Wasteland 3 - Patch 1.3.3: New Features - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Wasteland 3 - Patch 1.3.3: New Features

Default Wasteland 3 - Patch 1.3.3: New Features

March 3rd, 2021, 23:04
Patch 1.3.3 for Wasteland 3 brings new features, including respecing and perma-death mode.

Do you remember that time we offered a new difficulty mode that was easier than easy, and it caused everyone in the community to think we'd lost our minds? We remember. We remember it so hard that we've been tossing and turning in our beds thinking of a way to show you we hadn't lost our minds. Because we haven't lost our minds. We haven't, so stop saying we have, Mother! Early March we're targeting the release of Patch 1.3.3, lovingly titled "Death & Taxes." You can tell that we're not messing around here. This is exactly the sort of update that those among you who chided the idea of a story mode are going to love. And we get it, because pain is fun. In this update we're adding a few new features, including Permanent Death (aka "Permadeath"), an optional Difficult Skill Checks Mode, and Respeccing. Read on for the gory details.

"Permadeath" Mode

No matter how many bullets fly past you or how many enemies you're assaulting at one time, you're never really going to feel the threat of despair until you're able to lose a character. And by lose, we don't mean misplace, we mean lose to death. With permadeath, you're going to get exactly that because it works exactly how you think it should. When activated at a game's start, it turns your nearly immortal-ish digital characters into something more or less mortal (for a video game), and means they'll croak when their health reaches zero.



One other important note here is that we've made the decision to keep Permadeath as a single player-only feature which cannot be enabled in multiplayer. As much fun as is to watch your friends subjected to painful and horrific video gae deaths, co-op splits the team down the middle, and one player losing everyone and then watching for (potentially) hs until the other can make it back to Ranger HQ just isn't a good time.

The Permanent Death feature also cannot be disabled once you have opted in at the start of your game. So choose, and choose wisely.

  • When life runs out a Ranger will go into a Downed state, and you'll have X rounds to bring them back into the battle. If you fail to do so you'd normally be able to bring them back with a Nitro Spike or visit to a Doc, but with Permadeath turned on party members permanently DIE. This is really going to bum someone out who didn't read the fine print.
  • Once a party member shuffles off their mortal coil, their Party Portrait is removed from the HUD and other game interfaces, and they can no longer be selected or used. This is because they are dead.
  • Lest you thought that you would be able to commune with the dead via the Party Screen back at HQ, you cannot. Much as necromancers would have you believe otherwise, you cannot add the dead back into your party.
  • God forbid, if all Rangers in your party are killed permanently at any one time, you will earn a non-negotiable, do-not-pass-go, Game Over death screen. This is because the light of life has been extinguished from the party and the forces of evil have triumphed. Unless you were the forces of evil, in which case perhaps the forces of light and good prevailed when they killed you.
As an additional note, permanent death enabled games will be noted as such in the save game directory menu - that way you'll have a good idea at a glance at which of your sessions are more prone to give you indigestion and make your heart palpitate wildly from time to time.

Difficult Skill Checks

Perhaps the idea of permanently dead Rangers isn't your speed? Or maybe you're looking for the ultimate challenge with Supreme Jerk, Permadeath, AND something that'll put your point-spending prowess to the test. Introducing Difficult Skill Checks Mode.

This option is toggleable when starting a new game on the Select Difficulty Window, within the Customize Difficulty sub-menu. When turned on, this will increase all skill checks in the game by +2, up to a maximum of 10.

  • World interactions (Ex: locked doors)
  • Conversation interactions (Ex: kiss-ass checks in conversations)
  • Hacking and Taming checks on animals and robots
  • Item skill requirements on gear (ex: weapons have skill requirements)
  • Attribute requirements on gear (ex: heavy armor requires strength)
(Look. We know. We know it's not just skills. But we wanted to go the extra mile for you. Yes, you, reading this, right now. You're worth it.)



This optional mode was designed to force your Ranger team to hyper-specialize to be successful, making your jack-of-all-trades 'master-of-all' party no longer possible. This is great for a 2nd run-through if you want to be forced into some hard character build decisions.



