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February 25th, 2021, 20:23
Lets Talk With Adam Haase

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This time we talk with Adam Haase of Quixotic Software and his recently released game Realms of Antiquity: the Shattered Crown for the TI 99.
Diablo: Immortal Roundtable Q&A - WCCFTech
However, the recent Technical Alpha test showed that Diablo Immortal is nothing to scoff at. It feels great to play, as good as a rendition of the franchise could possibly be on mobile devices, and it could find an exceedingly large audience there. That's why we were eager to participate in the roundtable press Q&A where, alongside colleagues from other publications, we got to ask plenty of questions to Lead Designer Wyatt Cheng and Combat Designer Julian Love about the feedback from the Technical Alpha and many other aspects of Diablo Immortal.
Geneforge 1: Mutagen Released - Steam & GOG
Geneforge 1 Mutagen is a unique, truly open-ended fantasy adventure in a strange, new world. You are one of the Shapers, wizards with the awesome power to create life. Want a tool, a trap, an army? You summon it into existence. You create mighty beasts, and they totally obey you. Usually.
J. Allen Brack and Allen Adham Interview - Venturebeat
I interviewed Blizzard president J. Allen Brack and Blizzard co-founder Allen Adham during BlizzCon Online, taking the opportunity to ask about the state of its biggest franchises, Vicarious Visions future, the studio's plans for mobile gaming, and the lessons it learned from Warcraft III: Reforged's chilly reception.
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March 1st, 2021, 04:38
Beyond Mankind: The Awakening - Trailer

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Action - RPG Beyond Mankind: The Awakening's Challenges You To Survive A Post - Apocalyptic Nuclear Winter On PC
You can also try a free DEMO on Steam.

Monster Hunter: Rise Coming to PC in 2022 Interview - Fanbyte
And while it's not as dense or lush as MHW, Rise does play fast and fluidly. It would easily feel at home on more powerful hardware. Which is exactly what the duo confirmed at the end of our interview. Rise is coming to PC in early 2022. Though it's still very much in development.
Diablo IV Making a Modern Rogue Interview- VentureBeat
During BlizzCon Online, I interviewed Diablo IV executive producer Rod Fergusson and lead game designer Joe Shelly. I asked them about Diablo IV's development progress, what players should expect from the new rogue class, how Diablo IV will interact with the other upcoming games in the franchise, and more.
Corven - Path of Redemption - February 2021 Update
I am almost exclusively working on rough world building at the moment. It's all about creating layouts for big parts of the world and defining what will go where. I did start on detail work on some story relevant areas, but it's mostly about broad strokes at the moment. This way of working helps me not to get lost in tiny details from the get go and lose track of time.
Medieval Dynasty - Balance Pass and Lots More
What better way to start the new month than by uploading a new update. This time, we put our effort into rebalancing the game, and we also added a few extra new features too. So take a closer look to find out what you will get right after the download ends.
GRAVEN Dev Blog #5 - Characters Like it's 1998
Very few times do you get a chance to go back and re-do something. I have that opportunity working with 3D Realms and the GRAVEN team. Boomer shooters!
Archmage Rises - Update #129 Business of Indie Games
Today I tell my wife how much of our money I spent making my dream indie game.In this annual report we review effort from 2014-2020, expenses and revenue, and the road ahead to completing the project.
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March 2nd, 2021, 04:01
Baldur's Gate 3 vs. Pathfinder vs. Solasta (CRPGs of 2021)

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Black Geyser: Couriers of Darkness Update #40 - Kickstarter
From now on, we are going to post an update once per week featuring an interesting aspect of the game.

Numerous regions, cities, factions, guilds and cults (both active and long forgotten) exist in the world of Yerengal. Their symbols are depicted in the picture below. We will discuss some of them in our next update.

