Cyberpunk 2077 - Interview with CD Projekt Red

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Cgmagonline interviewed CD Projekt Red about Cyberpunk 2077.

CGMagazine: How as designers do you ensure players have a seamless experience with so many different types of narrative tools at play? How do you ensure they feel they are part of that world, part of the overall experience while still showing visual flares, and setpiece moments?

Maciej Pietras: Yeah that’s really a cumulative task of all the teams in the company because you don’t think about it. The reason you’ll notice certain elements is not just because someone decided to put that thing there. It’s a cumulative experience because the game designer will plan out how the level works, the level designer will place structures but they also check out how it will all work with the environment team that builds their environment around it. And then you have the open world team who are placing the whole environmental elements like characters, vendors, and prostitutes walking the city.

And then you have cinematic designers who are creating the narrative experience that is strictly connected to that one person. And then you have the lighting guys who are working to make sure that if we want to showcase that specific character, we probably do some light showers or maybe a skylight that will highlight with light and show that you might be able to talk to this guy. We can also use light to show all those foods vendors, to actually make sure that the player looks at that point they may find the most Interesting.

[...]
Thanks Farflame!

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Missed this one for my sub-forum. So thanks for sharking Sliver & Farflame.:thumbsup:

This was also announced this week

Cyberpunk 2077 to be distributed by Warner Bros. Interactive Entertainment
Cyberpunk 2077 is a narrative-driven, open-world RPG set in the most vibrant and dangerous metropolis of the future — Night City. The game follows the story of V, a mercenary on the rise in a world of cyberenhanced street warriors, tech-savvy netrunners and corporate life-hackers. Featuring CD Projekt RED’s hallmark concept of choices and consequences, players will face difficult decisions that ripple through the entire game. Winner of over 100 awards at E3 2018, Cyberpunk 2077is set in the universe of the classic pen & paper RPG system, Cyberpunk 2020.

Michal Nowakowski, CD Projekt’s Member of the Board and SVP of Business Development

“We’ve worked with Warner Bros. Interactive Entertainment on The Witcher 2: Assassins of Kings and The Witcher 3: Wild Hunt, and both releases turned out to be really successful, so we’re entering this new stage of our cooperation with great confidence. Cyberpunk 2077 is our biggest and most ambitious project to date, and I’m really looking forward to all the amazing things we can achieve together.”

Kevin Kebodeaux, Senior Vice President, Sales, Americas, Warner Bros. Interactive Entertainment

“CD Projekt RED is one of the best game development studios in the world and it’s great to be working with the team again. Cyberpunk 2077 is a standout title and we are expecting great things from our continued collaboration with CD Projekt RED.”
 
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Seems they're doing with mechanics what Deus Ex did with gameplay and level design: seamless implementation in the game/world.
That part when player gets eye aug looked pretty damn impressive.
This is absolutely shaping up to be most immersive open world game to date.
 
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