Respec Feature

Also coming in 1.3.3, you're going to be able to re-specialize your characters, with a caveat or two. Firstly, this can only happen back at Ranger HQ, within the Manage Squad screen. HQ is a relatively warm and comfortable place, so naturally it makes sense that we'd offer such a posh option there. Secondly, there will be a cost for respeccing or recruiting Rangers beyond the first two at HQ. No one teaches for free (except maybe those folks on YouTube) so expect to eventually shell out some in-game coin to be able to do so.



If you are loading a pre-1.3.3 save beyond the initial recruitment point at Ranger HQ, we're still going to offer you two more free recruit customizations. Beyond that, the cost for respeccing increases by 1.75x (rounded to the nearest $50), up to a maximum of $3000, each time you use it. Additionally, Hiring and Retraining fees increase across the entire squad, not per-character.



Character Customization Additions

When you're digging into that new Permadeath run you're going to be able to do so in style. It's not like a cool helmet design is necessarily going to save the day, but it might just make you feel badass enough to do the thing that makes the thing happen that blows up the thing. In Patch 1.3.3 we're baking in 23 new character customization options (tattoos, scars, and helmets) that were born of another partnership with renown post-apoc costume designers. We'll share more specific details about those in an upcoming article. Stay tuned.



Colorado's just getting warmed up.

Well heck! We're not even into the meat of the year and Colorado is already looking 100% finer than it did at the close of 2020. Did we mention 1.3.3 is getting a heck-ton* of improvements and fixes as well? Well it is! Full patch notes will be delivered when the patch goes live next month.






More information.
Silver is offline

Silver

Silver's Avatar
Spaceman
RPGWatch Team

#1

Join Date: Feb 2014
Location: New Zealand
Posts: 8,471
Mentioned: 63 Post(s)

Default 

March 4th, 2021, 00:12
All the bugs in WL3 are still major enough to not let you complete major quests. I've gone through 3 play-throughs, one bug won't let me finish the game when I have Cordite with me. Another time I recruited one of the Patriarchs kids and he just vanished with all my equipment. I get the "gist" of WL3, explore, your team varies and you get different dialog based on your crew, but the map is Horrible, moving in the map is Horrible. The only thing I liked was the second combat started, the game doesn't suck as much. The polish is really really missing, dialog is for an 8th grader, someone said the graphics are good-really-this is what you like about a game?! I won't be loading up the latest patch.
Maximous is offline

Maximous

Maximous's Avatar
Watcher
Original Sin Donor

#2

Join Date: Oct 2006
Posts: 29
Mentioned: 0 Post(s)

Default 

March 4th, 2021, 03:07
Hmm now would surely be the time to release DLC that actually adds content not cosmetics. I'm not kidding finished this game on release and never replayed it again.

On a side note it's been almost eight months since it was released with no DLC.
--
“Think of how stupid the average person is, and realize half of them are stupider than that.”
Last edited by Couchpotato; March 4th, 2021 at 04:00.
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Laziest Man Alive

#3

Join Date: Oct 2010
Location: Banana Republic of America
Posts: 25,629
Mentioned: 108 Post(s)

Default 

March 4th, 2021, 03:14
Sounds like I didn't miss anything by waiting with this one.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch
Original Sin Donor

#4

Join Date: Oct 2006
Location: Florida, US
Posts: 29,265
Mentioned: 98 Post(s)

Default 

March 4th, 2021, 03:52
Strange how different people experience games differently. I played the game when it came out and only hit 1 quest bug. I completed the game without any issues.
Pladio is offline

Pladio

Pladio's Avatar
Guardian of Nonsense
Original Sin Donor

#5

Join Date: Nov 2006
Location: Manchester, United Kingdom
Posts: 6,935
Mentioned: 47 Post(s)

Default 

March 4th, 2021, 04:01
Originally Posted by Pladio View Post
Strange how different people experience games differently. I played the game when it came out and only hit 1 quest bug. I completed the game without any issues.
Me too

I have a 3 yr old mid spec PC and the game ran fine and I had a blast despite never having played Wasteland games previously ….so much so I went and bought Wasteland 2 afterwards as a " prequel" .
devoncop is offline

devoncop

Traveler

#6

Join Date: Jan 2021
Posts: 8
Mentioned: 0 Post(s)

