
  • After loading a save, upgrades could disappear from the projects Outpost to Bastion Expansion and Bastion to Fortress Expansion - fixed;
  • Enemy units were using healing abilities on squads with full health - fixed;
  • Leaders of enemy armies had incorrect names - fixed;
  • Magic Instructor feat now works according to its description;
  • Raising a Dragonslayer project now grants the correct item;
  • Summoned units used to appear without a visual effect - fixed;
  • Tactical battles wouldn't begin sometimes - fixed;
  • We redesigned the progress of filling the hospital and added a tooltip for the current hospital counter;
  • When the limit of units on the battlefield had been reached, then after using the summon ability a new creature would not not appear. Resolution: If the limit of units on the battlefield is reached, the general won't be able to use the summon ability, and a tooltip with a warning will appear;
  • You can bind a hotkey to turn on the Inspect feature for the units in tactical battles now;
  • You can now inspect a unit by hovering over its model;
  • You will be able to see damage above everyone who takes it now in tactical combat.


Classes & Mechanics
  • Oracle lost the Divine Zap orison after the previous patch - fixed;
  • Aeon Bane no longer dispels effects on enemies who were not affected by the spell due to spell resistance, immunities or other reasons;
  • Cognatogen — Wisdom gave a penalty without providing a buff -fixed;
  • Lich and Angel Mythic Paths get access to their 10th level spells now;
  • None of the last three summons for the Azata Mythic Path actually summoned the creatures they were supposed to summon - fixed;
  • Paladin, Ranger and Bloodrager had no spellbooks after 3rd level in some cases - fixed;
  • Sacred Armor — Fortification 25 ability had no description - fixed;
  • Sensei Advice: Mass Extra Attack ability had no name - fixed;
  • Shaken condition now can be removed during rest;
  • Warpriest Spontaneous Casting and its two sub-types didn't have any description - fixed.

Turn-based mode
  • Sometimes the game could crash when trying to charge while mounted - fixed.


Items
  • Retraining made some features from items permanent - fixed;
  • Triceratops from Triceratops Statuette could become a permanent party member after retraining - fixed.

UI
  • Kineticists couldn't dismiss area effects of infusions - fixed;
  • Sometimes the difficulty of skill checks was being displayed incorrectly - fixed;
  • Switching between spell books and party members in the spell book interface didn't keep the spell level - fixed;
  • Character's portrait disappears after the mythic level up - fixed.


Misc
  • Aivu could become medium sized again after growing large. Her growth should be more consistent now;
  • Area of effect spells and pits will now pause during the dialogs;
  • Fixed an issue with the physics of cloaks;
  • In rare cases a battle against Xanthir Vang could break - fixed. If this happened to you, you can return to the room where the battle took place, and it will continue;
  • Shamira used to rise from the dead after death - fixed.
 
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Added a button to hide the log;

Hope this is what I think it is - to hide the log while in crusade battle so you can properly see the enemy units in the bottom right hand corner.

Fixed an issue with the physics of cloaks;

If this stops the cloak stretching and weirdness also nice.

Triceratops from Triceratops Statuette could become a permanent party member after retraining - fixed.

Ah ha! So this wasn't a feature lol. I was like why does Lann have a permanent Triceratops mount/companion now? Although I thought he and Tricer made a great team personally. I had thought it was some special feature of the statue.

Will be curious if I get the Hilor quest bug again as I am almost done chapter 4 with my Dhampir. Finally had a perfect (all success) boat trip with the sorceress which was nice.

Sosiel is still a bit bugged. I managed do all his quest stuff up through ch 4 finally but stuck at the end now as he wants to have a chat with me back at camp in ch4 but he no longer has any dialogue option (can't click on him to initiate dialogue). Will see if it resolves itself in ch5 but most likely will have to wait for a patch fix. Ah well minor issue as at least I did what he really wanted me to which was the important thing.
 
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Quick question, greybor says he won't want me to bring him on random adventuring, is he going to leave all of a sudden if I don't go do his quest?

You have to complete his dragon hunt and negotiate contract extension with him before assaulting ivory sanctum. He will stick his axe up your butt if you don`t do this.
 
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You have to complete his dragon hunt and negotiate contract extension with him before assaulting ivory sanctum. He will stick his axe up your butt if you don`t do this.
I don't know the ivory sanctum so I assume I have time.
 
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You have to complete his dragon hunt and negotiate contract extension with him before assaulting ivory sanctum. He will stick his axe up your butt if you don`t do this.

Funny thing is he doesn't auto-level, so when he gives you the ultimatum and talks smack for 5 minutes--
he literally died with one hit from my off-tank since he was at least 4 levels lower than my party. LOL
 
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Someone mentioned that its genius how Owlcat numbers each patch. See at this rate by the time it reaches version 1.1 they will have released over 100 patches.:lol:
 
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For Kingmaker, I have counted 34 bigger Patches. I can tell, because every time I downloaded one, GOG Galaxy presented me a new icon on the desktop, which I moved into my folder "games" WITHOUT overwriting the older one. ;)
So, this folder contains 34 icons for "Kingmaker" now. ;)
 
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Such a perverted time we live in, where companies can release broken software and then they repair it by numerous patches that have to be downloaded via internet.

While downloading the damn patches by one mouse click, I will spend time remembering good old times, when broken games were released all the time and if we were lucky enough that someone even bothered to make patch, we were waiting for printed magazines enclosed cd's, where, hopefully, the patch would be included....or not.
 
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This patch fixed the game breaking Angel bug, so I've finally been able to complete the game. Excellent.
 
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I remember playing Ultima 8. I didn't even know there was a patch!!! Despite that I got all the way to the air mages before I finally got completely stuck. It wasn't until 10 years later I played it with the patch that made jumping across platforms trivial.

I remember in the hall of the mountain king there was a bit where you had to jump between 2 moving platform with fireballs exploding all over the place. This was the wonky jumping mechanics and a 20 second long load time (back in the day). Took me about 5-6 hours to get past that area if I recall correctly.

So, thank god we are getting patches for WotR! And thank you all for being guinea pigs while I wait for it to be perfectly patched :)
 
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Such a perverted time we live in, where companies can release broken software and then they repair it by numerous patches that have to be downloaded via internet.

While downloading the damn patches by one mouse click, I will spend time remembering good old times, when broken games were released all the time and if we were lucky enough that someone even bothered to make patch, we were waiting for printed magazines enclosed cd's, where, hopefully, the patch would be included….or not.
It's called humor but I see it's lost on you. I'll still laugh at your sarcastic joke.:lol:

Anyway patch 25 or something already. Only 75 more to go to version 1.1.:p

Someone give these guys a patch of the year award instead.:lol:
 
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After loading a save, upgrades could disappear from the projects Outpost to Bastion Expansion and Bastion to Fortress Expansion - fixed;
Finally.
 
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I kinda put this game down for now. It's amazing, but I'll wait until it's finished. Lots of other games to play that are already done. :D
 
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I think it's good enough now, so I'll finish my current playthrough and replay it when all DLC has been released.

It'll take some more time though. GOGG says I'm 195 hours in and I'm still in chapter 3. (60 hours are from a prevoius run.)
 
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Good that I'm still waiting for more Patches to come. :p
 
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Damn, I came across a pretty critical bug - I can't hire any mercenaries!

I could before without any issues then I hit the search button to get more mercenary groups - from then on, when I click on mercenary portraits, nothing happens :< and half of my legions are made up of mercenary armies. DAMNIT!

Edit: Restarting the game fixed it, all good :D I can play!!!!
 
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