I don't believe there's any XP for actually winning Combat. It comes from completing the quest in which the combat occurred.
I may just have to boot Rhin and hope it doesn't come back to haunt me later - as I think I could win the fight with a Glaive on my side.
Can't you just swap them out for that quest? I assume companions go back to where you found them when leaving the party, no?
It doesn't sound like there's much of a penalty for dying. I find that disappointing if that's the case. It's not a deal-breaker or anything, I just prefer when there's more consequence for losing a battle.
More like the-amount-of-unique-memorable-content talking .I'm just saying that PST wasn't as massive as certain reviewers and such seem to think That's nostalgia talking.
Play time is often a poor metric to compare game sizes and it particularly tends to do a lot of disservice to filler-light, eventful, brimming-with-unique-content games like PST (and it's precisely the kind of mindset that encourages developers to load their games with filler).People also exaggerate the size of PST, as it's the shortest IE game.
More like the-amount-of-unique-memorable-content talking .
PST is by far the most filler-free IE game - it features very little in terms of filler/trash combat, especially in comparison with Icewind Dale games, and there's very little of dead time of walking from place to place, especially when compared to Baldur's Gate 1 and its wilderness areas.
Moreover, since likely majority of play time is spent in dialogues, faster reading can cut down the length considerably - but that doesn't diminish the amount of unique content the game has one bit.
As far as size of actual unique content goes, PST is second only to BG2 imo.
Play time is often a poor metric to compare game sizes and it's particularly tends to do a lot of disservice to filler-light, eventful, brimming-with-unique-content games like PST (and it's precisely the kind of mindset that encourages developers to load their games with filler).
Agreed with that, though I wonder how the snail pace of combat affects the impression if one tries not to avoid any of it.That's true, but in that regard ToN is actually pretty big. Very little filler. Almost none.
I'll take your word for it, since I ended up rushing through Tides on the grounds of being bored/annoyed by most of it (to me it felt about half PST's size).PST is just slightly bigger than ToN, mostly because of more difficult puzzles/quests and more combat.
Agreed with that, though I wonder how the snail pace of combat affects the impression if one tries not to avoid any of it.
(Actually, I've found a ton of dialogues in ToN to be pointless filler, but that's not quite the type of filler relevant to this exchange.)
I'll take our word for it, since I ended up rushing through Tides on the grounds of being bored/annoyed by most of it (to me it felt about half PST's size).
PST is by far the most filler-free IE game - it features very little in terms of filler/trash combat, especially in comparison with Icewind Dale games, and there's very little of dead time of walking from place to place, especially when compared to Baldur's Gate 1 and its wilderness areas.
What's your current setup wolfgrimdark? I
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Here's a good tip for everyone: Have at least one character with very high int "bonus" (not number of points, but the other one that increases base use), and that character can bypass almost any social situation, even without all the right social skills. The same actually goes for speed and might - the flat "bonus" thing is massive, and will help out in combat as well (basically means that if you have a "speed" weapon equipped, you'll start out at 3-4 points invested every action, without actually spending the points). Increasing the base use is much, much stronger than number of points.
What you are referring to with the whole "bonus" thing. What is that? Do you mean "edge" points where you can increase using effort without cost because of the egde?
It doesn't sound like there's much of a penalty for dying. I find that disappointing if that's the case. It's not a deal-breaker or anything, I just prefer when there's more consequence for losing a battle.
Right! Edge! So let's say you're Speed based, and you put a point in Edge. Now every Speed action is always done with 1x point Speed investment, without actually spending the point. It applies to combat too. It's easy to get almost 100% accuracy on combat actions by default with the right amount of Edge. I went with Intellect myself, and found a decent Intellect weapon (they're rare, but they do exist). That basically gave me 100% accuracy in combat + 100% success chance on any Intellect based situation, such as most social skill requirements etc. Occasionally I had to spend a point, but that was rare.
As for the setup: It is indeed rather lacking in the physical department. If you keep your current setup, you will likely have to take full advantage of Rhin and her Cypher skills later on. Tybir or Erritis would have made life quite a bit easier, but I assume they're far behind on XP by now (there's no scaling on companions in ToN). Are you getting close to Tier 3?