Default 

March 4th, 2021, 04:20
I'll keep the bench warm on the "waiting for the definitive edition" section!
Carnifex is offline

Carnifex

SasqWatch

#7

Join Date: Oct 2011
Location: Ormond Beach, FL.
Posts: 11,855
Mentioned: 38 Post(s)

Default 

March 4th, 2021, 05:09
I loved WL3 but don't I remember it being especially friendly to a Permadeath playstyle.
Mosaic is offline

Mosaic

Mosaic's Avatar
Watchdog

#8

Join Date: Aug 2011
Location: The Desert
Posts: 243
Mentioned: 5 Post(s)

Default 

March 4th, 2021, 05:20
WL2 is not horrible. WL1 was so popular because it introduced so many new features in games (RPG's), it was like after years of playing games like "Escape from Castle Wolfenstein" and then playing the release of Doom; a real quantum leap for WL1/RPG play, and why it can't be forgotten.
Maximous is offline

Maximous

Maximous's Avatar
Watcher
Original Sin Donor

#9

Join Date: Oct 2006
Posts: 29
Mentioned: 0 Post(s)

Default 

March 4th, 2021, 07:52
Originally Posted by Maximous View Post
All the bugs in WL3 are still major enough to not let you complete major quests. I've gone through 3 play-throughs, one bug won't let me finish the game when I have Cordite with me. Another time I recruited one of the Patriarchs kids and he just vanished with all my equipment. I get the "gist" of WL3, explore, your team varies and you get different dialog based on your crew, but the map is Horrible, moving in the map is Horrible. The only thing I liked was the second combat started, the game doesn't suck as much. The polish is really really missing, dialog is for an 8th grader, someone said the graphics are good-really-this is what you like about a game?! I won't be loading up the latest patch.
You complain about pretty much the whole game but you still played it 3 times? Odd.

For me, I loved the game - and I guess call me lucky, but I don't recall running into any bugs (and I played it at launch). Anyway, for those who haven't played it yet, I think it is a really good RPG - especially if you liked turn-based combat.
SSIGuy is offline

SSIGuy

SSIGuy's Avatar
An Islander Returned

#10

Join Date: Sep 2016
Location: A Misty Island
Posts: 809
Mentioned: 8 Post(s)

Default 

March 4th, 2021, 08:41
Originally Posted by Pladio View Post
Strange how different people experience games differently. I played the game when it came out and only hit 1 quest bug. I completed the game without any issues.
I had some annoyances like the party order changing but no major bugs as far as I remember.

Permadeath is hardly a problem unless you play Ironman. And since you can recruit new Rangers at your current level it's not a big deal even then, just an annoyance.
Last edited by TomRon; March 4th, 2021 at 16:25.
TomRon is offline

TomRon

TomRon's Avatar
SasqWatch
RPGWatch Donor
Original Sin Donor

#11

Join Date: Dec 2010
Location: Sweden
Posts: 3,204
Mentioned: 22 Post(s)

Default 

March 4th, 2021, 11:38
Keep it coming! I expect to play W3 on version 2.0 by Christmas? x
--
SSI Gold Box-style game, we are working on.
mercy is offline

mercy

mercy's Avatar
SasqWatch

#12

Join Date: Mar 2013
Posts: 2,794
Mentioned: 18 Post(s)
+1:

Default 

March 4th, 2021, 16:04
Well, i don't see any release date for this patch .. unless i'm blind
muhabor is offline

muhabor

Sentinel

#13

Join Date: Oct 2011
Location: Poland
Posts: 310
Mentioned: 0 Post(s)

Default 

March 4th, 2021, 20:30
None of these features interest me. But it's probably sufficiently patched up with this release to give it a shot.
rjshae is offline

rjshae

rjshae's Avatar
Periapt vs Paronomasia
RPGWatch Donor

#14

Join Date: Mar 2012
Location: Seattle
Posts: 5,104
Mentioned: 15 Post(s)
RPGWatch Forums » Comments » News Comments » Wasteland 3 - Patch 1.3.3: New Features
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 10:40.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2021 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2021 DragonByte Technologies Ltd.
Copyright by RPGWatch