At the moment, we are not able to tell more about the launch date, but we will do this in one of the aforementioned updates as soon as we can. Our Steam page is under construction and will be published in March. Stay tuned!
Gamedec Lore Update -Everyday Life In the 22nd Century
What does the life of a statistical citizen of the Gamedecverse look like? It depends on the cultural circle, the specific job, and continent, but let's focus here mainly on Warsaw City.
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March 2nd, 2021, 04:19
Elden Ring Trailer Clip Leaks, Event May Be Soon, May Not Release Until 2022

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Leaked Elden Ring Gameplay From Year Old Build, Even More Footage Leaks

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March 2nd, 2021, 15:45
Originally Posted by Couchpotato View Post
Baldur's Gate 3 vs. Pathfinder vs. Solasta (CRPGs of 2021)
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When one writes "vs." you might see that as an opposition, dispute, feud.

The way I see it is: Baldur's Gate 3 + Pathfinder + Solasta

Gotta catch'em all, why not?
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March 2nd, 2021, 16:56
Are we certain all three will be released in this year?

Of course I'll buy all three when done, but early access duration was never set in stone and we don't know what happens next with the ongoing pandemia.
And of course I expect from all 3 to be goty contenders.
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March 2nd, 2021, 17:07
I would be (happily) surprised if any of them released this year. Pathfinder probably will…but, hey, we can only vote one game as GoTY, so better that not all of them are released the same year
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March 2nd, 2021, 23:22
The one I'm not sure about is BG3, because of the amount of content and the risk of changes. Pathfinder has a lot of material too, but they don't start from scratch, I think that the challenge for them and Solasta is mostly on the feature side. They also have a clearer vision of what they want to achieve, that helps.
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March 4th, 2021, 00:37
Been playing some more of Waylanders. It has grown a little on me, enough to enjoy some of it. Combat is clunky for me, have some trouble with the controls - which is making hard combat already much harder. Switching to another party member isn't very smooth and cause other members to then move towards the "leader". Also when selecting things there is a small dot for where you interact - be it combat, dialogue, or opening things. So you can't click on the object - you have to click on the little dot that shows up on the object. Died a few times in combat as I kept clicking on the enemy and missing the dot.

Also I miss clutter. Clutter is important to a game world to make it feel alive. I don't mean trash, I mean objects, things, stuff … not barren rooms and hallways that feel artificial and unnatural. I really like games that fill up rooms, places, scenes, with stuff that is appropriate for the the place.

Anyhow maybe more will come as they work on the game. It does have potential and while the characters are not what I would call lore friendly they can be amusing so warming up a little to them.
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March 11th, 2021, 05:14
Battle Brothers Nintendo Switch Gameplay

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The release of Battle Brothers on the Nintendo Switch is almost upon us! Before Battle Brothers releases on Thursday, March 11th, Jan takes you on a quick tour through the Switch version to show how the controls work and that the game plays as well as ever, if not better!

You can already preorder the Switch version of Battle Brothers with 15% off here.
What you need to know about The Outer Worlds: Murder on Eridanos - Inverse
Instead of ending in late December like the normal calendar year, the fiscal year actually ends on March 31. Therefore, as of early February, the plan was to release Murder on Eridanos before the end of March 2021.

By comparison, Peril on Gorgon was announced during the July 2020 Xbox Games Showcase for a September 9, 2020 release, so the timeline for this second DLC is already very different. It’s worth noting, however, that September 9 fell on a Wednesday. Therefore, the last possible — and most likely — day for Murder on Eridanos to be released is March 31, 2021.
The Iron Oath Update #57 Mod Support - Kickstarter
A quick reminder before I get started that if you haven't done so yet please wishlist The Iron Oath on steam and to join our discord!

We've still been hard at work on The Iron Oath and this month we wanted to detail something we've been asked about a lot but wanted to wait till we were a little closer to launch before talking more about it…. mod support!
Solasta: Crown of the Magister Dungeon Maker Interview - WCCFTech
Later this month, the developers will release a dungeon maker tool that should greatly extend the game's replayability factor. Ahead of this tool's public release, we had the chance to speak with Tactical Adventures founder Mathieu Girard (who was a co-founder of Amplitude, the studio behind Endless Space) community lead Emile Zhang, and communications manager Pierre Worgague.

