I've already started designing my character. What do you guys think?
Definitely going to be melee oriented.
Definitely going to be melee oriented.
I've already started designing my character. What do you guys think?
Definitely going to be melee oriented.
I don't know if you have the sort of friends that like to send you messages in which this gentleman makes a surprise appearance, but I'm afraid I do.
What? Where?Breast sliders have been around for awhile.
What? Where?
Apparently I'm playing the wrong (or right?) games.
What? Where?
Apparently I'm playing the wrong (or right?) games.
Several MMOs have that (though it's often just referred to as chest size) - but I can only think of very few games that "handle" male genitals.
Mortal Online is one - though I don't remember if you can actually adjust size.
Ah, that explains it. Thx.Several MMOs [...]
I'm unsure tbh.Don't worry, Morrandir! You've been playing the right games
Cyberpunk 2077 classes: Solo, Netrunner, and Techie explained - GamesRadarThe Polish firm behind The Witcher games and Cyberpunk 2077, as well as PC digital distribution platform GOG, has seen its value swell in recent months.
CD Projekt’s market capitalisation was $6.8 billion in December 2019, when Bloomberg said the company had posted a return of 21,000% over the previous decade – comfortably the biggest rise of any stock then listed in the Stoxx Europe 600 Index.
The company has surpassed European games industry heavyweight Ubisoft’s current market valuation of $8.12 billion.
The Best Thing About Cyberpunk 2077 Comes From The Witcher 3 - GamerantUnlike the tabletop RPG that inspired it, there are just three Cyberpunk 2077 classes to specialise in; Solo, Techie, and Netrunner. However, that doesn't mean you'll be locked into one or another. For example, it's possible to pick and choose the skills you want from each class or specialise in a specific path. We've got all the info you need below based on what we've seen so far and everything we can piece together from the tabletop RPG, Cyberpunk Red.
Not that you'll encounter just three classes during your Cyberpunk 2077 playthrough. In fact, word is that the TRPG's classic roles will make their way into the final product as enemies and allies. Oh, and if you've not got your copy of the game ordered yet?
Cyberpunk 2077 reveals Mad Max-inspired Reaver car - EurogamerCD Projekt Red's Cyberpunk 2077 releases in September with high expectations, as many gamers expect it to carry on CD Projekt Red's Witcher 3 legacy in establishing the next major landmark in immersive open world role-playing games.
But aside from breathtaking visuals and a game world filled with life, Cyberpunk 2077's most worthy attribute may be in its DLC content, which could certainly be full new packages in caliber, if they are indeed similar to The Witcher 3's DLC content.
CD Projekt has revealed a car featured in the upcoming Cyberpunk 2077 - and it looks a lot like the kind of car you'd see in Mad Max.
To coincide with the fifth anniversary of the excellent Mad Max Fury Road movie, CD Projekt gave us an in-game look at the Reaver, a custom-built Wraith gang vehicle based on the Quadra Type-66 car.
Even though excitement is ramping up for Cyberpunk 2077's single player campaign, the game will eventually receiving a multiplayer component in the future. There's not a whole lot known about the multiplayer component currently, but with the September delay of the base game, multiplayer won't be coming until 2022 at the earliest. Despite this, CD Projekt Red appears to be treating development of this multiplayer component with care as its own entity.
Fans were hesitant at first to the initial announcement of a multiplayer component, and rightfully so. In a lot of ways, people figured developing multiplayer alongside Cyberpunk 2077 would serve to hinder the experience. But the experience is being treated as a separate entity, only to come out after additional post-launch DLC comes out for the main single player game. Cyberpunk 2077's multiplayer is being treated as its own game, so fans should be optimistic on what multiplayer may look like for the RPG.