D
Darth Tagnan
Guest
Instead of hogging the "Now Playing" thread, I thought I'd create one here.
Not sure if any of you are actually interested, but I'm available to answer questions about the game if you're curious.
I have more observations:
Matchmaking works very well indeed. It's set up by default without VOIP - so you don't have to hear or speak with anyone if you don't want to. There's no text chat - so you're completely spared the usual whiny spamming if something goes wrong.
Based on quite a few missions, so far, it feels more like playing with AI party members than the usual PUG affair.
There's a couple of reasons it works so well.
First of all, the vast majority of objectives are extremely obvious - meaning progess is fast and pleasant.
Secondly, in a brilliant stroke - the game will teleport a player back to the group if he/she gets side-tracked after 30 seconds. This alleviates a TON of the usual waiting around for morons that's so prevalent when playing with strangers.
Thirdly, they added another clever twist to the mix: loot is only revealed at the end of a mission, meaning you can't mess around in your inventory and there's no time wasted fiddling with a bunch of UI screens.
Finally, movement is extremely flexible - and you don't spend long getting to objectives. This is contrasted with other games in this genre, especially Warframe - where at least 50% of the mission was about getting to the objective and getting back.
Conclusively, if you're anti-social and you'd prefer to play this game alone - it's pretty close to that experience - apart from watching other people helping out.
With all that said, I've been able to solo everything I've tried so far. While it's clearly designed for coop play, it still scales according to the amount of players - as far as I can tell. So, at least for the main campaign and most of the freeplay stuff - you should be able to do just fine, though you might be facing a harder time without some of the support skills from friends.
As for character customization, here's a few details:
You get access to all four Javelins throughout the campaign - meaning you essentially have four classes to choose from, for your character.
Each Javelin gets the following:
2 Weapons
2 Primary Skills
1 Support Skill
1 Ultimate Skill
6 Components
4 Consumables
There are 10 primary skills, 2 support skills and a ton of components available for each Javelin.
Each skill is essentially a piece of "gear" that drops like any other kind of loot - and it can have up to 5 inscriptions on it - on top of the base effect AND a potential Masterwork/Legendary special effect.
So, every single thing you put on your Javelin has the potential to change something significant about how it plays.
The 6 components represent the "passive skill-tree" of the Javelin - and they're VERY significant - even for the common rarity. For instance, you have a basic component that increase all weapon damage by 25% - and another that increases electricity damage and resistance by 20% - as well as 20% faster cooldown on skills.
You can mix and match those components freely - which means it's possible to customize almost everything about your Javelin.
Also, unless you only want to play a single class - remember to multiply the above by four - as you can switch between Javelins at will once you get access to them.
This is in addition to all the ridiculously involved cosmetic stuff - which I'm not really into.
Not sure if any of you are actually interested, but I'm available to answer questions about the game if you're curious.
I have more observations:
Matchmaking works very well indeed. It's set up by default without VOIP - so you don't have to hear or speak with anyone if you don't want to. There's no text chat - so you're completely spared the usual whiny spamming if something goes wrong.
Based on quite a few missions, so far, it feels more like playing with AI party members than the usual PUG affair.
There's a couple of reasons it works so well.
First of all, the vast majority of objectives are extremely obvious - meaning progess is fast and pleasant.
Secondly, in a brilliant stroke - the game will teleport a player back to the group if he/she gets side-tracked after 30 seconds. This alleviates a TON of the usual waiting around for morons that's so prevalent when playing with strangers.
Thirdly, they added another clever twist to the mix: loot is only revealed at the end of a mission, meaning you can't mess around in your inventory and there's no time wasted fiddling with a bunch of UI screens.
Finally, movement is extremely flexible - and you don't spend long getting to objectives. This is contrasted with other games in this genre, especially Warframe - where at least 50% of the mission was about getting to the objective and getting back.
Conclusively, if you're anti-social and you'd prefer to play this game alone - it's pretty close to that experience - apart from watching other people helping out.
With all that said, I've been able to solo everything I've tried so far. While it's clearly designed for coop play, it still scales according to the amount of players - as far as I can tell. So, at least for the main campaign and most of the freeplay stuff - you should be able to do just fine, though you might be facing a harder time without some of the support skills from friends.
As for character customization, here's a few details:
You get access to all four Javelins throughout the campaign - meaning you essentially have four classes to choose from, for your character.
Each Javelin gets the following:
2 Weapons
2 Primary Skills
1 Support Skill
1 Ultimate Skill
6 Components
4 Consumables
There are 10 primary skills, 2 support skills and a ton of components available for each Javelin.
Each skill is essentially a piece of "gear" that drops like any other kind of loot - and it can have up to 5 inscriptions on it - on top of the base effect AND a potential Masterwork/Legendary special effect.
So, every single thing you put on your Javelin has the potential to change something significant about how it plays.
The 6 components represent the "passive skill-tree" of the Javelin - and they're VERY significant - even for the common rarity. For instance, you have a basic component that increase all weapon damage by 25% - and another that increases electricity damage and resistance by 20% - as well as 20% faster cooldown on skills.
You can mix and match those components freely - which means it's possible to customize almost everything about your Javelin.
Also, unless you only want to play a single class - remember to multiply the above by four - as you can switch between Javelins at will once you get access to them.
This is in addition to all the ridiculously involved cosmetic stuff - which I'm not really into.