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RPGWatch Feature - Solasta Early Access Preview
February 4th, 2021, 23:18
Redglyph played the Early Access version of Solasta: Crown of the Magister and penned down some words about what he experienced.
Solasta: Crown of the Magister is a turn-based tactical RPG based on the SRD 5.1 ruleset, developed by Tactical Adventures. This will be the first title released by this new French studio of about 10 passionate and experienced game developers. It is issued from a Kickstarter campaign, which successfully concluded in October 2019 with a budget of 243,855EUR (against an 180,000EUR goal).More information.
They released a first demo in September 2019 for the Kickstarter campaign; it was updated a few times and was already quite impressive for such an early work. The Early Access started on 20 October 2020, and received a significant update end of December. It offers about 14 hours of content, so less than half the final release according to their estimation; this will of course vary depending on how you play.
--
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. Douglas Adams
There are no facts, only interpretations. Nietzsche
Some cause happiness wherever they go; others whenever they go. Oscar Wilde
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. Douglas Adams
There are no facts, only interpretations. Nietzsche
Some cause happiness wherever they go; others whenever they go. Oscar Wilde
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February 4th, 2021, 23:38
Yup, also features highly on my desired-to-play-soonish list, thanks for the update!

SasqWatch
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February 4th, 2021, 23:58
This may be the only game I've ever actually played during EA and even now it's in great shape. I am really looking forward to the final product.
February 5th, 2021, 00:21
I certainly like it and can't wait for the full game.
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If God said it, then that settles it!!
Editor@RPGWatch
If God said it, then that settles it!!
Editor@RPGWatch
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February 5th, 2021, 00:55
So before I read the preview it wont just be fanboy gushing will it @Redglyph?
Just kidding I actually had minimal interest in this game at one point in time, but a few of your past posts made me rethink my opinion. Still think I rather play BG3 though.
Anyway just imagine if this studio was larger and had a bigger budget.

Just kidding I actually had minimal interest in this game at one point in time, but a few of your past posts made me rethink my opinion. Still think I rather play BG3 though.
Anyway just imagine if this studio was larger and had a bigger budget.

--
“Think of how stupid the average person is, and realize half of them are stupider than that.”
“Think of how stupid the average person is, and realize half of them are stupider than that.”
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February 5th, 2021, 02:00
Thanks for the in-depth preview @Redglyph!
Just wondering - I noticed spell book in the inventory. Do you need magic book to cast spells? Does it work a bit like Pillar's grimoire (i.e. it allow you to cast spells within the magic book on top of what you memorised?)
Edit: I love the mage outfit in this game!
Just wondering - I noticed spell book in the inventory. Do you need magic book to cast spells? Does it work a bit like Pillar's grimoire (i.e. it allow you to cast spells within the magic book on top of what you memorised?)
Edit: I love the mage outfit in this game!
Guest
February 5th, 2021, 02:14
Originally Posted by purpleblobNo, there's nothing like that that I'm aware of unless it was added since the last time I played. It seems like they stuck pretty close to the 5th Edition rules as far as magic is concerned.
Just wondering - I noticed spell book in the inventory. Do you need magic book to cast spells? Does it work a bit like Pillar's grimoire (i.e. it allow you to cast spells within the magic book on top of what you memorised?)
February 5th, 2021, 02:20
Originally Posted by JDR13Huh ok. I was referring to this screenshot:
No, there's nothing like that that I'm aware of unless it was added since the last time I played. It seems like they stuck pretty close to the 5th Edition rules as far as magic is concerned.
Spoiler
I wonder what it's for then?
Edit: Image won't load - just put in link there
Guest
February 5th, 2021, 04:37
Thanks for the in-depth preview!
Now I must just resist playing it until it's released… So looking forwards playing it!
Now I must just resist playing it until it's released… So looking forwards playing it!
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Watcher
February 5th, 2021, 11:01
Originally Posted by purpleblobGood questions! In short, yes, you need it very much, and you can cast the new spells but you need a long rest to select & prepare the spells as usual
Thanks for the in-depth preview @Redglyph!
Just wondering - I noticed spell book in the inventory. Do you need magic book to cast spells? Does it work a bit like Pillar's grimoire (i.e. it allow you to cast spells within the magic book on top of what you memorised?)
Edit: I love the mage outfit in this game!

