Chaos Reborn - Interview @ PCGamesN

HiddenX

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Interview with Julian Gollop, the designer of Chaos Reborn:
The growth of Chaos Reborn: X-Com's Julian Gollop on Early Access and defecting to the aliens

Chaos Reborn has been one of the finest turn-based skirmish games available on PC for over a year. But only in its last update did it grow an outer layer - equivalent to the globe view that lends X-Com’s strategic shootouts their permanence.

Julian Gollop, designer of both games, ended a stint at Ubisoft to take remake Chaos. He saw it as a return to the independence he’d enjoyed in the ‘80s. But in reality he’s now beholden to a new set of voices: the double whammy of Kickstarter backers and Early Access buyers.

“I don’t know how to put it. It feels like you’re in an arena with a gigantic audience, all shouting at you, trying to tell you what to do.” he laughs. “Everybody’s watching you on every step and they’re analysing it in minute detail. That is perhaps a little bit scary in some ways.” […]
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It is Jeremy Peel & Julian Gollop - not Jeff Vogel.
 
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