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Default Jupiter Hell - Release Date Announced & New Publisher

February 22nd, 2021, 22:16
The latest update for Jupiter Hell announces a release date of 5th August and a new publisher called Hyperstrange.

Jupiter Hell 0.9.7 - Expanse! + full release date announcement!

Took us a bit more time, but this release is HUGE! Jupiter Hell 0.9.7 Expanse features larger moons, mid-point levels, new generators for second halfs of the moons, 4 new branches and 4 new special levels, much improved monster placement and lists, and on top of that a huge rework of traits! But before we go into detail - there's an important announcement we need to make.

Full release date and new publisher

Jupiter Hell has been in Early Access for 18 months now, and we've been providing you with a - more or less - steady stream of updates featuring new content, bug fixes, polish, and implementations of your feedback. It's about time we announce our full release plans.

With 5 more regular monthly updates to go, we're getting ready to release Jupiter Hell 1.0 on the 5th of August, 2021. To make the most of the full release, we're teaming up with Hyperstrange, the developer of ELDERBORN and POSTAL: Brain Damaged, who will assume the role of the publisher.

Hyperstrange are good old friends and great fans and supporters of Jupiter Hell. Their ELDERBORN is an Early Access success story, and we're convinced that if an indie dev needs a publisher at all, they should bring some unique perspective and understanding to the table. Hyperstrange does. They're already around our Discord, so if you have any questions for them - don't hesitate to ask!

The first obvious question we can answer right here, right now: yes, we do have updates planned beyond the full release, which also aligns us with Hyperstrange, who also support and expand their games post-launch.



So, there it is - six more months until full release. We're excited, and we're shifting gears on the development. Now, back to regular programming! Here's what the Expanse update brings to Jupiter Hell:

New branches

A total of four branches have been added - Callisto Rift, Europa Ruins, Shadow Halls and Noxious Mines. Each new branch has a new special level, Noxious Mines use the old Noxious Hollow, while Infernal Lock has been added to Io main route. Especially of note are Europa Ruins and Shadow Halls which feature a brand new tileset, and especially interesting special levels

Monster generation

The game we all know is known for its huge fights, and Jupiter Hell can't be any different! Monsters now more often get generated in larger packs, especially at higher difficulties, leading to more exciting fights and a better challenge once you're already rocking that Master Trait of choice . We also balanced late game spawns better - Io and Beyond won't be a cakewalk anymore.

[…]
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February 22nd, 2021, 22:56
It looks like an isometric version of Doom.
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February 23rd, 2021, 00:19
Originally Posted by JDR13 View Post
It looks like an isometric version of Doom.
Yes, you can play its predecessor (DoomRL) for free to see what is it all about - its quite fun:

https://drl.chaosforge.org/downloads
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February 23rd, 2021, 10:17
A pity it's so long left to full release. I was considering starting to play this next, since I thought it would be released sometimes during spring. However, with basically half a year of development left, it feel a bit of a shame to start playing the current version.
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February 23rd, 2021, 10:49
Better ready than a buggy mess. Is there a story and RPG elements in this game or is it just chess with shotguns?
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February 23rd, 2021, 10:53
Originally Posted by largh View Post
Better ready than a buggy mess. Is there a story and RPG elements in this game or is it just chess with shotguns?
I've been playing it for awhile and I haven't noticed any bugs. There is a nominal story but it is first and foremost a roguelike.
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February 23rd, 2021, 18:29
I've been waiting for this one forever, but I agree, better that they take the time to get it right. I haven't read too much about the specifics of this game, but I really like DoomRL. It did a good job of capturing the feel of hectic real time combat in a doomlike game and translating it into a top down turn based gameplay.
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