The spellbook contains the spells you add when levelling up, and if you lose the spellbook you can't use them anymore. You keep the cantrip though, and the spells you have prepared until they are spent.
If another wizard gives your their spellbook, you instantly know the new spells: you see them in the spell list, except the cantrips of course. But you can't copy the spells in your own spellbook (bug/missing feature?), for example before giving back the spellbook to its owner.
In previous versions of D&D you had to copy them by passing an INT(Spellcraft) check first, not anymore in the 5th edition, which is weird. But that explains they're immediately available.
You can also transcribe scrolls to your spellbook. Or the other way round, which is another way to transmit spells.
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February 5th, 2021, 11:10
Originally Posted by RedglyphInteresting. I never played TT so didn't know you actually need spell book in inventory (and can swap the book between casters!) Thanks for the explanation
Good questions! In short, yes, you need it very much, and you can cast the new spells but you need a long rest to select & prepare the spells as usual
The spellbook contains the spells you add when levelling up, and if you lose the spellbook you can't use them anymore. You keep the cantrip though, and the spells you have prepared until they are spent.
If another wizard gives your their spellbook, you instantly know the new spells: you see them in the spell list, except the cantrips of course. But you can't copy the spells in your own spellbook (bug/missing feature?), for example before giving back the spellbook to its owner.
In previous versions of D&D you had to copy them by passing an INT(Spellcraft) check first, not anymore in the 5th edition, which is weird. But that explains they're immediately available.
You can also transcribe scrolls to your spellbook. Or the other way round, which is another way to transmit spells.

Guest
February 5th, 2021, 11:16
Originally Posted by CouchpotatoWell, to be honest, the first time I gave my opinion after their first release, I think I saw more in the story than what there actually was in the game itself. After taking a step back and replaying it, I have to admit the dialogs are conversation-oriented, not much descriptive. D:OS2 narrator is not there, if you will.
So before I read the preview it wont just be fanboy gushing will it @Redglyph?
Just kidding I actually had minimal interest in this game at one point in time, but a few of your past posts made me rethink my opinion. Still think I rather play BG3 though.
Anyway just imagine if this studio was larger and had a bigger budget.![]()
But overall it's really very good! And the story still has time to grow, I just hope they put more effort in narration than pure conversation and action, and perhaps deeper conversations, but this may well be how they want the game to feel. We'll see

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February 5th, 2021, 11:32
Originally Posted by purpleblobIt was a surprise to me too, then I saw in the D&D Player's Handbook that wizards normally had an actual spellbook as part of their equipment. Nice touch.
Interesting. I never played TT so didn't know you actually need spell book in inventory (and can swap the book between casters!) Thanks for the explanation![]()
I just did a quick test and a few things seem broken, though. So we'll see in which direction they go with that.
February 5th, 2021, 13:49
Sounds really nice! I have had this game on my wishlist for a while now but your preview has motivated me to move it up to the "top 10 most wanted". Thanks!
February 5th, 2021, 14:29
I'm hoping that this game is a hit and Wizards of the Coast gives them full rights to D&D 5e for their next game.
Nice preview.
Nice preview.

--
"From knowledge springs Power, just as weakness stems from Ignorance."
"From knowledge springs Power, just as weakness stems from Ignorance."
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February 5th, 2021, 14:30
Thanks for reading it! 
I tend to be on the "long" side in posts, I realize this preview isn't an exception to the rule
On the one hand, it's good to have an original setting, now and then. Not sure having access to the D&D lore would have saved them any time in the current context anyway. But on the other hand, if they had such access for their next game and if they're more comfortable resource-wise, they would have to dig a little bit into it but could come up with something more fleshed out, using a lot of references to existing texts.

I tend to be on the "long" side in posts, I realize this preview isn't an exception to the rule

Originally Posted by HastarThat'd be awesome for them! Not sure those rights are "given" though.
I'm hoping that this game is a hit and Wizards of the Coast gives them full rights to D&D 5e for their next game.
On the one hand, it's good to have an original setting, now and then. Not sure having access to the D&D lore would have saved them any time in the current context anyway. But on the other hand, if they had such access for their next game and if they're more comfortable resource-wise, they would have to dig a little bit into it but could come up with something more fleshed out, using a lot of references to existing texts.
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February 5th, 2021, 17:10
Originally Posted by RedglyphYeah, it's certainly pretty expensive… and while I like the familiarity and the depth of the Forgotten Realms, not having it is not a deal breaker for me and having this in a custom world can be different and quite interesting.
That'd be awesome for them! Not sure those rights are "given" though.
On the one hand, it's good to have an original setting, now and then. Not sure having access to the D&D lore would have saved them any time in the current context anyway. But on the other hand, if they had such access for their next game and if they're more comfortable resource-wise, they would have to dig a little bit into it but could come up with something more fleshed out, using a lot of references to existing texts.
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