Wasteland 3 is not an MMO it's an optional Co-op game just like Original Sin.No mmo failed commercially, that's why everyone's making one.
Wasteland 3 is not an MMO it's an optional Co-op game just like Original Sin.No mmo failed commercially, that's why everyone's making one.
Not sure how you reached that point without a decent party as you have several abilities which are overpowered, including some OP elven weapons.
I played on hard and the final boss did only survive one turn, in which he summoned some thing. I could have made it 0 turns if I timed the first "wave" of the combat better.
https://youtu.be/lRw6gSJe32A?t=3287
(not embedding it by purpose, so no spoilers for anywhoe who doesn't conciously click on it)
Yep, absolutely agree. Though if it was actually as challenging as you describe it, the last 30% would have been fine.
Only the final boss was "challenging", and only because I couldn't start. My main damage dealer got mind jabbed and got killed, and since I hadn't bothered with speccing the cleric to resurrect that kind of messed it up for me. I lowered it to easy and shifted my this around, and when finally all characters survived the first wave then it wasn't a problem. Don't think I did it in one round though, I believe it took two or even three…
About the future of the company: Tides of Numera was pretty cool, despite all the hate. Was it as great as Planescape Torment? Nope, but it was a good game if you really like to read. Shame it was such a financial disappointment. I wonder if the company will continue to make these games if Wasteland 3 also flops.
I noticed … Well, I was thinking of this game this way :
The outcry (well, somehow it sounds to me as an outcry) "it is a puzzle game ?"
shows me how much we got trained to love combat and dismiss puzzles over the last few decades - just take a look at how many puzzles RPGs in the early 80s and 90s had !
Well, I do remember LOTS of then during my "Realms Of Arcania" playthroughs … and Lands Of Lore had them as well, and Stonekeep …
Considering the sheer amount of puzzles in these games, I can do nothing but shake my head over people moaning and mourning like "this is a puzzle game ?"
We have surely been trained by Blizzard and everyone who followed their trail of money. How many puzzles did Blizzard invent in their Action-RPGs ? I doin't know about WOW, so I can't say, but the genre called "Action-RPG" does not contain a single puzzle in it. Only masses, hordes of enemies to put and end to.
I'm sure we have been trained to dislike puzzles.
You gotta feel bad for inXile as both Torment: Tides of Numenera & Bard's Tale IV: Barrows Deep are commercial failures. Here's hoping Wastelands Three is a commercial success.
Agree but I didn't like how content got cut and you couldn't complete certain quests anymore with the Directors Cut version. Don't know why they made the changes.I would totally agree, I found Wasteland two better than Bard's Tale four. Once you've completed a game and can look at it a bit more objectively, the truth always wins out. And the director's cut elevated it even more.
On a more serious, less sarcastic note…
I loved the disclaimer up front about time played. Heaven forbid we have another #MaylanderReviewGate scandal.
Appreciated the Identity Crisis section as it connects some of the pieces that didn't quite make sense to me during development.
Which was…. ????