It's a lengthy chat, make no mistake, but also one that delves deep into what the dungeon maker can and cannot, at least for the time being, do.
The Way of Wrath Successfully Funded - Kickstarter
THANK YOU!

What a day! What a journey! This is surreal ^_^

In just one month you have changed our lives forever and we are filled with immense gratitude, and a sense of responsibility and focus to create for you an amazing game.

You are amazing!

The Kickstarter campaign has ended, but a new larger journey has begun!

The Way of Wrath from day one was imagined to be a community-driven development game.
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March 11th, 2021, 22:54
Tiny bit of news: it looks like the long-awaited patch 2.6 for BG EE, BG: SoD, BG2 EE, Icewind Dale EE will be out of beta. Today, the last candidate 2.6.5.0 was deemed OK on PC, Mac and Linux

PS: oops, I hope it's no problem posting that here BTW?
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March 12th, 2021, 01:59
Originally Posted by Redglyph View Post
PS: oops, I hope it's no problem posting that here BTW?
No problem as I'm tired and burned out on this thread. So post away.
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March 13th, 2021, 00:27
If you are burned out, then you need to take a break.
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March 13th, 2021, 01:25
Originally Posted by Alrik Fassbauer View Post
If you are burned out, then you need to take a break.
Already am so expect slower updates on this thread.

It would also help if embedding links was easier to do.
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March 13th, 2021, 03:33
Anyway a small update today for everyone.

Pascal's Wager Definitive Edition Official Launch Trailer - Steam

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Pascal's Wager, the critically-acclaimed, dark RPG is finally coming to Steam after a mobile release. The Steam version of Pascal's Wager includes 4K graphics and improved visuals as well as fully mappable keyboard and controller support.
Biomutant Preview - GamingBolt

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Whether or not Biomutant excels at this tactic of throwing everything at you but the kitchen sink, we'll have to wait to get our hands on it and give it an official review, but if nothing else the game should definitely garner our attention with its ambition and with what it's been able to pull off so far.
Soalsta: Crown of the Magister - Spring Update Preview
Now that the Dungeon Maker has been revealed, it's time for more good news. We will be releasing a Spring Update soon - in a matter of weeks! Exciting news isn't it, now stay with me for a bit longer to read about the upcoming content that you'll be able to enjoy… At least some of it! You'll have to come back next week for a date and the rest of the exciting changes we'll be bringing to Solasta now that Winter is over!
The Outer Worlds: Murder on Eridanos expansion Preview Roundup
  1. Gamereactor
  2. GameSpot
  3. Inverse
  4. MMORPG
  5. PlayStation Blog
  6. Screen Rant
  7. Shacknews
  8. Stevivor
  9. VG247
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March 13th, 2021, 05:27

Black Geyser: Couriers of Darkness -
Religions and cults in Yerengal
Last week, we started collecting input from backers with the following reward tiers: Royal Herbalist, Boxed Edition, Undead Miser, Early Access, Royal Historian and all higher-level tiers that include their rewards. If you have any of these reward tiers and haven't yet filled out the survey we sent you for the corresponding reward items (such as a message in a Catacomb/Crypt, Undead miser loot, or a herb choice),please make sure to do so before 26th March 2021. Since the development of the game is concluding these months, we have to lock down the design of many things on 26th March, which means it will not be possible to add your input into the game after this date.

