The first opinions are flowing in for the PC port of Tales of Symphonia, and the impressions aren't the best. Locked 720p resolution is a problem, among other things. A PCGamer op-ed believes we deserve better.
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Read more.<em style="background-color: initial;">Peter "Durante" Thoman is the creator of PC downsampling tool GeDoSaTo and the modder behind Dark Souls' DSfix. He has previously analyzed PC ports of [/i]Valkyria Chronicles<em style="background-color: initial;">, The Witcher 3, [/i]Tales of Zestiria<em style="background-color: initial;"> and more[/i]<em style="background-color: initial;">.[/i]
Bandai-Namco, this is unacceptable. You too, Koei-Tecmo.
Yesterday Bandai-Namco released Tales of Symphonia on Steam. It’s a game with a history of bad porting: the PS3 release which this port is based on—in turn a port of the PS2 version—was in some ways still inferior to the Gamecube original. So no one truly expected anything more than a decently competent barebones affair, with the same assets, framerate limitations and features as the PS3 version. However, what we got <strong style="background-color: initial;">rivals the very worst ports in the last decade of PC gaming[/b], and more than that the surrounding circumstances leave little conclusion other than the responsible company (or companies) simply caring little about the quality of their products.
I don’t enjoy writing negative articles, but sometimes it has to be done. In this one, I’ll explain all the things wrong with Tales of Symphonia on PC, and more than that, how these facts clearly point to an underlying system of priorities for creating this version of the game which simply makes no sense. No technical sense. No sense from the point of view of the customers. Note that there is one positive takeway from this: at least the resolution issues were easy enough to fix. I did it in less than three hours.
In any case, I want to refrain from descending into hyperbole or painting with too broad a brush—something I often observe when these topics are discussed. So first, let’s start with some perspective.
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