Daggerfall - Mods and Ends @ RPS

Dhruin

SasqWatch
Joined
August 30, 2006
Messages
11,842
Location
Sydney, Australia
Rock, Paper, Shotgun's Adam Smith writes about running Daggerfall these days with mods or via the XL Engine, which we've discussed before:
Then there’s the XL Engine, which is the main reason for this post if you discount the nostalgic warbling that follows these two paragraphs. If you haven’t heard of the XL Engine already, it’s a custom-built framework to run old games. Essentially, it totally overhauls them, with all sorts of visual enhancements and improved modding support, so it’s almost as if they are being ported onto modern systems. Daggerfall XL is far from finished yet but it’s a hugely intriguing project, which is seeing steady progress.
It goes without saying that Daggerfall is never going to look like Skyrim, but the results, even in the current 0.199 version, are impressive. As with so many mods, the work that has gone into this is astounding. The assets for the games aren’t publicly available so they have been rebuilt from the ground up. And in Daggerfall’s case that’s a lot of ground.
More information.
 
Joined
Aug 30, 2006
Messages
11,842
Location
Sydney, Australia
I've been waiting to replay Daggerfall with XL since… forever?

You and me both, and it's still a long way from being finished. The problem, imo, is that he needs to concentrate on one game at a time so he can actually get something finished.

Didn't know he started working on an XL version of Blood as well. That's an old favorite of mine.
 
Joined
Oct 21, 2006
Messages
39,136
Location
Florida, US
You and me both, and it's still a long way from being finished. The problem, imo, is that he needs to concentrate on one game at a time so he can actually get something finished.

Yeah, when he announced Blood and Outlaws a lot of people were happy but I was like "man, finish a game first and then do more." DaggerXL could literally take 5 years to finish at this point.
 
Joined
Jan 28, 2011
Messages
1,830
Never heard of DaggerXL before today, but I think if I ever replay Daggerfall I'll just do the Daggerfall setup that RPS recommended and play it through dosbox.

I've seen a lot of projects like this disappear. People take on too much, get bored and it becomes vaporware.

Anyone remember the dozens of Ultima mods that were being made about….oh 7 or 8 years ago? Most never went anywhere. Some actually did finish them like Lazarus, but most of them (especially the more ambitious ones) never were completed.
 
Joined
Feb 3, 2007
Messages
5,347
Location
Taiwan
I hope it gets finished as well. There has been at least one other attempt at a modern Daggerfall engine, and it was abandoned. I actually bought an old win95 box at a local "pc junk store". It even had an ISA soundblaster! It runs Daggerfall natively far better than my regular desktop using dosbox.
 
Joined
May 3, 2008
Messages
615
I think he will finish it, he has been going a long time and seems very dedicated. It's just taking a really long time because he won't seek help and he keeps adding new goals.
 
Joined
Jan 28, 2011
Messages
1,830
Actually most of the Ultima remakes got shut down by EA and the only ones they didn't go after were the ones made as mods for other games. A few of those died but many are either done or are still going.
 
Joined
Oct 19, 2006
Messages
1,596
The guy doing Dagger XL seems competent and dedicated, so I am quite hopeful it will eventually be released in actually playable form. However with such projects its generally not much use to "wait" for their conclusion - just enjoy, if it ever gets there.
 
Joined
Oct 18, 2006
Messages
3,508
Back
Top Bottom