Input for reward items with more advanced design (such as helping us in the creation of an item, NPC or adventurer party) hasn't been initiated yet, so the above deadline doesn't apply here.
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March 15th, 2021, 13:47
Dungeon of Naheulbeuk: The Amulet of Chaos Console Release September 2020

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Already available on PC via Steam, The Dungeon of Naheulbeuk: The Amulet of Chaos is a turn-based tactical RPG chock-full of charm, humour and chaos! Leading a ragtag company of unlikely heroes, players will embark on an epic adventure combining the fun, creativity and chaos of an epic fantasy tabletop campaign with the challenge of the very best tactical RPG games, delivering an adventure, unlike anything you’ve played before.
Fallout 76 - Locked & Loaded Update Preview

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Welcome back to another Inside the Vault! This week, we're sharing how you can join us in the Public Test Server (PTS) to playtest our upcoming Locked and Loaded Update. You can also watch our latest Dev Dive video to take a closer look at C.A.M.P. Slots and S.P.E.C.I.A.L. Loadouts with members of the Fallout 76 Development Team. Read on to learn more.
Valheim Early Access Preview - Gamebanshee
While I can’t really consider Valheim an RPG, it certainly has enough RPG elements to scratch a similar itch, especially if you're someone who enjoys the more sandbox examples of the genre like, say, Mount & Blade or Outward.

And with Valheim consciously moving away from some of the more annoying features of the survival genre, it can also act as a pretty decent introduction to it, especially if the developers keep adding more stuff to the early access build.
Gamedec Developer Diary - Developing a Minor NPC
With hundreds of NPCs in Gamedec, wouldn't that be great if a player could have a deep, immersive conversation with every character in the game? Even with that somewhat random NPCs just loitering and minding their own business? Then again, some players would feel compelled to talk to everyone in fear of missing out on a hidden quest, a clue, or collectible codex information. That would result in a terrible experience.

This is why we have a mixed bag of NPCs in the game - amongst some complex, heavily branched interactions, there are smaller roles, such as Cowgirl_1, a minor resident of "Harvest Time" - a Wild West-themed, FTP farming multiplayer game you can visit as one of the sensory worlds in Gamedec.
Path of Exile Development Manifesto - Harvest Crafting
We're going to be making some further changes to Harvest Crafting with the release of 3.14.0 in April. In short, we're concerned by how deterministic some Harvest Crafts are and how easily players can craft near-perfect items. We don't feel that this is consistent with how Path of Exile's itemisation should work. Before we detail what changes are coming, we want to explain a bit about Harvest's initial implementation and our design philosophy around items and crafting.
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March 15th, 2021, 14:01
BioWare's In Trouble - 150+ Senior Devs Quit

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March 15th, 2021, 18:49
Originally Posted by Couchpotato View Post
BioWare's In Trouble - 150+ Senior Devs Quit
Very interesting, thanks!

He's quite heavily hammering on the number of departures, to be fair he certainly did his homework.

Sure, it's troubling to see many top people leaving, but a good part of that is the natural cycle in high-tech companies. And EA has given BioWare everything they needed… right. Then one may wonder why, if all they needed was a strong vision, people like Casey Hudson, who have that vision, would leave (twice). However, constraints from parent companies are a reality, there's nothing for it and it's part of the deal.

It's so frustrating to see that happening, I can't imagine how it must feel from within the company.

I'm really curious about the companies those people fled to, especially Archetype Entertainment. Improbable is "The Multiplayer Company" and so not my cup of tea (but to each their own), and Aspyr… someone knows about them? A KoToR remake would be nice, even if a bit lacking in imagination.

Anyway, this really got me rambling, enough for now
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March 15th, 2021, 19:00
This might help.

Archetype - https://www.archetype-entertainment.com/

Their working on a new Scfy RPG.
At Archetype, we believe there will always be a place for story-driven roleplaying games that put the player at the center of an epic personal narrative with impactful choices. We are building games that represent the diversity of our audience. We also believe that game studios should empower top developers and challenge them with ambitious projects that are shaped by a strong, clearly communicated creative vision.
Aspyr - https://www.aspyr.com/

A KoToR remake is probable as they are in control of the new Steam versions. Anyway they started out porting console games to PC, and now publishes & develops games.

As for Improbable meh it's supposed to be a new online RPG game.
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Last edited by Couchpotato; March 15th, 2021 at 19:18. Reason: Small Correction
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